Search found 449 matches

by zydonk
17 Sep 2012, 12:03
Forum: Other Talk
Topic: Request : original wz2100 game up to 1.10
Replies: 8
Views: 3481

Re: Request : original wz2100 game up to 1.10

LoD was one of my favourite mods. It won't play on recent versions of WZ, but maybe you can persuade someone here to have a go at adapting it. To v2.3.9 anyway - very few mods will play under 3.1.
by zydonk
12 Sep 2012, 11:44
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 170243

Re: Flamers!

Ok, so i guess nobody minds the incendiary damage problem being fixed (on the code side). So i think the right question to ask now is what exactly we expect to see when it's fixed. A few random thoughts: We may turn flamers into a purely anti-personnel weapon, similar to what has been there before ...
by zydonk
11 Sep 2012, 11:51
Forum: Other Talk
Topic: Extended hiatus to Universe 2
Replies: 3
Views: 1797

Re: Extended hiatus to Universe 2

Sorry you have decided to pull out. Some of us console ourselves with 2.3.9 and chip away at the devs in the hope that good sense will ultimately prevail...
by zydonk
07 Sep 2012, 12:09
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 129733

Re: [3.1+] WZ Mini: Scavenger Wars mod

v0.08: include a skirmish AI ("NullBot ~Mini~"; don't forget to actually select it before you start your skirmish game!), some rebalance (thanks Iluvalar for the hints, waiting for more!), probably work on older game versions as well (haven't tried actually). Not on 239 - if that is what ...
by zydonk
06 Sep 2012, 11:55
Forum: News and announcements
Topic: 3.1 RC 2 is now out!
Replies: 51
Views: 71118

Re: 3.1 RC 2 is now out!

Shadowing is weird. Isn't that a pretty basic problem to have at this stage? No. Even when it is a bug in the application (as opposed to the driver or haqrdware), it might only be exposed on certain driver / hardware combinations. Thus graphics bugs can exist, and go unnoticed, even when quite a bi...
by zydonk
05 Sep 2012, 13:13
Forum: News and announcements
Topic: 3.1 RC 2 is now out!
Replies: 51
Views: 71118

Re: 3.1 RC 2 is now out!

Line of minipod towers attacked from two sides, front right and flank right. Right-side tower begins firing at attackers alternately. The remaining towers - though in range - remain silent. Towers are taken out one by one like sheep at slaughter. Who dreamed up this daft idea? Doesn't anybody think ...
by zydonk
04 Sep 2012, 12:15
Forum: Skirmish / Multiplay
Topic: Original AI
Replies: 6
Views: 11771

Re: Original AI

deleted
by zydonk
04 Sep 2012, 12:04
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 88933

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

Btw, maybe you post a savegame? Cause i srsly want to see those deadly ripples. I'd love to, but there'd be about a couple dozen .ini files that you'd be missing which could be part of the issue. In fact, I don't even know if the game would load with out them and if it did, whether it would load pr...
by zydonk
03 Sep 2012, 11:22
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 129733

Re: [3.1+] WZ Mini: Scavenger Wars mod

Good to see a dedicated mp version of WZ being offered, after years of trying to torture the original game into some kind of mp shape. If this works, then maybe the mainline offering can be restored to something like its original shape. (As it is, the 3.n now has a specific mp .wz, so in effect that...
by zydonk
28 Aug 2012, 11:32
Forum: News and announcements
Topic: 3.1 RC 2 is now out!
Replies: 51
Views: 71118

Re: 3.1 RC 2 is now out!

Shadowing is weird. Isn't that a pretty basic problem to have at this stage?
by zydonk
24 Aug 2012, 11:31
Forum: Ideas and suggestions
Topic: Populations in the WarZone Universe
Replies: 5
Views: 2390

Re: Populations in the WarZone Universe

Settlers with tanks?
by zydonk
21 Aug 2012, 12:57
Forum: Balance
Topic: Omniscient Artillery Fire Support
Replies: 7
Views: 7138

Re: Omniscient Artillery Fire Support

deleted
by zydonk
20 Aug 2012, 12:42
Forum: Balance
Topic: T2, T3 and adv.bases balance
Replies: 20
Views: 14369

Re: T2, T3 and adv.bases balance

Irony, Ilu, a bad habit. No sweat...
by zydonk
20 Aug 2012, 12:24
Forum: Balance
Topic: Omniscient Artillery Fire Support
Replies: 7
Views: 7138

Re: Omniscient Artillery Fire Support

Always been like that. I often use trucks to nose out the perimeter areas, pulling them back before whatever lurks there can fire. Then my range weapons take the lurker(s) out. Allow that the drivers/pilots (brave men all) are trained to do some spotting on the side...
by zydonk
17 Aug 2012, 11:33
Forum: Balance
Topic: T2, T3 and adv.bases balance
Replies: 20
Views: 14369

Re: T2, T3 and adv.bases balance

Time folks, ordered by the amount of time it take to reach it. So it's coherent with what you'd get if you were starting from T1. Jeez... What else could it be when I say "ordered research" ? Zydonk : For how to include files in a mod, refer to the modding references. It should be easy if...