Search found 782 matches

by Berserk Cyborg
13 Nov 2016, 20:47
Forum: Ideas and suggestions
Topic: New research tech
Replies: 2
Views: 1614

New research tech

Not sure if something like this would be possible (or wanted), but decided to share the idea anyway. Power reduction upgrades: What if there were three or so upgrades that reduced the power cost of weapons and structures or any other part of a droid? Say you design a tank and it uses 387 power to pr...
by Berserk Cyborg
13 Nov 2016, 01:26
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5483

Re: Artillery based AI

I played 2v2 on T1 and T3 with advanced bases against it and it fought really well during my matches. I really like how it balances building defenses and when to produce a unit so it is much more difficult to defeat. I did not notice anything else that would be a problem.
by Berserk Cyborg
09 Nov 2016, 22:14
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 111236

Re: The official --=jscam=-- thread

See http://developer.wz2100.net/ticket/4524

I will try starting on sub1A-C.
by Berserk Cyborg
08 Nov 2016, 06:45
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 111236

Re: The official --=jscam=-- thread

I fixed the LZ win condition bug since my last post (pos1 coordinates must be lower in value than those in pos2 apparently). I think everything is done and my Git branch is here

I can create a patch if everything looks ok.
by Berserk Cyborg
08 Nov 2016, 06:09
Forum: Technical Help / Troubleshooting
Topic: A few bugs..
Replies: 1
Views: 993

Re: A few bugs..

If you want the most 'cutting edge' version of the game you can always get the latest master builds here(choose portable master): http://buildbot.wz2100.net/files/

I know the disappearing commanders were fixed a few days after 3.2.1 was released. Can't promise anything about the other situations.
by Berserk Cyborg
07 Nov 2016, 23:07
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 111236

Re: The official --=jscam=-- thread

I am not done yet, but I am having a problem with the win conditions. It brings up the return to LZ message after all artifacts are collected and the mission never ends unless I destroy all enemy objects/units. Did I forget to add something?

progress here
by Berserk Cyborg
07 Nov 2016, 08:17
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 111236

Re: The official --=jscam=-- thread

I just used cameraTrack() and it works great!
About 90% done right now and sub1-5 works for the most part. Just need to iron out a few minor bugs.
by Berserk Cyborg
06 Nov 2016, 23:45
Forum: Scripting
Topic: The official --=jscam=-- thread
Replies: 201
Views: 111236

Re: The official --=jscam=-- thread

I could try converting sub1-5 and sub1-5s.

Normally this would not be an issue, but how would I set the camera to follow the transporter for this mission? I have a working bare setup right now, but at the moment the view position starts off at the LZ.
by Berserk Cyborg
31 Oct 2016, 23:58
Forum: Addon discussions
Topic: AirBot skirmish AI
Replies: 5
Views: 3204

Re: AirBot skirmish AI

Made two more personalities and they are AM and AG. AM focuses mostly on artillery and AG focuses on machine guns/mortars/scrambler turrets. Also all personalities were somewhat reworked to use some kind of artillery and other minor research updates were made. I also updated Airbot to use sensor tur...
by Berserk Cyborg
29 Oct 2016, 18:15
Forum: Skirmish / Multiplay
Topic: Artillery based AI
Replies: 9
Views: 5483

Re: Artillery based AI

It is impressive that there is now an AI that uses sensor units with mortars effectively now. Something that all other AI lack at the moment. Your AI does exceptionally well on T3 technology with bases, but struggles on T1/T2. Especially with T1 as it will be helpless until it researches mortars (ma...
by Berserk Cyborg
18 Oct 2016, 03:25
Forum: Addon discussions
Topic: AirBot skirmish AI
Replies: 5
Views: 3204

Re: AirBot skirmish AI

Made some small tweaks since last time. These include giving AB rocket artillery and anti-air rockets. AC and AR were changed slightly, but not too much to notice. More interesting is the improvements for economic build decisions as well as testing out a fix for defense building where the last(best)...
by Berserk Cyborg
10 Oct 2016, 16:13
Forum: Technical Help / Troubleshooting
Topic: Bad text rendering in fullscreen
Replies: 9
Views: 3443

Re: Bad text rendering in fullscreen

Latest master builds are here and select the warzone2100-master .exe near the bottom. (As of now it is warzone2100-master-20161009-013714-89aa7ce.exe)
by Berserk Cyborg
07 Oct 2016, 03:23
Forum: Addon discussions
Topic: AirBot skirmish AI
Replies: 5
Views: 3204

Re: AirBot skirmish AI

Updates: 1. Adjusted research path for all sub-personalities so that they actually research defense structures and make defenses. 2. This in turn gets the turtle tactics working like they should (and improves survival when attacked). I can finally say that I have made airbot a combination of nullbot...
by Berserk Cyborg
05 Oct 2016, 20:15
Forum: Addon discussions
Topic: AirBot skirmish AI
Replies: 5
Views: 3204

Re: AirBot skirmish AI

Improved when it decides to build something and forces each personality to research a bit further into their specific weapon choice.
by Berserk Cyborg
04 Oct 2016, 21:33
Forum: Addon discussions
Topic: AirBot skirmish AI
Replies: 5
Views: 3204

AirBot skirmish AI

AirBot.wz http://addons.wz2100.net/static/img/license-CC-0.png Git repository: AirBot Some time ago I released AirBot and suffice to say I did not like how it was then. Now I have updated it to include more control over its research path while not detracting from its intended purpose. Changes: 1. M...