Stop trying to ruin Warzone. Stop making excuses for failure.
Search found 26 matches
- 05 Aug 2012, 08:22
- Forum: Balance
- Topic: T1 my friend
- Replies: 40
- Views: 24650
- 04 Aug 2012, 23:23
- Forum: Balance
- Topic: T1 my friend
- Replies: 40
- Views: 24650
Re: T1 my friend
I don't understand what the big deal is. I must be missing something. First, how did your opponent even afford that many transports? And if you think these 900-dollar flying bricks are overpowered, then why aren't you complaining about HMG Python vtols? I use those, because they cost a lot less and ...
- 04 Aug 2012, 21:51
- Forum: Balance
- Topic: T1 my friend
- Replies: 40
- Views: 24650
Re: T1 my friend
http://en.wikipedia.org/wiki/Military_transport_aircraft#Transport_helicopters Transport helicopters are operated in assault, medium and heavy classes. Air assault helicopters are usually the smallest of the transport types, and designed to move an infantry section and their equipment. Helicopters ...
- 04 Aug 2012, 21:46
- Forum: Balance
- Topic: T1 my friend
- Replies: 40
- Views: 24650
Re: T1 my friend
My AA was all destroyed, if you see the black spots on the terrain. But the point isn't that transporters are beatable or not. So what is your point? It is an overpriced garbage unit that happens to have a crappy gun with infinite ammo. Attacking with a unit is not "misuse" any more than ...
- 04 Aug 2012, 21:36
- Forum: Balance
- Topic: T1 my friend
- Replies: 40
- Views: 24650
Re: T1 my friend
Where is your anti-air? They are only pythons, and they cost $900 apiece! Hoo boy! If you get killed by these on a regular basis and refuse to build AA, whose fault is it?
- 02 Aug 2012, 18:53
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
Stratadrake, how does your suggestion differ qualitatively from a Gaussian distribution?
- 01 Aug 2012, 18:24
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
Sounds like we have a debate over what the concept of "accuracy" actually is. ... If it's simply a "scatter" that determines how far away the shot lands from the intended target, then it's not a chance-to-hit at all because the actual chance-to-hit will vary based on variables l...
- 01 Aug 2012, 17:22
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
We don't want accuracy. We only want a third parameter to go with the DMG and ROF. I'm all for that! Can it be something other than accuracy, though? Other games often have various armour piercing abilities. I think that might make more sense. Another attribute that is not changed through research ...
- 31 Jul 2012, 21:26
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
And why do we want a dice roll in the first place? (Since this is a strategy game, and not a simulation, answers concerning realism will be ignored.) What do you want? an UNREALISTIC strategy game? Maybe we should remove gravity. Just because it is a strategy game does not mean weapons should be pe...
- 29 Jul 2012, 22:54
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
I am a war veteran and weapons do not always function properly nor aim perfectly. Especially in a wet marsh in VIETNAM.
Stick with some element of random malfunction. That is what happens in war.
Stick with some element of random malfunction. That is what happens in war.
- 28 Jul 2012, 17:41
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
I'd imagine that this is so the ones behind them can get in range.Per wrote:I apparently need to take a closer look at why droids still move closer to shoot than they need to.
Also, some of us like the dice system... maybe take a poll...
- 28 Jul 2012, 00:21
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 28215
Re: Range vs Accuracy: Let's improve it.
At least tell me you are aware that the accuracy upgrade do not affect all the weapons the same way and so it's impossible to come with a real % of ROF gain. That will fit all perfectly. I probably do not understand what you mean. Of course, one would not make the same change to reload time/RoF for...
- 27 Jul 2012, 19:38
- Forum: Skirmish / Multiplay
- Topic: Accuracy bug layer
- Replies: 23
- Views: 14218
Re: Accuracy bug layer
Wow, this is FASCINATING. I must see if what you say is true.
- 26 Jul 2012, 19:28
- Forum: Ideas and suggestions
- Topic: Auto-Research Mk2
- Replies: 5
- Views: 2499
Re: Auto-Research Mk2
Why not just click on it
- 26 Jul 2012, 17:44
- Forum: Ideas and suggestions
- Topic: Replace leaving players with AI
- Replies: 12
- Views: 4472
Re: Replace leaving players with AI
and what about their ability to produce power and units? I would rather have the AI.