May I ask, what is the purpose behind creating and developing this AI bot?
Do you have an end goal as to the use cases for players?
As I see you started this in December 2023, so it has been around 6 months now of work.
The other AIs do need some work, but some are reasonably kind of good.
Search found 314 matches
- 08 Jun 2024, 19:36
- Forum: Addon discussions
- Topic: dumb.js: a simple PSO based AI that stronger than bonecrusher
- Replies: 13
- Views: 5642
- 18 Apr 2024, 18:51
- Forum: Scripting
- Topic: Testing Bots
- Replies: 2
- Views: 4277
Re: Testing Bots
It would be good to provide a saved file that loads up an autogame and sets the speed so an AI bot change can be made, then tested with a one-liner fairly quickly to iterate over a bunch of maps. Though being fair, it can be tested quite quickly as is with a oneliner like this: warzone2100 --skirmis...
- 18 Apr 2024, 06:13
- Forum: Technical Help / Troubleshooting
- Topic: Let transport plane unload all units quickly!
- Replies: 1
- Views: 5331
Re: Let transport plane unload all units quickly!
https://github.com/Warzone2100/warzone2100/issues/3740
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
Alt + click a location it'll do this with the selected transporters.
No current way to access the right-click menu for transporters atm.
- 15 Apr 2024, 11:37
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 177693
Re: [3.2+] NullBot 3 ‘Reloaded’
Reviewed files, given me a few ideas. To that, I thank you.
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
I'll incorporate this into my work on what may be deemed as .... NullBot 'Revolutions'
- 14 Apr 2024, 23:49
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21866
Re: Yet Another Spectator Mod (now for 3.1+ too!)
Is it possible... to host a game and be observer while as host?
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
I had trouble and doesn't look to be possible.
This is useful for example with even testing 1v1 AI bots.
- 30 Mar 2024, 12:37
- Forum: Addon discussions
- Topic: Nuke Mod for Warzone 2100
- Replies: 21
- Views: 19545
Re: Nuke Mod for Warzone 2100
Thought of this idea and seems it was done! I always wanted more destructive power. My variation would be either like here using a Lassat template... or as a factory where you have a choice of nukes to build and set the delivery point where they get sent to blow up. Examples: Mini-Nuke - Small Nuke ...
- 29 Mar 2024, 23:01
- Forum: Skirmish / Multiplay
- Topic: Is Bonecrusher really good?
- Replies: 1
- Views: 1598
Re: Is Bonecrusher really good?
It does seem to vary. Bone-crusher on easy will even beat Nexus on Insane. What makes Nullbot better? From what I've seen Bone-crusher is better at spending oil, is highly aggressive though a bit unidirectional in approach. Nullbot seems... weaker overall but I wonder when it isn't. Glad you are bac...
- 27 Mar 2024, 18:43
- Forum: Other Talk
- Topic: We need more pink stuff/glitter/kitties.
- Replies: 25
- Views: 11525
Re: We need more pink stuff/glitter/kitties.
Anyone want the mod? - Certainly! In fairness this shade of pink is more appealing than the currently used "burn my retinas pink" :lol2: Worth adding somewhere like onto github or as a patch in the base game? Can't imagine much changing between backend WZ that would cause incompatibilities...
- 27 Mar 2024, 13:11
- Forum: Addon discussions
- Topic: [3.1.1+] Tower Defense (engine and maps)
- Replies: 56
- Views: 87230
Re: [3.1.1+] Tower Defense (engine and maps)
Will this work on 4.4.2?
Would like to add this challenge to my game files.
Would like to add this challenge to my game files.
- 27 Mar 2024, 11:35
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 135256
Re: [3.1+] WZ Mini: Scavenger Wars mod
I'd really like to use this!
Please see of enabling use on version 4.4.2 if you can @Noq.
Please see of enabling use on version 4.4.2 if you can @Noq.
- 27 Mar 2024, 11:32
- Forum: Mapping / Modding tools & discussions
- Topic: Flame /sharpFlame improvements & bugs
- Replies: 8
- Views: 24787
Re: Flame /sharpFlame improvements & bugs
This may be more the appropriate place to request; Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be add...
- 27 Mar 2024, 11:29
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 710059
Re: FlaME -- The Warzone 2100 Map Editor
Now I see we have both of these tools added to github: https://github.com/Warzone2100/flaME https://github.com/Warzone2100/SharpFlame They contain the needed Tileset and Object Data, but lack the executable(s). Can the latest set of zip files be added to the repo as a git tag release please? FlaMEv1...
- 26 Mar 2024, 15:49
- Forum: News and announcements
- Topic: New Maps Database!
- Replies: 2
- Views: 11636
Re: New Maps Database!
Could the same be done for... Challenges?
- 26 Mar 2024, 11:52
- Forum: Addon discussions
- Topic: Redemptor's maps
- Replies: 74
- Views: 60451
Re: Redemptor's maps
These were all added to the new map DB! Sweet!
- 25 Mar 2024, 13:50
- Forum: News and announcements
- Topic: New Maps Database!
- Replies: 2
- Views: 11636
Re: New Maps Database!
Great work! "A bot will automatically analyze, process, and validate your map. It will then post a comment to the Issue with a Status of Pass, or one or more failures." A whole new set of extra vetted maps is welcome. Where each one has own git repo using with own releases :) Adding all of...