Search found 12 matches

by d00fd00f
18 Apr 2014, 10:00
Forum: Coding
Topic: Rough Roadmap?
Replies: 27
Views: 21428

Re: Rough Roadmap?

*cough* postprocessing *cough* Dunno how hard it would be to implement, but it would probably go fairly painlessly on top of whatever rendering is already present. Just add another framebuffer before dumping the image onto the screen, allowing for a custom fragment shader to play with. Would allow ...
by d00fd00f
31 Dec 2013, 17:07
Forum: Technical Help / Troubleshooting
Topic: Very low fps
Replies: 25
Views: 22578

Re: Very low fps

When I get my code up and running I'll take a quick peek. You say you just have it run for a few minutes and it starts slowing down? Is it related to number of units on screen, or just number of players in general?
by d00fd00f
31 Dec 2013, 16:46
Forum: Technical Help / Troubleshooting
Topic: Very low fps
Replies: 25
Views: 22578

Re: Very low fps

Should we add threading support? :) C++11, Qt threading or Boost.Thread should fix most of the issues.
by d00fd00f
31 Dec 2013, 16:16
Forum: Coding
Topic: Rough Roadmap?
Replies: 27
Views: 21428

Re: Rough Roadmap?

Ooh, the good old stencil shadowing :) it's been a while. I won't mind looking at the terrain- and lighting engine then. Shouldn't be a problem trying to get it all up to spec :) Optimizing code and doing cool GFX awesomeness are among my favorite coding pastimes. I'll see to it that the code will b...
by d00fd00f
31 Dec 2013, 12:42
Forum: Coding
Topic: Info on who to talk to when wanting to help?
Replies: 12
Views: 12636

Re: Info on who to talk to when wanting to help?

Basically, if someone shouts out what they feel is important, I'd be happy to look :) ... - Construction menu too long. We need categories for different type of buildings (applies to scirmish/mp mode) ... - Research menu has lack of information. We need to be able to show research paths somethere.(...
by d00fd00f
31 Dec 2013, 10:35
Forum: Coding
Topic: Rough Roadmap?
Replies: 27
Views: 21428

Re: Rough Roadmap?

OK :) I'll dust off my red book. I think I'll best not work on code you are actively working on, especially if there are no documented designs.. Don't want to run into the situation where I am undoing your design as I go. As far as shadowing and terrain rendering, can you tell me why you'd want this...
by d00fd00f
31 Dec 2013, 10:31
Forum: Coding
Topic: Info on who to talk to when wanting to help?
Replies: 12
Views: 12636

Re: Info on who to talk to when wanting to help?

My main development environment would be MSVS (preferrably 2013) for now.. Reason for me asking is it will convert the files for me, but when I check those in you will start getting errors.. Maybe it's best I go the 2k10 route for now? What is the main branch to start developing from? I'm assuming M...
by d00fd00f
31 Dec 2013, 01:45
Forum: Coding
Topic: Rough Roadmap?
Replies: 27
Views: 21428

Re: Rough Roadmap?

are the changes to be made or design decisions/ideas documented somewhere? would hate to get in anyones way.. also.. what would be the requirements for a new shadowing code or terrain renderer? I have papers for a whole host of algorithms for (immediate/deferred) (dynamic/static) (volumetric/normal)...
by d00fd00f
30 Dec 2013, 22:36
Forum: Coding
Topic: Tech Tree
Replies: 3
Views: 4369

Re: Tech Tree

Is this still being worked on? Can I help?
by d00fd00f
30 Dec 2013, 21:41
Forum: Coding
Topic: Rough Roadmap?
Replies: 27
Views: 21428

Re: Rough Roadmap?

Any news on what the required/preferred new features in the rendering code should be?

As far as the rendering code goes.. what is "missing" to bring in AR content? or has all of this been fixed already?
by d00fd00f
30 Dec 2013, 21:26
Forum: Coding
Topic: Info on who to talk to when wanting to help?
Replies: 12
Views: 12636

Re: Info on who to talk to when wanting to help?

Are the tickets in traq up to date? I see a lot of -REALLY- old tickets still open there.. If there is anything (like the guide/techtree) anyone would like assistance on or see prioritized, just let me know. Agreed on the debugging = good introduction :) What visual studio version are the project fi...
by d00fd00f
30 Dec 2013, 17:02
Forum: Coding
Topic: Info on who to talk to when wanting to help?
Replies: 12
Views: 12636

Info on who to talk to when wanting to help?

Hello! New on the boards, busy playing again since yesterday :) Good to see this long time favorite of mine is still as good as ever :) I do software dev/design for a living and would like to know if and how I can pitch in to make this project even better than it already is.. Wanting to do some more...