Search found 313 matches
- 18 Apr 2024, 18:51
- Forum: Scripting
- Topic: Testing Bots
- Replies: 2
- Views: 3041
Re: Testing Bots
It would be good to provide a saved file that loads up an autogame and sets the speed so an AI bot change can be made, then tested with a one-liner fairly quickly to iterate over a bunch of maps. Though being fair, it can be tested quite quickly as is with a oneliner like this: warzone2100 --skirmis...
- 18 Apr 2024, 06:13
- Forum: Technical Help / Troubleshooting
- Topic: Let transport plane unload all units quickly!
- Replies: 1
- Views: 3236
Re: Let transport plane unload all units quickly!
https://github.com/Warzone2100/warzone2100/issues/3740
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
- 15 Apr 2024, 11:37
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 174101
Re: [3.2+] NullBot 3 ‘Reloaded’
Reviewed files, given me a few ideas. To that, I thank you.
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
- 14 Apr 2024, 23:49
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21053
Re: Yet Another Spectator Mod (now for 3.1+ too!)
Is it possible... to host a game and be observer while as host?
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
- 30 Mar 2024, 12:37
- Forum: Addon discussions
- Topic: Nuke Mod for Warzone 2100
- Replies: 21
- Views: 18651
Re: Nuke Mod for Warzone 2100
Thought of this idea and seems it was done! I always wanted more destructive power. My variation would be either like here using a Lassat template... or as a factory where you have a choice of nukes to build and set the delivery point where they get sent to blow up. Examples: Mini-Nuke - Small Nuke ...
- 29 Mar 2024, 23:01
- Forum: Skirmish / Multiplay
- Topic: Is Bonecrusher really good?
- Replies: 1
- Views: 437
Re: Is Bonecrusher really good?
It does seem to vary. Bone-crusher on easy will even beat Nexus on Insane. What makes Nullbot better? From what I've seen Bone-crusher is better at spending oil, is highly aggressive though a bit unidirectional in approach. Nullbot seems... weaker overall but I wonder when it isn't. Glad you are bac...
- 27 Mar 2024, 18:43
- Forum: Other Talk
- Topic: We need more pink stuff/glitter/kitties.
- Replies: 25
- Views: 9360
Re: We need more pink stuff/glitter/kitties.
Anyone want the mod? - Certainly! In fairness this shade of pink is more appealing than the currently used "burn my retinas pink" :lol2: Worth adding somewhere like onto github or as a patch in the base game? Can't imagine much changing between backend WZ that would cause incompatibilities...
- 27 Mar 2024, 13:11
- Forum: Addon discussions
- Topic: [3.1.1+] Tower Defense (engine and maps)
- Replies: 56
- Views: 83822
Re: [3.1.1+] Tower Defense (engine and maps)
Will this work on 4.4.2?
Would like to add this challenge to my game files.
Would like to add this challenge to my game files.
- 27 Mar 2024, 11:35
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 129870
Re: [3.1+] WZ Mini: Scavenger Wars mod
I'd really like to use this!
Please see of enabling use on version 4.4.2 if you can @Noq.
Please see of enabling use on version 4.4.2 if you can @Noq.
- 27 Mar 2024, 11:32
- Forum: Mapping / Modding tools & discussions
- Topic: Flame /sharpFlame improvements & bugs
- Replies: 8
- Views: 23558
Re: Flame /sharpFlame improvements & bugs
This may be more the appropriate place to request; Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be add...
- 27 Mar 2024, 11:29
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 695926
Re: FlaME -- The Warzone 2100 Map Editor
Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be added to the repo as a git tag release please? FlaMEv1...
- 26 Mar 2024, 15:49
- Forum: News and announcements
- Topic: New Maps Database!
- Replies: 2
- Views: 8796
Re: New Maps Database!
Could the same be done for... Challenges?
- 26 Mar 2024, 11:52
- Forum: Addon discussions
- Topic: Redemptor's maps
- Replies: 74
- Views: 56891
Re: Redemptor's maps
These were all added to the new map DB! Sweet!
- 25 Mar 2024, 13:50
- Forum: News and announcements
- Topic: New Maps Database!
- Replies: 2
- Views: 8796
Re: New Maps Database!
Great work! "A bot will automatically analyze, process, and validate your map. It will then post a comment to the Issue with a Status of Pass, or one or more failures." A whole new set of extra vetted maps is welcome. Where each one has own git repo using with own releases :) Adding all of...
- 19 Mar 2024, 16:32
- Forum: Skirmish / Multiplay
- Topic: Artillery based AI
- Replies: 12
- Views: 15502
Re: Artillery based AI
Having tried the built in Turtle AI on Insane, I'd have thought it would take this approach but no.
Thus this could be quite a fitting addition...
Thus this could be quite a fitting addition...