Search found 815 matches

by Berserk Cyborg
07 Sep 2019, 20:38
Forum: Ideas and suggestions
Topic: Old features, new features, remarks and advices
Replies: 11
Views: 4227

Re: Old features, new features, remarks and advices

WZ2100ModsFAn wrote:
05 Sep 2019, 00:15
Can we also revert the skip quit menu? I miss the old menu with the credits.
It's a great feature.
No. Exit should mean exit, not force the player to click the screen a second time to close the app. But... perhaps the credits backdrop could become a random backdrop like the others.
by Berserk Cyborg
07 Sep 2019, 20:27
Forum: Game related Discussions
Topic: Does this game have autosave
Replies: 2
Views: 1588

Re: Does this game have autosave

No, there isn't a working autosave feature. If you have a save from that mission it can still be won via the "let me win" cheat. If there was, I'd say Warzone should create an autosave at the start of every non-offworld mission which can't be overwritten by the player and always occupies the first s...
by Berserk Cyborg
06 Sep 2019, 04:34
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 513
Views: 244318

Re: [3.1] Ultimate Scavenger AI Mod

MIH-XTC wrote:
06 Sep 2019, 03:24
^^ that might be a stats issue. In bodies.json there is weaponSlots attribute and in EB mod I don't have any bodies with weaponSlots = 3.
That was it. It was set to 1 so I set it to 3 and the weapons showed up.
ultimatescavs-1-17.wz
For version 3.3.0+
(531.26 KiB) Downloaded 189 times
by Berserk Cyborg
06 Sep 2019, 02:27
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 513
Views: 244318

Re: [3.1] Ultimate Scavenger AI Mod

Helicopters look good, thanks! I just saw something is wrong with multiple turret truck now. It's second and third turrets are missing and replaced with boxes O_o . I know it used to work before.
truck.png
truck.png (64.53 KiB) Viewed 3400 times
ultimatescavs-1-17.wz
(531.22 KiB) Downloaded 74 times
by Berserk Cyborg
05 Sep 2019, 17:10
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 513
Views: 244318

Re: [3.1] Ultimate Scavenger AI Mod

Is there an up to date version for 3.3.0 or plans to bring it up to date with that version? Yep. I have the version compatible with 3.3. The choppers look buggy though. Does anyone know how to fix the PIE models for the choppers? It used to be the weapons didn't appear at all, but since I last work...
by Berserk Cyborg
04 Sep 2019, 15:01
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 25355

Re: Need help developing 3.3.0 campaign

you know that's kind of interesting, i wonder what specifically caused that, because as i understand it you can't change builders range like that since the range is hard coded, because I remember suggesting that the builders and the mobile repair units need a range increase but apparently Berserk C...
by Berserk Cyborg
01 Sep 2019, 02:57
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 18306

Re: Release 3.3.0

llGenerall wrote:
01 Sep 2019, 02:50
Everything seems broken. Getting port errors, can't connect. Everything was working perfectly last night before the new release.
The lobby server needs to be updated.
by Berserk Cyborg
27 Aug 2019, 02:37
Forum: Development
Topic: Tech Tree test script
Replies: 4
Views: 2702

Re: Tech Tree test script

This is due to some confusion with how Warzone's upgrade logic works. upgrade_value += ceil(base_value * change_value / 100) <=== as taken from rules.js's eventResearched. The research facility base value is 14. 14 += ceil(14 x 30 / 100) 14 += ceil(14 x 0.3) 14 += ceil(4.2) 14 += 5 19 ... 19 += ceil...
by Berserk Cyborg
21 Aug 2019, 00:15
Forum: Coding
Topic: Vulkan support
Replies: 54
Views: 29033

Re: Vulkan support

Per wrote:
20 Aug 2019, 23:33
Interesting. Do you have a git branch for this work?
Follow pastdue's latest gfx_api branches. I know version 12 works as that was the last iteration I tried.
by Berserk Cyborg
17 Aug 2019, 21:58
Forum: Website feedback
Topic: Older builds missing!
Replies: 1
Views: 4294

Re: Older builds missing!

Older releases can be found in the archives folder here: https://sourceforge.net/projects/warzone2100/files/.
by Berserk Cyborg
12 Aug 2019, 21:15
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 92216

Re: Enhanced Balance Mod for 3.x

The AA Flak Cannon (AAGun2Mk1) "flags" attribute needs to be set ShootAir --> AirOnly. I'm not sure how/when I screwed that up but that needs fixing or else will significantly impact balance. Posting here is easier for me than dealing with Git; if you could make that fix please, thank you. Fixed. A...
by Berserk Cyborg
11 Aug 2019, 15:23
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 3037

Re: How to get an account

No, not that. The link to register for an account is gone.
by Berserk Cyborg
11 Aug 2019, 15:17
Forum: Website feedback
Topic: Addons Login
Replies: 7
Views: 2450

Re: Addons Login

Addon login only works for the addon moderators. For everyone else it's been broken since last years forum upgrade failed.
by Berserk Cyborg
09 Aug 2019, 04:47
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 92216

Re: Enhanced Balance Mod for 3.x

I might maintain this for some time. If anyone finds any bugs then report them here or at my fork. MIH-XTC's latest mod doesn't include the file changes for skirmish rules and Nullbot and I already made a few improvements so I'd recommend using my version of the mod found on my fork.
by Berserk Cyborg
09 Aug 2019, 04:29
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 3037

Re: How to get an account

@Per @Cyp Account registration is broken...