Search found 14 matches

by Sadjuuk
01 May 2013, 15:36
Forum: Other Talk
Topic: The Book of Eli
Replies: 7
Views: 2592

Re: The Book of Eli

Could you give me some name of other films like that please ??
by Sadjuuk
29 Apr 2013, 19:04
Forum: Other Talk
Topic: The Book of Eli
Replies: 7
Views: 2592

The Book of Eli

Hello, I recommend you this film, The Book of Eli, it a post-apocalypse film and we can see how scavs could live :wink:

I love this film

https://www.youtube.com/watch?v=kAMUv22y1og
by Sadjuuk
16 Apr 2013, 22:11
Forum: Addon discussions
Topic: TrenchWar, Map
Replies: 13
Views: 4669

Re: TrenchWar, Map

Yes I must to use more 255 height for maps, no problem

I hope you nevertheless had a good skirmish :wink:
by Sadjuuk
16 Apr 2013, 22:06
Forum: Addon discussions
Topic: Invasion, map
Replies: 5
Views: 2490

Re: Invasion, map

Thank for this analysis and the link,

It was my first map I did'nt know the smooth bonton for height and how th AI work :oops:

But I prepare a new map very better (I expect) and maybe I will improve this one, I see you nevertheless like it so, I will try to do this !
by Sadjuuk
13 Apr 2013, 12:42
Forum: Addon discussions
Topic: TrenchWar, Map
Replies: 13
Views: 4669

Re: TrenchWar, Map

Thank you

I think I will continue to make 2 maps each time, bombed and not bombed because it's simple to do

I suggest you to play this maps against 5 allied AI :wink:
by Sadjuuk
12 Apr 2013, 22:36
Forum: Addon discussions
Topic: TrenchWar, Map
Replies: 13
Views: 4669

Re: TrenchWar, Map

So, if you want :) I give you an other version of this map : The same map, TrenchWar Map, but just before the atomic bombing ! With scavs, and grass, trees and water, a natural wonder : It's the TrenchWarBB map, BB like "Before Bombing" http://img694.imageshack.us/img694/7339/wz210020130412215933tre...
by Sadjuuk
11 Apr 2013, 22:17
Forum: Addon discussions
Topic: TrenchWar, Map
Replies: 13
Views: 4669

TrenchWar, Map

Hello ! I propose you my second map, a 6 players map. Imagine a river delta bombed with atomic bombs, and occupied by strategic spot surrounded by trenches.. I suggest you to play against 5 allied AI to understand why I call this "trench war" :twisted: You begin with 8 oil points, there are 4 areas ...
by Sadjuuk
09 Apr 2013, 21:26
Forum: Addon discussions
Topic: maps by NoQ
Replies: 486
Views: 334287

Re: maps by NoQ

Hello, just to say, Riviera, is a delight !!
I played this with 9 allied AI against me, overrun the map street by street, with heavy tank, was a carnage !

Thank you for the map !
by Sadjuuk
07 Apr 2013, 22:51
Forum: Addon discussions
Topic: Invasion, map
Replies: 5
Views: 2490

Re: Invasion, map

Thanks for test and method aubergine :wink: effigy, I understand what you mean for craters, and for Arch Angel missiles ! It's my first map so I learn a lot, for exemple the AI don't kill all scavs and don't respect the gateway if it's nullbot.. And I think this map is too easy against AI because sc...
by Sadjuuk
07 Apr 2013, 13:50
Forum: Addon discussions
Topic: Invasion, map
Replies: 5
Views: 2490

Invasion, map

Hello I have updated my first map, It is divided into 2 parts separated of 2 players I recommend playing with alliances, and Nullbot as AI Each player starts with eight derrick : Thank you for test, tell me what you think about this ! http://img17.imageshack.us/img17/9320/wz210020130407134108inv.png...
by Sadjuuk
03 Apr 2013, 21:41
Forum: Mapping / Modding tools & discussions
Topic: Realistic map
Replies: 5
Views: 1777

Re: Realistic map

It's OK thank you for your help !
by Sadjuuk
01 Apr 2013, 17:45
Forum: Mapping / Modding tools & discussions
Topic: Realistic map
Replies: 5
Views: 1777

Realistic map

Hello, sorry for my english I am french.. I propose you my first map (Flame is really good !), it's a realistic map, not symetric. It's for 4 players and their is a lot of scavengers to defend their cities. Their is lot of trees, a little river, and some cliff with gateway. It's a 250 by 250 map, I ...
by Sadjuuk
01 Apr 2013, 17:01
Forum: Mapping / Modding tools & discussions
Topic: how work a gateway?
Replies: 5
Views: 2384

Re: how work a gateway?

Can we build Gateway everywhere in the map or must they to be near the control center ?
by Sadjuuk
30 Mar 2013, 17:32
Forum: Mapping / Modding tools & discussions
Topic: World War II specific tech tree and units?
Replies: 4
Views: 2240

Re: World War II specific tech tree and units?

Hello, you can play in T2 map with 0 research center as limit :wink: