Search found 1109 matches
- 10 Jan 2021, 03:36
- Forum: Artwork
- Topic: HQ WZ2100 soundtrack was uploaded to YT by composer
- Replies: 1
- Views: 84
Re: HQ WZ2100 soundtrack was uploaded to YT by composer
Sounds really awesome. This tracks just have to be in game.
- 07 Dec 2020, 21:07
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
Edit: Ohh, I really did not get point of that post. I welcome such flow of thoughts :D I think, the result I did want to get is something you have described above. 25%(or even less) of mixed textures should be overlapped with 50% transparancy. :) As you can see, I failed. Mixed parts are darkened.
- 03 Oct 2020, 15:09
- Forum: Coding
- Topic: Vulkan support
- Replies: 60
- Views: 34168
- 18 Sep 2020, 13:11
- Forum: Ideas and suggestions
- Topic: vsync
- Replies: 4
- Views: 478
Re: vsync
I thought that this PR is already finished. Hmm..
- 12 Aug 2020, 18:54
- Forum: Artwork
- Topic: SndRev Actual
- Replies: 12
- Views: 1707
Re: SndRev Actual
- 06 Jul 2020, 15:31
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
- 06 Jul 2020, 00:07
- Forum: Mapping / Modding tools & discussions
- Topic: Activate Mods for 3.4.0
- Replies: 1
- Views: 580
- 05 Jul 2020, 16:39
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
Found a way to make contours on terrain textures trsansitions. What do you think?

just looks not that flat 
- 05 Jul 2020, 05:05
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
Let's make the fog great again

- 04 Jul 2020, 00:15
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
- 03 Jul 2020, 03:55
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
Guys, I'm stuck. I don't know what it is... in stats it's named as WreckedDroidHub. I don't see any details here that I could repeat so... the easiest solution will be replace it by new model. I could replace it by destroyed truck body or new paradigm's destroyed body(this model can be found in one ...
- 30 Jun 2020, 20:11
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 10598
Re: Release 3.4.0
then this game would be extinct long ago. didn't it? How many people play this game? 100-200? Devs do their best to lower entry threshold to play this game online, to make community growing, and you suggest to add even more unnecessary options to make new players finally confused. Huh. Yes, I talke...
- 30 Jun 2020, 08:25
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 10598
Re: Release 3.4.0
Splitting online is a mistake. Even big online games can't do that. E.g. I played one online game in past. It had about 30 maps that chose randomly in matchmaking. Devs could not add ability to deselect maps I didn't want to play because It significantly increase time I'm searching a match to play (...
- 29 Jun 2020, 16:20
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
Made high-poly model with basic coloring.
- 28 Jun 2020, 21:59
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 845
- Views: 275090
Re: Models by MaNGusT (AR)
It seems that we can not simply make 3 different texture sets for tilesets because it's hardcoded only to classic texpages (or I am missing something). So, we need another way to specify textures for this or, as I mentioned before, use mask method to overlay sand and snow ontop of textures specified...