Search found 115 matches

by -Philosopher-
08 Oct 2017, 20:11
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

Hey all. Back after a short break and continuing my "vertical" comparisons... Alpha 03 cont. The away mission phase of this stage plays very differently on Master to how it plays on 1.10 - 3.1.5, for the reasons documented previously ( http://forums.wz2100.net/viewtopic.php?f=1&t=12714&start=255#p13...
by -Philosopher-
07 Oct 2017, 13:10
Forum: Balance
Topic: Is it ideal to have one set of stats?
Replies: 10
Views: 4952

Re: Is it ideal to have one set of stats?

Is there somewhere I could see and compare the respective stats? Tech trees? I'm aware there are some technologies (and structures) available in campaign and not skirmish, and vice versa. How else do they differ? How was it done in 1.10? Could it be achieved without changing the campaign? On a relat...
by -Philosopher-
03 Oct 2017, 23:57
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

Alpha 01 Those northern scavs again - Here's a screenshot the moment they started doing something on master: https://s20.postimg.org/dm5ma49w9/wz2100-20171003_213830-_CAM_1_A.jpg They're attacking me only because I've come within their visual range. Whereas, on 2.3.8 (and 1.10 - it's the same), I d...
by -Philosopher-
03 Oct 2017, 22:06
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

What did you change about the victory conditions for this stage Forced return to LZ. I will make the pre-away Alpha 3 two phases again, but with a timer. Ah OK - all good. Didn't realise it was another one of the ones that were briefly changed (to total annihilation I guess)? Good that it's put bac...
by -Philosopher-
03 Oct 2017, 19:36
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

Alpha 03 What did you change about the victory conditions for this stage, @Beserk Cyborg? Otherwise, the only issue with this stage is by design... In 1.10, it starts with this message: https://s20.postimg.org/s6hlkam1l/Power_Generator.jpg It’s making the (entirely reasonable) assumption that you d...
by -Philosopher-
03 Oct 2017, 18:58
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

I'm quite sure that they, together with the other group to the north from them, were supposed to hide and try to sandwich you when you jump into the canyon. Probably their micro-AI was making them easier to aggro? That is the northernmost group. Its behaviour is pretty consistent across all the ver...
by -Philosopher-
03 Oct 2017, 16:34
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

I’ve moved on, but forgot to document this previously - Alpha 01 These scavs should be aggressive and attack (e.g.) someone building on the oil resource: https://s20.postimg.org/z6n7u3uah/wz2100-20171003_151950-_CAM_1_A.jpg In prior versions (including 1.10) units trying to build here wouldn't be ab...
by -Philosopher-
03 Oct 2017, 16:10
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

About alpha 9: certainly it's doable but you would probably need to adjust the timer on the harder difficulties, and perhaps give players a little more time if you where going to have the new paradigm units come quicker as it was before. I don't think so. Even if it's no reference I was able to sol...
by -Philosopher-
03 Oct 2017, 15:17
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

The next thing I noticed is that targeting is a lot easier on v1.10, on master sometimes it can be difficult to target things and you have to hover above below or to the sides of an object you are trying to target before the curser will change to the one pertinent to the action you are trying to pe...
by -Philosopher-
02 Oct 2017, 12:50
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

Weird, because downloading to dropbox worked. But after your informations I will not use it for long. Maybe I can have a look to Version 1.10 on tuesday, because this is a holiday in germany (Tag der Deutschen Einheit, something like independence day in the USA) I just tried it again too - did noth...
by -Philosopher-
01 Oct 2017, 23:18
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

This mod recreates the victory conditions with missions Alpha 3, 4, 5, 8, and Beta 10. Alpha 7 now requires 7 structures instead of four. I tried recreating some of the missing behavior in Alpha 8, ie. trucks building and the base detection for the NP base. Alpha 5 plays very much different with th...
by -Philosopher-
01 Oct 2017, 22:26
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

OK so after several attempts i found somewhere i can upload the zip of wz v1.10 you can find it here ... Unfortunately I'm not able to download the file. The download starts, get stuck at about 10 MB downloaded and then stopped. 6 attempts failed. Nor me unfortunately. I could get to about 98MB but...
by -Philosopher-
01 Oct 2017, 18:46
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

Is this something within your power to look into, @Beserk Cyborg, or should I raise it as a separate ticket? If it's already been raised, can someone point me to the reference? I did a search but didn't turn anything up. I can look into anything, though it does not mean I will know how to fix anyth...
by -Philosopher-
01 Oct 2017, 15:22
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

It was F11. I'd also like to see it reintroduced, although for me this is a higher priority: http://forums.wz2100.net/viewtopic.php?f=6&t=12197&p=137894#p137894 (or a working hold position function at a bare minimum). Its absence makes as much difference to how some campaign stages play out as any b...
by -Philosopher-
30 Sep 2017, 23:35
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 338418

Re: Help needed testing 3.2.x Campaign games!

hence my comments on there units being extremely aggressive, and set to pursue your units, clearly there are some differences on this mission between v1.10 and the 2x branch you have been using. Actually, what you're describing is exactly what I saw in 2x too - even if I didn't manage to explain it...