Search found 830 matches

by Berserk Cyborg
10 Apr 2020, 05:38
Forum: Mapping / Modding tools & discussions
Topic: Help adding additional defenses for the enemy in the campaign
Replies: 2
Views: 719

Re: Help adding additional defenses for the enemy in the campaign

Currently, the instructions are spawning structures way off out of viewing bounds near the top left corner of the map. This function expects "world coordinates" instead of map tiles (the numbers in the brackets when clicking on terrain when in debug mode). What you want to do is multiply the positio...
by Berserk Cyborg
09 Apr 2020, 05:53
Forum: Mapping / Modding tools & discussions
Topic: HELP. I want to translate WZ2100 into another language, both spoken and written.
Replies: 3
Views: 693

Re: HELP. I want to translate WZ2100 into another language, both spoken and written.

For text translations see the link in this post. There you can contribute to improving the existing translation in your language(s) for upcoming releases.
by Berserk Cyborg
09 Apr 2020, 05:38
Forum: Mapping / Modding tools & discussions
Topic: [SOLVED] Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)
Replies: 2
Views: 638

Re: Version 3.3.0 does not let me modify the structure limits (multiplay/script/multilim.slo & .vlo)

Those files won't do anything in 3.3.0. Since 924135c98d630d638fcee74b8ebf85d10af2dfa1 the limits are now part of the structure stat file itself. See stats/structure.json and search for "userLimits" for examples. "userLimits": [ x, y, z ] would set x minimum, y as the default base limit, and z as th...
by Berserk Cyborg
03 Apr 2020, 02:44
Forum: Development
Topic: Idea for patch, feedback wanted: Fade when starting game
Replies: 4
Views: 1080

Re: Idea for patch, feedback wanted: Fade when starting game

We will pretty much take any feature/improvement patch provided it works and has been tested.
by Berserk Cyborg
29 Mar 2020, 17:56
Forum: Game related Discussions
Topic: Release on Steam
Replies: 16
Views: 7621

Re: Release on Steam

Someone else published our Windows release on Steam. From what I'm seeing it looks like they will only mirror our releases. As per the license there isn't anything wrong, that I know of, however. Not sure what this means when/if we want to release on Steam some day. According to pastdue it's package...
by Berserk Cyborg
29 Mar 2020, 17:29
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 1475

Re: A problem and a not-working bug tracker...

I'm not good with gits and programming stuff, but I see that your patch has been pushed into the master. Does that mean that the steam version will update itself now, and the bug will be no more? No. We aren't the publishers of the Steam version. The 3.3.0 Windows release was put up by an outside e...
by Berserk Cyborg
24 Mar 2020, 04:24
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 42
Views: 56353

Re: Campaign Walkthrough continuing from GAMMA 6

Hello, did anyone manage to finish the last mission on 3.3.0 ? Read the posts starting here on tips on how to beat the mission. How this mission plays out is determined by your ability of survival at the beginning. Whatever you do, make sure your ready to fight when you leave the LZ area. There are...
by Berserk Cyborg
23 Mar 2020, 00:50
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 1475

Re: A problem and a not-working bug tracker...

Trac is closed. Only us devs can modify the tickets. Issues are done on our GitHub repo. Yeah, I see this all the time and it's probably one of those ancient bugs. After a test I can see what's happening after setting the game speed at 0.010. I always thought units were crashing down at incredible s...
by Berserk Cyborg
11 Mar 2020, 23:08
Forum: Campaign
Topic: Is the AG worth using in the campaign?
Replies: 2
Views: 809

Re: Is the AG worth using in the campaign?

Assault Gun works fine for cyborg control or against weaker tank designs. I wouldn't recommend it against the Collective's tanks since they will be far less effective than what a lancer or cannon could do. It's decent against Nexus units later on if you have a group of them. The Heavy Cannon are sti...
by Berserk Cyborg
10 Mar 2020, 03:09
Forum: Website feedback
Topic: Is guide up to date?
Replies: 3
Views: 872

Re: Is guide up to date?

The entire guide is accurate up to the 3.1 series so, yes, there is likely to be wrong information somewhere. Although, to what extent, I don't know.
by Berserk Cyborg
08 Mar 2020, 17:10
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1687
Views: 537770

Re: Models by Jorzi (AR)

Also, I tried to understand how to fix this in mod, but have no luck. ( Heh, not very descriptive was I? Search for the third ANIMOBJECT in your scbd_run.pie and there will be a line that looks like this at the end: -1.0 1.0 1.0. Remove the minus and the super cyborg leg animation will be buttery s...
by Berserk Cyborg
08 Mar 2020, 16:30
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 20070

Re: The game is too hard

Now that I know that that is the case, I will reload from an earlier save, recycle all those trucks so I can build them again in beta. But will beta two reset the cap, if I do win the mission without any trucks? Yep. All units not brought into a new campaign by the end of a transition mission will ...
by Berserk Cyborg
07 Mar 2020, 23:32
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 20070

Re: The game is too hard

The limit is working as intended. The game doesn't forget you have trucks waiting to be potentially picked up in Alpha. Otherwise a player could build more trucks up to double of the limit. If you need trucks so badly then you should bring a few of them onto the first transporter load. Of course, if...
by Berserk Cyborg
04 Mar 2020, 18:59
Forum: Campaign
Topic: The game is too hard
Replies: 49
Views: 20070

Re: The game is too hard

@Berserk Cyborg: I annihilated the base in the top right of the map, but its red proximity display was not cleared. Do you know why? I don't think that one ever removed itself originally. It's there to show the player where the main base is at the beginning of the mission. That is, Bethrezen didn't...
by Berserk Cyborg
03 Mar 2020, 21:51
Forum: News and announcements
Topic: Release 3.2.2
Replies: 56
Views: 71476

Re: Release 3.2.2

budhead57 wrote:
02 Mar 2020, 20:24
maybe it is 3.2.2 I want but it wasnt working like i remembered but I still cant find where to download it anywhere.
It's in our archives folder at sourceforge.