Search found 335 matches

by DarkCheetah
15 Feb 2010, 21:19
Forum: Addon discussions
Topic: My First MP Map boxedin
Replies: 2
Views: 1153

Re: My First MP Map boxedin

i'm loving ur maps so far! please keep it up! especially the comp-stomp maps :3 human vs ai
by DarkCheetah
15 Feb 2010, 21:18
Forum: Addon discussions
Topic: [MAP] [Co-op] Mission_2 - V0.9
Replies: 11
Views: 3698

Re: Mission01 - Alpha V0.4

what T should we load the map? :3
by DarkCheetah
15 Feb 2010, 21:17
Forum: Addon discussions
Topic: Mission1U - V1.2
Replies: 13
Views: 4430

Re: mission02 - V1.0

finaly a verry awesome co-op map!!! will try it asap!! god dam ur awesome!!!!!! =D
by DarkCheetah
14 Feb 2010, 13:51
Forum: Technical Help / Troubleshooting
Topic: local network play FAIL
Replies: 9
Views: 1621

Re: local network play FAIL

ok but realy, i always wanted to play with me daddy, but the game wont let us :U

any solutions?
by DarkCheetah
13 Feb 2010, 17:44
Forum: Addon discussions
Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Replies: 245
Views: 63153

Re: DyDo skirmish AI: ver 2.0.2 (09 Feb 2010)

the ai turtle: hmmm i think you'v never seen turtle ai before (the real one) If you mean TURTLE AI by Troman (1.11 Turtle AI 2316) that AI is cheating a lot. i dont care XD the AI can NEVER defeat a human without cheats!! Never!!!! XD you should let ur ai cheat to when sliders are completely to the...
by DarkCheetah
13 Feb 2010, 16:36
Forum: Addon discussions
Topic: New map: Wave
Replies: 8
Views: 2592

Re: New map: Wave

KukY wrote:I'll show it to you later...

okay!! :3
by DarkCheetah
13 Feb 2010, 16:22
Forum: Addon discussions
Topic: New map: Wave
Replies: 8
Views: 2592

Re: New map: Wave

lav_coyote25 wrote:
KukY wrote:New map:


Heightmap:
height.PNG

whats it say?? it says its a height map.... not an ingame screen shot. :stressed:

i meant "show us a in-game shot "
by DarkCheetah
13 Feb 2010, 16:21
Forum: Technical Help / Troubleshooting
Topic: local network play FAIL
Replies: 9
Views: 1621

Re: local network play FAIL

AND NO WE ARE NOT RUNNING MODS!!! WARZONE IS STUPID AGAIN!!

srsly this is pissing me off DX
by DarkCheetah
13 Feb 2010, 16:20
Forum: Technical Help / Troubleshooting
Topic: local network play FAIL
Replies: 9
Views: 1621

local network play FAIL

always when i try to play local with m dad or bro, when just installing the warzone, we always get this error!
Image

and i dont know how to upload the STD error file.txt

(serin is my dad's name)
by DarkCheetah
13 Feb 2010, 01:32
Forum: Ideas and suggestions
Topic: unit limits?
Replies: 5
Views: 1110

Re: unit limits?

The last game I played, was a 4 against 4, me and the rest AIs, not tanks, but they surely got really HUGE number of VTOLS, my comp got so laggy that I finally had to close the game, (like 50 VTOLS per AI) I wouldn't like to be limited on the number of units I can use, but this option would maybe s...
by DarkCheetah
13 Feb 2010, 01:30
Forum: Artwork
Topic: New game menu UI concept
Replies: 31
Views: 23461

Re: New game menu UI concept

lolsomg a ninja! i just played a rpg with suiciding ninjas if they were defeated DX

well yea this Guid is aproved by me!
*Darkcheetah aproves*
by DarkCheetah
11 Feb 2010, 23:19
Forum: Mapping / Modding tools & discussions
Topic: i want new things to go boom with
Replies: 10
Views: 1974

Re: i want new things to go boom with

dont forget , in NTW you have alot of freakin new BOOOM weaps!! just go to "Start" under ur screen like any windows has, locate warzone and click on "Warzone 2100 NTW' this should load the mod :3
by DarkCheetah
11 Feb 2010, 23:16
Forum: Artwork
Topic: New game menu UI concept
Replies: 31
Views: 23461

Re: New game menu UI concept

yeah i'm enthusiastic becuase if you look closely, you can design turrets or so what ever, everything is so clear and clean and yeah!
by DarkCheetah
11 Feb 2010, 23:13
Forum: Addon discussions
Topic: DyDo skirmish AI: ver 2.1.1 (21 Apr 2010)
Replies: 245
Views: 63153

Re: DyDo skirmish AI: ver 2.0.2 (09 Feb 2010)

i readed mabuse's post, and i can say , some things he's right, but some dont i aprove: the ai's attacks become less: Yeah they stopping attacking you The ais turtle: i dont find that turtle but there units are sooo lame i disaprove: the ai turtle: hmmm i think you'v never seen turtle ai before (the...
by DarkCheetah
11 Feb 2010, 23:07
Forum: Ideas and suggestions
Topic: AI difficulty sliders?
Replies: 40
Views: 8770

Re: AI difficulty sliders?

Sorry, but I think the sliders aren't bad as they are now, limiting them to that 5 options just removes too much freedom of choice. What I really think that the difficulty sliders should change a little too, is the AI agresiveness... omg indeed, i find them sooooo unchanged with the sliders, they a...