Search found 26 matches

by JJjopando
05 Aug 2012, 08:22
Forum: Balance
Topic: T1 my friend
Replies: 40
Views: 14673

Re: T1 my friend

Stop trying to ruin Warzone. Stop making excuses for failure.

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by JJjopando
04 Aug 2012, 23:23
Forum: Balance
Topic: T1 my friend
Replies: 40
Views: 14673

Re: T1 my friend

I don't understand what the big deal is. I must be missing something. First, how did your opponent even afford that many transports? And if you think these 900-dollar flying bricks are overpowered, then why aren't you complaining about HMG Python vtols? I use those, because they cost a lot less and ...
by JJjopando
04 Aug 2012, 21:51
Forum: Balance
Topic: T1 my friend
Replies: 40
Views: 14673

Re: T1 my friend

http://en.wikipedia.org/wiki/Military_transport_aircraft#Transport_helicopters Transport helicopters are operated in assault, medium and heavy classes. Air assault helicopters are usually the smallest of the transport types, and designed to move an infantry section and their equipment. Helicopters ...
by JJjopando
04 Aug 2012, 21:46
Forum: Balance
Topic: T1 my friend
Replies: 40
Views: 14673

Re: T1 my friend

My AA was all destroyed, if you see the black spots on the terrain. But the point isn't that transporters are beatable or not. So what is your point? It is an overpriced garbage unit that happens to have a crappy gun with infinite ammo. Attacking with a unit is not "misuse" any more than attacking ...
by JJjopando
04 Aug 2012, 21:36
Forum: Balance
Topic: T1 my friend
Replies: 40
Views: 14673

Re: T1 my friend

Where is your anti-air? They are only pythons, and they cost $900 apiece! Hoo boy! If you get killed by these on a regular basis and refuse to build AA, whose fault is it?
by JJjopando
02 Aug 2012, 18:53
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

Stratadrake, how does your suggestion differ qualitatively from a Gaussian distribution?
by JJjopando
01 Aug 2012, 18:24
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

Sounds like we have a debate over what the concept of "accuracy" actually is. ... If it's simply a "scatter" that determines how far away the shot lands from the intended target, then it's not a chance-to-hit at all because the actual chance-to-hit will vary based on variables like range and target...
by JJjopando
01 Aug 2012, 17:22
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

We don't want accuracy. We only want a third parameter to go with the DMG and ROF. I'm all for that! Can it be something other than accuracy, though? Other games often have various armour piercing abilities. I think that might make more sense. Another attribute that is not changed through research ...
by JJjopando
31 Jul 2012, 21:26
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

And why do we want a dice roll in the first place? (Since this is a strategy game, and not a simulation, answers concerning realism will be ignored.) What do you want? an UNREALISTIC strategy game? Maybe we should remove gravity. Just because it is a strategy game does not mean weapons should be pe...
by JJjopando
29 Jul 2012, 22:54
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

I am a war veteran and weapons do not always function properly nor aim perfectly. Especially in a wet marsh in VIETNAM.
Stick with some element of random malfunction. That is what happens in war.
by JJjopando
28 Jul 2012, 17:41
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

Per wrote:I apparently need to take a closer look at why droids still move closer to shoot than they need to.
I'd imagine that this is so the ones behind them can get in range.

Also, some of us like the dice system... maybe take a poll...
by JJjopando
28 Jul 2012, 00:21
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 15379

Re: Range vs Accuracy: Let's improve it.

At least tell me you are aware that the accuracy upgrade do not affect all the weapons the same way and so it's impossible to come with a real % of ROF gain. That will fit all perfectly. I probably do not understand what you mean. Of course, one would not make the same change to reload time/RoF for...
by JJjopando
27 Jul 2012, 19:38
Forum: Skirmish / Multiplay
Topic: Accuracy bug layer
Replies: 23
Views: 9853

Re: Accuracy bug layer

Wow, this is FASCINATING. I must see if what you say is true.
by JJjopando
26 Jul 2012, 19:28
Forum: Ideas and suggestions
Topic: Auto-Research Mk2
Replies: 5
Views: 1348

Re: Auto-Research Mk2

Why not just click on it :wink:
by JJjopando
26 Jul 2012, 17:44
Forum: Ideas and suggestions
Topic: Replace leaving players with AI
Replies: 12
Views: 2366

Re: Replace leaving players with AI

and what about their ability to produce power and units? I would rather have the AI.