Search found 115 matches

by -Philosopher-
30 Sep 2017, 17:44
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

A bit confused how Alpha 8 was tougher in terms of aggressiveness. Bethrezen, can you explain that more? like i already mentioned the computer just seemed more aggressive than on alpha 8 on v1.10 than on master, and i seemed to have a tougher time getting through the level where on master i can kno...
by -Philosopher-
30 Sep 2017, 15:15
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Cool, will start replicating those victory conditions and the other things shortly. I added two new options for away mission victory data: forced return to LZ (parameter retlz) and forced total annihilation (parameter annihilate). Possible victory conditions below. //Not forced to return to LZ, not...
by -Philosopher-
29 Sep 2017, 23:49
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

@Beserk Cyborg I've started looking at Beta 01 in detail. There are a lot of differences between wz and jscam, and the respective incarnations of the stage play out very differently as a result. If it weren't for the fact you can slow the game down more in 3.x, the net effect would be to make the st...
by -Philosopher-
29 Sep 2017, 23:35
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Ok so been playing through v1.10 and have a few more observations... Hey @Bethrezen This is quite useful. It by-and-large confirms that wzcam, even the later iteration I've been looking at, are still a pretty faithful recreation of 1.10. Most of the observed differences you found are the same as th...
by -Philosopher-
29 Sep 2017, 20:19
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Here's an odd one... On Alpha 11 I made some new units, expecting them to be waiting for me back at the home base at the start of Alpha 12. They weren't - for some reason they were waiting for me here instead: https://s20.postimg.org/og4n5jmzd/wz2100-20170929_141607-_SUB_1_DS_Strange_Bug.jpg Can an...
by -Philosopher-
29 Sep 2017, 18:52
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Alpha 12 Testing on the latest campaign mod... Looks good in the main - reinforcement time is correct, red dot objective markers seem to work correctly, etc. - but still doesn't finish when it should: https://s20.postimg.org/3kmy81g61/wz2100-20170929_174242-_SUB_1_D_HQ_Eradicated_-_S.jpg With the f...
by -Philosopher-
29 Sep 2017, 18:45
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Here's an odd one... On Alpha 11 I made some new units, expecting them to be waiting for me back at the home base at the start of Alpha 12. They weren't - for some reason they were waiting for me here instead: https://s20.postimg.org/og4n5jmzd/wz2100-20170929_141607-_SUB_1_DS_Strange_Bug.jpg Can any...
by -Philosopher-
29 Sep 2017, 15:08
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

The WZScripts "fixed" scavengers getting stuck by ending the mission regardless if all civilians made it to the player LZ--so now it will do so again. Ha ha... In all the time I've played this game I never realised that was their objective (which goes to show how not obvious it was...). Anyway, hav...
by -Philosopher-
29 Sep 2017, 12:14
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

The WZScripts "fixed" scavengers getting stuck by ending the mission regardless if all civilians made it to the player LZ--so now it will do so again. Ha ha... In all the time I've played this game I never realised that was their objective (which goes to show how not obvious it was...). Anyway, hav...
by -Philosopher-
28 Sep 2017, 21:19
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Not sure if that was the issue I raised - but depends on what you meant. There should be two objective markers in the NE - one is the overall stage objective, and is visible the whole time the stage is active (currently, it goes off too soon), the other relates to the base in the NE and is otherwis...
by -Philosopher-
28 Sep 2017, 03:43
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

I can look into anything, though it does not mean I will know how to fix anything... you should create a ticket and attach your save. Copy that - will do. Remove(?) the objective marker when the NE base is eliminated. Not sure if that was the issue I raised - but depends on what you meant. There sh...
by -Philosopher-
28 Sep 2017, 00:01
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Anyway, I'll try the updated mod above and see how I get on. Alpha 11 Good news (mostly) but (some) bad news... The artefact group now seems to be moving correctly - they don't wait on the heavy unit... https://s20.postimg.org/wr3qbot95/wz2100-20170927_225359-_SUB_1_7.jpg ... and go the right way o...
by -Philosopher-
27 Sep 2017, 23:45
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

I while back I reported an issue where trying to restore from certain saves locked the game up from time to time (it turned out it was writing a ridiculous number of rows to the log file). This save seems to recreate this issue fairly reliably: Beta 02-02-Dodgy Save.zip Is this something within your...
by -Philosopher-
27 Sep 2017, 23:41
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Testing on Master 81c95fd (24-Sep-2017) Alpha 12 Preliminary findings only… Big level, with lots of different approaches to it, so many things to test. I've basically only played one approach to this level so far (albeit a few times now), so no doubt there are things I've missed checking. 1. Jscam ...
by -Philosopher-
27 Sep 2017, 23:32
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338417

Re: Help needed testing 3.2.x Campaign games!

Now I know why that happens. The regrouping code picked a coordinate up on the cliff above the units, which is more or less what happens most of the time if they are forced to regroup. So they did go at their own speed then? If so, here is a more complete mod with all the scripts included and a mod...