Search found 703 matches

by Mysteryem
08 Jun 2012, 16:59
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 348616

Re: FlaME -- The Warzone 2100 Map Editor

Could you give an option to sort the lists of objects? So there is a choice between: alphabetic based on the internal name, alphabetic based on the in-game name (this one specifically imo), and the current (not-)sorting by the placement in the file. When sorting by the in-game name, I would suggest ...
by Mysteryem
07 Jun 2012, 22:12
Forum: Mapping / Modding tools & discussions
Topic: Warzone's LND files for all default maps.
Replies: 9
Views: 18417

Re: Warzone's LND files for all default maps.

You can open mp.wz from within FlaMe, and then choose a map to load from there. Should you not be using FlaMe, or be using a different program which uses the .lnd format, they're still available here.
by Mysteryem
06 Jun 2012, 18:26
Forum: Development
Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
Replies: 122
Views: 30525

Re: Updating Old Apps? WZCK, Pie Slicer, et al.

While it may work fine still on XP, anything beyond that no longer works. Can't emulate XP to get it to run either, since no VMs support direct3d 7. On Vista and 7, v082 will load up, however will crash with Run-time error '429': ActiveX component can't create object When switching to the rendered v...
by Mysteryem
05 Jun 2012, 23:26
Forum: News and announcements
Topic: 3.1 beta10 has been released!
Replies: 73
Views: 54726

Re: 3.1 beta10 has been released!

Any water tiles on the edges of the map would always default to tile-00, I'm not sure why, but whatever the reason for it, is also why I think the edges of the maps get a whole tile cut off on two edges and you get the massive height drops at the other edges. Perhaps the code that does this is somet...
by Mysteryem
05 Jun 2012, 23:14
Forum: Other Talk
Topic: * Pre-liberation to Liberation: An Honor Roll *
Replies: 47
Views: 8036

Re: * Pre-liberation to Liberation: An Honor Roll *

Editworld32 can still be downloaded from: http://warzone2100.org.ua/downloads.php (Thanks Terminator :)) Edit: Site appears to be down or similar, have just uploaded it to here: http://www.mediafire.com/?p25mo6t6t1g693c And: http://trueblues.warzone2100.de/dl_tools.php http://worldforceclan.com/warz...
by Mysteryem
05 Jun 2012, 01:42
Forum: Other Talk
Topic: New Here But Not New to Wz2100
Replies: 5
Views: 961

Re: New Here But Not New to Wz2100

On each mod page, on the right in the green box, where it says
Get the latest version of this mod from:
[url=http://link%20to%20the%20mod]Warzone forums[/url].
I would agree that it could be easier to find.
by Mysteryem
31 May 2012, 17:54
Forum: Ideas and suggestions
Topic: Active Pause
Replies: 24
Views: 3769

Re: Active Pause

I agree with cybersphinx on this matter, being able to completely pause and then issue orders is encroaching on simultaneous turn based, part of a real-time strategy game is about having to respond and issue commands in real-time. Being able to keep up if things are getting too hectic is all a part ...
by Mysteryem
31 May 2012, 17:29
Forum: Scripting
Topic: Expose tech level to JS API & apply tech level via rules.js
Replies: 5
Views: 2805

Re: Expose tech level to JS API & apply tech level via rules

Looks like it's mp.wz\multiplay\script\ and then the varying camtech.* files. cam2tech is T2 and cam3tech is T3.
by Mysteryem
27 May 2012, 00:51
Forum: Addon discussions
Topic: tmp's maps
Replies: 154
Views: 57377

Re: tmp's maps

Well, the current maximum is 10 players (10 ai/player and 1 scavenger), though if you modify the map's files manually, you can make it so that the scavengers are a human controlled player, and can make it an 11 player map. But, you begin running into problems with the UI, since there's no 11 player ...
by Mysteryem
23 May 2012, 20:16
Forum: Technical Help / Troubleshooting
Topic: Pictures Previews Not Showing Up
Replies: 14
Views: 2091

Re: Pictures Previews Not Showing Up

Options>Content>Load images automatically, is that ticked? If you right click on one of the unloaded images and click on reload image or view image, does it work?
by Mysteryem
19 May 2012, 20:38
Forum: Coding
Topic: How we might achieve all tilesets at once ..
Replies: 33
Views: 13340

Re: How we might achieve all tilesets at once ..

NoQ wrote:I didn't solve the cliff problem yet, but they suddenly don't look too bad in this particular case.
base.wz\tileset\tertilesc[#]hwGtype.txt is what I think you're after.
by Mysteryem
16 Apr 2012, 23:09
Forum: Scripting
Topic: Producing transporters on 3.2+
Replies: 10
Views: 4731

Re: Producing transporters on 3.2+

flameModel: The 3D model (PIE) filename for the VTOL jet effect for that body. size: How 'big' the body is. LIGHT MEDIUM HEAVY SUPER HEAVY This determines which 3D propulsion model will be used when a propulsion component is added to the body. (propulsion for each body is defined in bodypropulsionim...
by Mysteryem
08 Apr 2012, 13:27
Forum: Ideas and suggestions
Topic: New Tileset Ideas
Replies: 26
Views: 5763

Re: New Tileset Ideas

Image
viewtopic.php?f=33&t=2383&start=45#p40445 :)

I think that an interesting start, would be to combine each of the tilesets.
by Mysteryem
07 Apr 2012, 22:40
Forum: Technical Help / Troubleshooting
Topic: Warzone on Macbook and Powermac. Different Worlds....
Replies: 10
Views: 1902

Re: Warzone on Macbook and Powermac. Different Worlds....

If you've installed the same version on both, then I see no reason why they should be different. Are you sure it wasn't just luck, or different maps, one where the ai was stronger etc.?
by Mysteryem
07 Apr 2012, 00:54
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 516
Views: 251398

Re: Ultimate Scavenger AI Mod (for 3.1)

Berg, are you sure animation frame rate is broken? You will find it works in a fashion the frame rate and frame count did not work correctly yesterday :| Look here the frame rate is and has always been broken http://forums.wz2100.net/viewtopic.php?f=33&t=5311#p54912 That has the animation fix I did...