Search found 26 matches

by ThunderBuns
14 Jan 2015, 03:11
Forum: Other Talk
Topic: Sync Issues - v3.1.2
Replies: 16
Views: 14073

Re: Sync Issues - v3.1.2

I installed Warzone without any previous installations on my computer. He deleted his config from 3.1.1 and we still go out of sync every game. Not sure how to reproduce it specifically since we go out of sync at different points in games, but ultimately it will OOS on us.
by ThunderBuns
13 Jan 2015, 04:26
Forum: Other Talk
Topic: Sync Issues - v3.1.2
Replies: 16
Views: 14073

Re: Sync Issues - v3.1.2

Me and a friend are running clean installs of WZ2100 3.1.2 and we get desync errors every game now. It's getting very frustrating. He's on OS/x and I'm on windows 7
by ThunderBuns
05 Sep 2009, 22:17
Forum: Development
Topic: AI adaptive difficulty
Replies: 3
Views: 2040

Re: AI adaptive difficulty

If the AI could handle VTOLs and actually put up more than 5 AA turrets, it would be MUCH more difficult to kill.
by ThunderBuns
17 Jul 2009, 19:30
Forum: Development
Topic: Gates
Replies: 13
Views: 6587

Re: Gates

Gates are very useful, Empire Earth of all games proved this. You could easily wall yourself off in Empire Earth then add a gate to let your army pass. I don't see how people can dub gates "useless."
by ThunderBuns
17 Jan 2009, 21:44
Forum: 2.1.x
Topic: AIvolution
Replies: 42
Views: 70243

Re: AIvolution

I have played 2 skirmish games with this AI. In general, I would say this AI is much more challenging then the original. However, I do have the following observation, 1. This AI never uses VTOL. 2. This AI never uses artillery, neither does it defend against enemy artillery. I think it does a good ...
by ThunderBuns
30 Dec 2008, 09:35
Forum: Development
Topic: Planes...
Replies: 16
Views: 7049

Re: Planes...

VTOLs are completely different from planes; VTOLs are more of helicopters. Planes would have a much higher speed and would not be able to stop moving and would need a land strip etc, whereas VTOLs can stop on the fly (lol pun) and land vertically. I don't really see the point in these though...maps ...
by ThunderBuns
29 Dec 2008, 03:21
Forum: Development
Topic: Ping for Minimap
Replies: 3
Views: 1950

Re: Ping for Minimap

Thanks, didn't know that :x
by ThunderBuns
28 Dec 2008, 07:17
Forum: Development
Topic: Gates for Walls
Replies: 1
Views: 1301

Gates for Walls

Another idea that I've had: Gates. It'd be really useful if you could implement gates into the game, this way I wouldn't have to leave a blank space open that enemies could simply rush through or snipe my builders through.
by ThunderBuns
28 Dec 2008, 06:55
Forum: Development
Topic: Ping for Minimap
Replies: 3
Views: 1950

Ping for Minimap

A ping button for the minimap would be VERY useful for showing my allies as to where I'm talking about, instead of having to guide them there.
by ThunderBuns
25 Dec 2008, 05:23
Forum: Development
Topic: Customizable defences and wall turrets
Replies: 6
Views: 2817

Re: Customizable defences and wall turrets

This is a great idea! Being able to customize walls instead of manually making my builders deconstruct then rebuild them would be much more efficient.
by ThunderBuns
19 Dec 2008, 06:12
Forum: News and announcements
Topic: Version 2.1 Release Candidate 2
Replies: 5
Views: 5403

Re: Version 2.1 Release Candidate 2

Every game I play desyncs around an hour in. The sync issues really need addressing...I hate it when a game I've spent so much time on just disappears =\
by ThunderBuns
17 Dec 2008, 01:01
Forum: Development
Topic: Ability to repair/help build teammate structures
Replies: 5
Views: 2343

Re: Ability to repair/help build teammate structures

Buginator wrote:I do have a patch for this...someplace.

Actually, I started a CO-OP thread on this. I just don't got the time to finish it, the way people wanted.

Check out that thread/poll to see how most people wanted it.
How could they want it any other way than being able to repair your ally's structures? :P
by ThunderBuns
17 Dec 2008, 01:00
Forum: Development
Topic: a research guide
Replies: 10
Views: 4962

Re: a research guide

If I had all the images for the researches I could make a flow chart.

And, of course, the proper order...
by ThunderBuns
17 Dec 2008, 00:59
Forum: Development
Topic: power generator updated
Replies: 27
Views: 8902

Re: power generator updated

Wow. It looks great. I can't wait until it's released.
by ThunderBuns
03 Dec 2008, 20:53
Forum: Development
Topic: Space Combat/Drop Pods/Wahtever
Replies: 10
Views: 3675

Re: Space Combat/Drop Pods/Wahtever

You ask for criticism on your idea, so I gave you my thoughts. It appeared to me that you didn't know how to code, so I gave a realistic answer to the space battles. As for the dropping of the units, all I said was that to me it didn't fit the world of Warzone 2100 very well. Don't take criticism of...