At the end of game, i don't have time to watch game statistics:
I see screen with units ranks and after 1sec "game over - QUIT" screen.
It would be great to see some statistics, like u can do it at "replay" games.
Search found 13 matches
- 15 May 2024, 18:38
- Forum: Ideas and suggestions
- Topic: Sugestion for end screen fix
- Replies: 0
- Views: 3512
- 16 Mar 2022, 20:34
- Forum: Skirmish / Multiplay
- Topic: New Key mapping for Commander
- Replies: 3
- Views: 6125
Re: New Key mapping for Commander
That's why nobody uses commanders, if army 50+
Its for more accurate low oil games.
I use commanders as extra health, and some extra range at start.
Was playing them on single player, but as u can see to much clicks for low bonuses.,,
Its for more accurate low oil games.
I use commanders as extra health, and some extra range at start.
Was playing them on single player, but as u can see to much clicks for low bonuses.,,
- 15 Mar 2022, 18:33
- Forum: Skirmish / Multiplay
- Topic: New Key mapping for Commander
- Replies: 3
- Views: 6125
Re: New Key mapping for Commander
Select all, bind it to 1 (ctrl+1)
Then select any commander and (Ctrl+Z) (Select all units with same components)
And bind it to 2 (ctrl+2)
maybe this makes a trick
Then select any commander and (Ctrl+Z) (Select all units with same components)
And bind it to 2 (ctrl+2)
maybe this makes a trick
- 02 May 2019, 11:23
- Forum: Other Talk
- Topic: have a nice day
- Replies: 0
- Views: 6351
- 01 May 2019, 13:47
- Forum: Development
- Topic: WZ 3.3.0 nice stable build
- Replies: 1
- Views: 2593
Re: WZ 3.3.0 nice stable build
Yea i like it also, great work
- 01 May 2019, 13:46
- Forum: Development
- Topic: Player registration
- Replies: 0
- Views: 5298
Player registration
Every time i reinstall windows i lost my rank, and become nub. I think many ppl have same problem :stressed: I hope 1day developers will include ingame login/registration (with password recovery by email) :drinks: Also more futures will be available: like player statistics: games played, win/lost, r...
- 05 Jan 2016, 11:24
- Forum: Ideas and suggestions
- Topic: New maps
- Replies: 16
- Views: 16635
Re: New maps
hey, listen to me :ninja: Random maps should have this options host could select before starting game: Map size: v.small small normal big huge +(random) Land type: Plain, some hills, mauntains+(random) Land heigh: Plain, some hills/holes, huge hills/holes+(random) Water: 0-90% (low, midle, huge)+(ra...
- 04 Jan 2016, 14:50
- Forum: Ideas and suggestions
- Topic: Admin! Looby needs update
- Replies: 3
- Views: 6413
Admin! Looby needs update
In the loby should be players online with nick names and maybe medals? Becouse its great to se who is online! Also including global lobby chat would be realy great! Also PM messages. Also if you join a game, you can go back to lobby without leaving the game to chat or view other players. If game in ...
- 12 Aug 2013, 00:51
- Forum: Ideas and suggestions
- Topic: Destoyng buildings bug
- Replies: 1
- Views: 1940
Destoyng buildings bug
Dont found where bug section is so i will post there.
Destroyng buildings is slow, but if i start upgrading factory from level 1 to level 2 and then press destroy that will be much faster. Its not a big bug, but however it is. check yourself.
Destroyng buildings is slow, but if i start upgrading factory from level 1 to level 2 and then press destroy that will be much faster. Its not a big bug, but however it is. check yourself.
- 03 Aug 2013, 14:01
- Forum: Ideas and suggestions
- Topic: Multiplayer loby needs update
- Replies: 2
- Views: 2429
Re: Multiplayer loby needs update
You can put yours as well...
1more think, i see game created for 4days already, host afk. Maybe there should be some time limit to drop created rooms? Also could be time how long room exsist. Also could dificulty settings for begginners, normal, experts.
1more think, i see game created for 4days already, host afk. Maybe there should be some time limit to drop created rooms? Also could be time how long room exsist. Also could dificulty settings for begginners, normal, experts.
- 02 Aug 2013, 11:13
- Forum: Balance
- Topic: Reform of Research Tree
- Replies: 20
- Views: 20802
Re: Reform of Research Tree
to: Iluvalar Because all these options are no more related. the number of combination explode, and the number of solutions also increase and become more complex. You use much more skill and creativity than a boring, "he use rocket, so I gonna go cyborgs" kinda thing... just think about it...
- 01 Aug 2013, 23:05
- Forum: Balance
- Topic: Reform of Research Tree
- Replies: 20
- Views: 20802
Re: Reform of Research Tree
to know research tree is one off game parts. If i see player is making rockets, i will go with cyborgs, if i see mashinegun i will go with rockets, cannons, and so one. To know how to research weampons which will end the game is realy cool, but to change strategies in game is fun also. Against heavy...
- 01 Aug 2013, 05:01
- Forum: Ideas and suggestions
- Topic: Multiplayer loby needs update
- Replies: 2
- Views: 2429
Multiplayer loby needs update
I will talk shortly and display ideas which should be included in future if u wanna go forward. 1. There should be players list whois online now. Could be used irc engine. 2. There should be players statisctics if i click on player i can view: wins, loses, game records loads, medals, rank?? i wanna ...