Search found 814 matches

by Berserk Cyborg
01 Mar 2020, 23:38
Forum: Development
Topic: Warzone 2100 Podcast Idea - Need Help
Replies: 4
Views: 797

Re: Warzone 2100 Podcast Idea - Need Help

To my knowledge, none of the original devs from Pumpkin Studios are here. I do know Alex Lee made an account and posted a few times and answered a few questions. But that was many years ago.
by Berserk Cyborg
23 Feb 2020, 23:43
Forum: Website feedback
Topic: i just recently downloaded the game
Replies: 1
Views: 375

Re: i just recently downloaded the game

Were there any crash logs generated? Also, does it make any difference with or without video sequences available?

If your on Windows then try this developement installer or portable build which should fix additional graphics driver related crashes (especially so for old Intel based chips).
by Berserk Cyborg
11 Feb 2020, 19:23
Forum: Ideas and suggestions
Topic: Allow drum spawn on islands?
Replies: 1
Views: 445

Allow drum spawn on islands?

I'm currently creating some new measures for the drum spawn code for issue #606 and saw the randomly spawned drums are only allowed to appear on non-islands. Would it be a good idea to allow drums to be placed on islands? An alternative is to preserve the current behavior then switch it to check if ...
by Berserk Cyborg
28 Jan 2020, 02:10
Forum: Coding
Topic: Vulkan support
Replies: 54
Views: 28883

Re: Vulkan support

On second look, it's mostly the frontend backgrounds, structures, and the terrain that look bad on DirectX / OpenGLES. Using the latest feature update for Windows 10 and I have the latest graphics drivers (Vega 8 + Ryzen 3 APU). Might just be a side effect of those errors, though. Anyway, attached l...
by Berserk Cyborg
27 Jan 2020, 23:10
Forum: Coding
Topic: Vulkan support
Replies: 54
Views: 28883

Re: Vulkan support

Looking for anything in particular? Vulkan and OpenGL backends are working fine on my end. Tested with simulating bot battles and entering Beta campaign. Trying DirectX or OpenGLES (which falls back to libANGLE) gives this error and the graphics are... pixelated to say the least. error |17:49:53: [s...
by Berserk Cyborg
01 Jan 2020, 23:28
Forum: Other Talk
Topic: Cannot install on Linux Mint 19/19.2
Replies: 5
Views: 832

Re: Cannot install on Linux Mint 19/19.2

Probably caused by weird instructions for a, not so relevant anymore, problem when SDL 2.0.6 was the latest release (see the mint and ubuntu sections in our linux compile guide). The compile guides need to be cleaned up and updated.
by Berserk Cyborg
05 Dec 2019, 23:03
Forum: Technical Help / Troubleshooting
Topic: Save Designs in Multiplayer
Replies: 1
Views: 489

Re: Save Designs in Multiplayer

Yep, old bug. Nobody has found any reliable way to reproduce it so far other than it being "random".
by Berserk Cyborg
30 Nov 2019, 17:48
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1520

Re: Who uses cannon-flak?

Hurricane requires twin MG and Whirlwind requires AG. I haven't noticed any of its upgrades depending on cannons at all. The weapons don't but the damage/ROF research do. "R-Wpn-AAGun-Damage04" requires the seventh cannon damage research (HVAPFSDS Cannon Rounds). "R-Wpn-AAGun-ROF04" requires the fo...
by Berserk Cyborg
30 Nov 2019, 00:12
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 1520

Who uses cannon-flak?

Cannon-AA gets the short end of the stick when compared to all the other AA weapons. I suspect few players actually use it and the only ones who do are newbies who quickly learn it's almost a sure-fire way to lose against VTOLs. It's funny, really, because machinegun-AA requires cannon research far ...
by Berserk Cyborg
29 Nov 2019, 23:51
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 983

Re: Thread pooling?

In terms of overall performance it's probably the graphics code that is one of the worst offenders. Pastdue's gfx PR at least no longer makes Warzone melt one of my modern CPU cores, lol. Hopefully 3.4 comes after 3.3.1. Pathing can be still be an issue, especially if a situation occurs where the mi...
by Berserk Cyborg
19 Nov 2019, 00:09
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15356

Re: Cobra skirmish AI

^ I made a workaround where I randomly offset the locations passed to pickStructureLocation() up to three tiles. This made it possible for Cobra to build its base on Startup position 0 and all Butterfly map positions. It shouldn't negatively affect anything and hasn't from my tests so far. Another f...
by Berserk Cyborg
18 Nov 2019, 21:18
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15356

Re: Cobra skirmish AI

So, problem is that cobra trucks at base do nothing, despite there are 3 more dericks built. Looked to later commits names - not sure if they affect this. I know about this one. But it's not a problem with the bot. It's a failure with pickStructureLocation() . It can't find anywhere to place the HQ...
by Berserk Cyborg
17 Nov 2019, 19:14
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 15356

Re: Cobra skirmish AI

1. Chess like defense struct layout. The shift seems to happen at some point due to bad alignment with terrain. Though units usually try to move between diagonally placed structs, it happens so slow, that they are practically unpassable. If Cobra has no base structures to build anymore then it star...
by Berserk Cyborg
09 Nov 2019, 16:07
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 1186

Re: More colors for campaign mode?

Er I'm kinda lost, not a programmer here. Also do you mean "changePlayerColour(player, colour)" or "setPlayerColour", cause on the wiki it says the former. Do I just add on line 242 before "setCampaignNumber(1);", something like "changePlayerColour(0, 3)"? :lol2: It's changePlayerColour(). Guess I ...
by Berserk Cyborg
09 Nov 2019, 06:59
Forum: Mapping / Modding tools & discussions
Topic: More colors for campaign mode?
Replies: 3
Views: 1186

Re: More colors for campaign mode?

Yep. By using changePlayerColour() you can change the color of a player. You could mod the base rules.js starting here and that will forcibly set different colors for the player/AI. Campaign player numbers are like so: 0 - Human player 1 - New Paradigm 2 - The Collective 3 - Nexus As for the color v...