Search found 1107 matches

by MaNGusT
03 Oct 2020, 15:09
Forum: Coding
Topic: Vulkan support
Replies: 60
Views: 32268

Re: Vulkan support

themac wrote:
03 Oct 2020, 11:57
thanks! :) edit: download the artifact is not possible. O_o
You have to be logged in to github. :)
by MaNGusT
18 Sep 2020, 13:11
Forum: Ideas and suggestions
Topic: vsync
Replies: 4
Views: 299

Re: vsync

I thought that this PR is already finished. Hmm..
by MaNGusT
12 Aug 2020, 18:54
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 1309

Re: SndRev Actual

it's not a MG, it's "2А72" 30mm automated cannon :)
by MaNGusT
06 Jul 2020, 15:31
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Cyp wrote:
06 Jul 2020, 08:36
The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands.
Just wanted to outline textures transitions or make it sharper.
UPD: now it only darkens transitions.
ezgif.com-crop.gif
by MaNGusT
06 Jul 2020, 00:07
Forum: Mapping / Modding tools & discussions
Topic: Activate Mods for 3.4.0
Replies: 1
Views: 399

Re: Activate Mods for 3.4.0

Creek wrote:
03 Jul 2020, 21:17
I got a small mod to increase the building limits
You should give us a way to try this mod to understand what is going wrong. :-)
by MaNGusT
05 Jul 2020, 16:39
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Found a way to make contours on terrain textures trsansitions. What do you think?
ezgif-2-9f09e75058d0.gif
ezgif-2-11e83bdfa137.gif
just looks not that flat :ninja:
by MaNGusT
05 Jul 2020, 05:05
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Let's make the fog great again :D
Untitled.png
by MaNGusT
04 Jul 2020, 00:15
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Jorzi wrote:
03 Jul 2020, 08:53
I have always assumed it's a wrecked panther body. Could be cobra as well.
panther body is about twice smaller than this model. :)
UPD: I was wrong.
by MaNGusT
03 Jul 2020, 03:55
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Guys, I'm stuck. I don't know what it is... in stats it's named as WreckedDroidHub. I don't see any details here that I could repeat so... the easiest solution will be replace it by new model. I could replace it by destroyed truck body or new paradigm's destroyed body(this model can be found in one ...
by MaNGusT
30 Jun 2020, 20:11
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 8195

Re: Release 3.4.0

then this game would be extinct long ago. didn't it? How many people play this game? 100-200? Devs do their best to lower entry threshold to play this game online, to make community growing, and you suggest to add even more unnecessary options to make new players finally confused. Huh. Yes, I talke...
by MaNGusT
30 Jun 2020, 08:25
Forum: News and announcements
Topic: Release 3.4.0
Replies: 37
Views: 8195

Re: Release 3.4.0

Splitting online is a mistake. Even big online games can't do that. E.g. I played one online game in past. It had about 30 maps that chose randomly in matchmaking. Devs could not add ability to deselect maps I didn't want to play because It significantly increase time I'm searching a match to play (...
by MaNGusT
29 Jun 2020, 16:20
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Made high-poly model with basic coloring.
Untitled.png
by MaNGusT
28 Jun 2020, 21:59
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

It seems that we can not simply make 3 different texture sets for tilesets because it's hardcoded only to classic texpages (or I am missing something). So, we need another way to specify textures for this or, as I mentioned before, use mask method to overlay sand and snow ontop of textures specified...
by MaNGusT
28 Jun 2020, 19:48
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

Jorzi wrote:
28 Jun 2020, 18:21
Masks could be cool if there was stuff like snow/dust storms dynamically altering the texture.
At least we could use masks to introduce a simplest damage system. :)
by MaNGusT
28 Jun 2020, 15:52
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 843
Views: 261479

Re: Models by MaNGusT (AR)

It's sad but I do them the way they can't be used even for cutscenes( they are too unoptimized for rendering - too much polys. My workflow is so that I save time on everything. So they are good to bake smooth geometry into texture but it takes about 2-3 minutes for one frame(hope my next CPU will do...