Search found 607 matches

by themousemaster
20 Nov 2006, 19:33
Forum: Development
Topic: need help with adding new propulsion component.
Replies: 56
Views: 15588

Re: need help with adding new propulsion component.

The general sense of my suggestion applies to all propulsions: Limited the choice of the wpns to something sensible and balanced. For VTOLs this could be a light wpn (like chaingun or minipod) + bombs as you said. For tanks this could be a light wpn (chaingun, flamer, minipod) + a heavy wpn (scourg...
by themousemaster
20 Nov 2006, 19:19
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 33430

Re: Multiple hardpoints for heavy body?

I assume the HP of a multi-turret building is also accoutned for... It's true that a turtler would like the quad-HC hardpoint, but... I imagine a single Tri-hellstorm tank would trash it in under 5 seconds  :P. Ya know, that makes me think... Would it make life any easier (in regards to the multi-tu...
by themousemaster
17 Nov 2006, 15:55
Forum: Development
Topic: need help with adding new propulsion component.
Replies: 56
Views: 15588

Re: need help with adding new propulsion component.

The HC viper VTOLH, AKA the "floating turret".  Reminds me of something out of a Stephen King story ;p. Dev, was your suggestion about a light turret intended for all of his "multiple turret" designs, or just the ones from this thread? Because for VTOL designs, I don't think a flamer would be a good...
by themousemaster
17 Nov 2006, 15:44
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 33430

Re: Multiple hardpoints for heavy body?

I just changed design.c a bit,so it uses 'weaponSlots' rather than 'body size' in body.txt to detect how many turrets should be installed on this body. I'll be working on multi-turret building and multi-targetting with multiple weapons if noone thinks they will break the game.  :) That sounds cool....
by themousemaster
13 Nov 2006, 14:46
Forum: Other Talk
Topic: Just signed up.
Replies: 4
Views: 2495

Re: Just signed up.

Thanks for the replies.  Any idea where I can find any other answers?  (like #4 and 7)
by themousemaster
11 Nov 2006, 00:30
Forum: Other Talk
Topic: Just signed up.
Replies: 4
Views: 2495

Re: Just signed up.

6.the old 'sure miss' and 'sure hit' apply to both sp/mp and both direct/indirect weapon:In old hit system,the projectile you see is a 'dummy',the result was pre-calculated in that 'DICE' comparsion.There is 1 exception in old hit system though - the homing weapon used a simplified 'real' hit syste...
by themousemaster
10 Nov 2006, 18:48
Forum: Other Talk
Topic: Just signed up.
Replies: 4
Views: 2495

Just signed up.

I've been following these boards for a while now, and I felt I had to chime in on some things... but to do so, I of course had to register and adtivate :). Anyway, I've been a fan of WZ since it came out.  That said, I've always played it from the CD's... I run patch 1.10, but have not tried the re...