Search found 783 matches

by Berserk Cyborg
19 Jul 2019, 17:56
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 11
Views: 2993

Re: The Gamma 9 Struggle and VTOL Strike Turrets

wait, someone found a use for the VTOL strike turret??? They've never been used in the history of WZ. The campaign AI uses them, just not in the sense of controlling VTOLs. It actually uses them as a regular sensor, and becuase it has a longer range that the plain sensor, it can see you before you ...
by Berserk Cyborg
19 Jul 2019, 06:19
Forum: Campaign
Topic: Perf impact of libcampaign and group management
Replies: 7
Views: 3009

Re: Perf impact of libcampaign and group management

So I was messing around with this again. Turns out it's caused by ordering units to move/scout with orderDroidLoc(). I guess, by extension, any order that makes a unit move is going to cause problems. This can cause unexplained "lag" or "screen choppiness/tearing" while the script perf logs for rele...
by Berserk Cyborg
16 Jul 2019, 03:56
Forum: Addon discussions
Topic: Warzone Expansion Pack
Replies: 11
Views: 3663

Re: Warzone Expansion Pack

I like the idea. Basically, large mods cannot be transferred in game so they cannot be played in multiplayer. Also, mods are specific to maps so every time the map changes, the mod needs to be redownloaded. The current method of distributing mods is not very good. Hmm? Hosts send their active mods t...
by Berserk Cyborg
16 Jul 2019, 03:00
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 7442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Cyp wrote:
15 Jul 2019, 22:20
Is it getting stuck compiling a different file each time?
Appears so.

How long are you waiting before you stop compiling? Maybe wait 5-10 minutes on the ones it gets stuck on...
by Berserk Cyborg
14 Jul 2019, 20:20
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 7442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

I am starting to think my CPU is too old for your code. Actually. It would make sense. I posted my HW infor on the first page. Your CPU apparently launched in 2012 which should be sufficient. I think the main requirement is to have hardware capable of supporting OpenGL 2.0, and that was around 2004...
by Berserk Cyborg
14 Jul 2019, 20:09
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 220
Views: 145014

Re: Art Revolution mod. Latest release: January, 2015

BenevolentX wrote:
13 Jul 2019, 00:56
Yeah, it definitely seems related to the fact that it tries to download the mod from the host.
Can you try again with the latest dev build and see if you encounter any issues or crash when using Windows? This should be fixed with the merging of PR 441.
by Berserk Cyborg
13 Jul 2019, 16:13
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 7442

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Can you give us, step by step, everything you are doing so that we may narrow down the issue? And what about when trying to compile with cmake instead of autotools?
by Berserk Cyborg
13 Jul 2019, 02:08
Forum: Coding
Topic: Vulkan support
Replies: 53
Views: 25427

Re: Vulkan support

Thank you for testing! If you have a chance, I'm very interested in performance comparisons vs. the default OpenGL mode. (I like to start a New Campaign - Beta Campaign, and zoom out all the way to get a fairly consistent sample with a decent amount going on.) Note: Vulkan anti-aliasing will differ...
by Berserk Cyborg
13 Jul 2019, 00:52
Forum: Coding
Topic: Vulkan support
Replies: 53
Views: 25427

Re: Vulkan support

Yo, this is pretty slick! I tested the linked build on Windows 10 (upgraded to the latest graphics driver available). Can't say I see much wrong. Performance was good. info |17:24:46: [VkBuf::update:1279] Attempt to upload to buffer more than once per frame info |17:24:46: [VkBuf::update:1279] Asser...
by Berserk Cyborg
08 Jul 2019, 21:11
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 20871

Re: Need help developing 3.3.0 campaign

The camBalance mod has finally been rebased so it can be tested again on master (and 3.3 beta2 whenever that is). I am sure we'll probably need to recheck some weapons and their ranges/accuracy again and the whole Alpha campaign again. Other than that it should be mostly the same as before. Testing ...
by Berserk Cyborg
08 Jul 2019, 03:59
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 84161

Re: Enhanced Balance Mod for 3.x

Does the memory usage balloon like that without the mod? I tested master, with no mods, on the map Emergence (10p) with advanced bases and with it hovers around 600 MB. Then Grows up to ~850 MB when opening the debug menu. I was able to get the same kind of crash log MIH-XTC gets by repeatedly atta...
by Berserk Cyborg
07 Jul 2019, 03:25
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 84161

Re: Enhanced Balance Mod for 3.x

I can reproduce these crashes only on 3.3 beta1. Your mod works with master though... try https://github.com/Warzone2100/warzone2100#latest-development-builds and see if it still crashes for you. On a side note, my mod has been throwing this harmless error starting about 2.5 - 3 years ago. I think i...
by Berserk Cyborg
06 Jul 2019, 20:08
Forum: Ideas and suggestions
Topic: New system technical levels
Replies: 5
Views: 1789

Re: New system technical levels

Remove the connection level of the base and technical level. Like this ? There will be no research differences between no bases, bases, and advanced bases. Only small issue is that if we want the combat engineer to be available on T1 bases and advanced bases it will necessitate early access to the ...
by Berserk Cyborg
03 Jul 2019, 22:41
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 20871

Re: Need help developing 3.3.0 campaign

alfred007 wrote:
01 Jul 2019, 21:08
I finished Alpha 08. Everything looks fine so far. Some info in the logs. Logs are attached.
All this kind of log spam should stop now with 794139f224dda31463566f13fcb2bd9886e806d4.
by Berserk Cyborg
03 Jul 2019, 22:32
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 2345

Re: too many enemy units

I rarely opted to use regrouping unless I knew for certain the group was fast (wheels, cyborgs, hovers, light weapons) and their routes were along a relatively flat plane. And most of the Alpha/Beta I didn't bother, nor did anyone notice or care much. Scavengers can all regroup, though, since they a...