Search found 782 matches

by Berserk Cyborg
06 Sep 2019, 02:27
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 508
Views: 231133

Re: [3.1] Ultimate Scavenger AI Mod

Helicopters look good, thanks! I just saw something is wrong with multiple turret truck now. It's second and third turrets are missing and replaced with boxes O_o . I know it used to work before.
truck.png
truck.png (64.53 KiB) Viewed 2478 times
ultimatescavs-1-17.wz
(531.22 KiB) Downloaded 51 times
by Berserk Cyborg
05 Sep 2019, 17:10
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 508
Views: 231133

Re: [3.1] Ultimate Scavenger AI Mod

Is there an up to date version for 3.3.0 or plans to bring it up to date with that version? Yep. I have the version compatible with 3.3. The choppers look buggy though. Does anyone know how to fix the PIE models for the choppers? It used to be the weapons didn't appear at all, but since I last work...
by Berserk Cyborg
04 Sep 2019, 15:01
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 20752

Re: Need help developing 3.3.0 campaign

you know that's kind of interesting, i wonder what specifically caused that, because as i understand it you can't change builders range like that since the range is hard coded, because I remember suggesting that the builders and the mobile repair units need a range increase but apparently Berserk C...
by Berserk Cyborg
01 Sep 2019, 02:57
Forum: News and announcements
Topic: Release 3.3.0
Replies: 12
Views: 9324

Re: Release 3.3.0

llGenerall wrote:
01 Sep 2019, 02:50
Everything seems broken. Getting port errors, can't connect. Everything was working perfectly last night before the new release.
The lobby server needs to be updated.
by Berserk Cyborg
27 Aug 2019, 02:37
Forum: Development
Topic: Tech Tree test script
Replies: 4
Views: 2251

Re: Tech Tree test script

This is due to some confusion with how Warzone's upgrade logic works. upgrade_value += ceil(base_value * change_value / 100) <=== as taken from rules.js's eventResearched. The research facility base value is 14. 14 += ceil(14 x 30 / 100) 14 += ceil(14 x 0.3) 14 += ceil(4.2) 14 += 5 19 ... 19 += ceil...
by Berserk Cyborg
21 Aug 2019, 00:15
Forum: Coding
Topic: Vulkan support
Replies: 53
Views: 25362

Re: Vulkan support

Per wrote:
20 Aug 2019, 23:33
Interesting. Do you have a git branch for this work?
Follow pastdue's latest gfx_api branches. I know version 12 works as that was the last iteration I tried.
by Berserk Cyborg
17 Aug 2019, 21:58
Forum: Website feedback
Topic: Older builds missing!
Replies: 1
Views: 4053

Re: Older builds missing!

Older releases can be found in the archives folder here: https://sourceforge.net/projects/warzone2100/files/.
by Berserk Cyborg
12 Aug 2019, 21:15
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 83950

Re: Enhanced Balance Mod for 3.x

The AA Flak Cannon (AAGun2Mk1) "flags" attribute needs to be set ShootAir --> AirOnly. I'm not sure how/when I screwed that up but that needs fixing or else will significantly impact balance. Posting here is easier for me than dealing with Git; if you could make that fix please, thank you. Fixed. A...
by Berserk Cyborg
11 Aug 2019, 15:23
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2568

Re: How to get an account

No, not that. The link to register for an account is gone.
by Berserk Cyborg
11 Aug 2019, 15:17
Forum: Website feedback
Topic: Addons Login
Replies: 4
Views: 1924

Re: Addons Login

Addon login only works for the addon moderators. For everyone else it's been broken since last years forum upgrade failed.
by Berserk Cyborg
09 Aug 2019, 04:47
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 83950

Re: Enhanced Balance Mod for 3.x

I might maintain this for some time. If anyone finds any bugs then report them here or at my fork. MIH-XTC's latest mod doesn't include the file changes for skirmish rules and Nullbot and I already made a few improvements so I'd recommend using my version of the mod found on my fork.
by Berserk Cyborg
09 Aug 2019, 04:29
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2568

Re: How to get an account

@Per @Cyp Account registration is broken...
by Berserk Cyborg
09 Aug 2019, 04:28
Forum: Website feedback
Topic: How to get an account
Replies: 6
Views: 2568

Re: How to get an account

3.2.2? That is old. Use the latest release, 3.3.0beta1 , which has a ton of campaign bugfixes. An alternative is to use the dev-builds which are normally safe to play on (see this ). Saves won't carry over from 3.2.2, though, so for now, make sure all enemy units/structures are destroyed on map and ...
by Berserk Cyborg
02 Aug 2019, 07:08
Forum: Development
Topic: The proper way to add new tilesets into the game
Replies: 9
Views: 3873

Re: The proper way to add new tilesets into the game

Heh, I was thinking something similar but it was very convoluted. Berg was right though and it's not as hard as we thought. One should be able to create a campaign 4 by doing these steps: - Add tertilesc4hw- folders, and radar file, into the base/texpages directory. - Create a vidmem4.wrf and cam4.w...
by Berserk Cyborg
01 Aug 2019, 01:06
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 216
Views: 83950

Re: Enhanced Balance Mod for 3.x

You'll want to incorporate fdebdf51fba6fe8e0286bb9c8ef534fb629589b9 since otherwise the crane on Alpha 1 will keep triggering the first trigger area within a few seconds. Another thing I saw is those super stabilized mortar structures (like those on Beta 1) have their projectile fired/spawned in fro...