Search found 27 matches

by C27
13 Nov 2012, 08:08
Forum: Technical Help / Troubleshooting
Topic: Warzone2100 failing to run on Linux Mint
Replies: 4
Views: 3106

Re: Warzone2100 failing to run on Linux Mint

I think the latest OpenGL library updates aren't compatible with my video card driver. I can't see any easy way to roll them back, so I may have to backup and reinstall the OS, and just be careful to not update any graphics libraries. It would be nice if there was an updated driver in the pipes, but...
by C27
11 Nov 2012, 06:46
Forum: Technical Help / Troubleshooting
Topic: Warzone2100 failing to run on Linux Mint
Replies: 4
Views: 3106

Re: Warzone2100 failing to run on Linux Mint

Nevermind, it's not a wz2100 problem. OpenGL itself got wrecked somehow, and I can't figure out what did it or how to fix it. Time for a reformat and fresh OS install, I guess.
by C27
09 Nov 2012, 10:33
Forum: Technical Help / Troubleshooting
Topic: Warzone2100 failing to run on Linux Mint
Replies: 4
Views: 3106

Warzone2100 failing to run on Linux Mint

coyote27@Hakurei ~/Games/Warzone 2100/warzone2100-3.1_rc3 $ warzone2100 X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 154 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 25 Current serial number in output strea...
by C27
07 Nov 2012, 23:58
Forum: Ideas and suggestions
Topic: silent / loud propulsions for dynamic sensor range
Replies: 24
Views: 9195

Re: silent / loud propulsions for dynamic sensor range

aubergine wrote: Not necessarily true - a human being outputs a brighter IR heat signature than a modern tank...

In fact, the bigger the vehicle, the easier it is to hide its heat output because the engine can be buried deep inside it.

Well, if you put it that way...
:)
by C27
07 Nov 2012, 10:29
Forum: Ideas and suggestions
Topic: silent / loud propulsions for dynamic sensor range
Replies: 24
Views: 9195

Re: silent / loud propulsions for dynamic sensor range

Infrared sensors , then - I know these are used by modern tanks. Small vehicles with mechanically efficient propulsions would generate less heat and be sneakier than huge tracked/hover monstrosities. This would also make propulsion and size matter more than chassis family, too, though that could al...
by C27
05 Nov 2012, 00:05
Forum: Ideas and suggestions
Topic: silent / loud propulsions for dynamic sensor range
Replies: 24
Views: 9195

Re: silent / loud propulsions for dynamic sensor range

Allright, let's rephrase this as radar deflection/absorbtion. I would tend to think that chassis would matter at least as much as propulsion, though - size would too, and borgs would logically have an advantage over vehicles.
by C27
04 Nov 2012, 23:55
Forum: Ideas and suggestions
Topic: Trains
Replies: 41
Views: 14146

Re: Trains

I think the best way to "add trains" would be to add in placeable rail tracks and bridges to the map doohickeys and use them as a flavor item. That's especially the case if bridges get added in. Perhaps a small chassis could go over a rail bridge, but not medium or larger ones which would ...
by C27
04 Nov 2012, 23:52
Forum: Ideas and suggestions
Topic: silent / loud propulsions for dynamic sensor range
Replies: 24
Views: 9195

Re: silent / loud propulsions for dynamic sensor range

Huh, this is a very interesting suggestion!
I like the fact that it'd make wheels actually useful, for one thing.
Stealth is an interesting factor that could add a lot to gameplay.
by C27
05 Sep 2012, 16:28
Forum: Ideas and suggestions
Topic: Weather Conditions
Replies: 23
Views: 9169

Re: Weather Conditions

High winds could potentially force VTOLs to stay grounded, interfere with hover movement, or make water too rough for hovers to cross. Possibly it could mess with missiles, artillery, and flamers as well. Snow or cold snaps could freeze water, allowing lightweight vehicles and cyborgs to cross the i...
by C27
29 Aug 2012, 06:17
Forum: Ideas and suggestions
Topic: Naval War
Replies: 44
Views: 19377

Re: Naval War

Emdek wrote: Anyway, we "need" bridges even without new units class. ;-)
Constructable wood/concrete bridge sections, maybe?

Constructable water channels?
by C27
08 Jul 2012, 00:02
Forum: Ideas and suggestions
Topic: Range vs Accuracy: Let's improve it.
Replies: 86
Views: 29357

Re: Range vs Accuracy: Let's improve it.

Not that my opinion matters, but the purple graph proposal looks good to me as a linear best-fit. Since things would average out to the same general accuracy, it's not really going to break anything. (Lancers would be slightly stronger at absolute maximum range, but if you can hold absolute maximum ...
by C27
28 Jun 2012, 00:41
Forum: Ideas and suggestions
Topic: New turrets
Replies: 8
Views: 4290

Re: New turrets

Yes, radar jammers would be nice!
by C27
25 Jun 2012, 23:49
Forum: Ideas and suggestions
Topic: [MP][HOSTING]At a distance
Replies: 8
Views: 3420

Re: [MP][HOSTING]At a distance

Marshal: Would you be willing to host your own public, dedicated server? It's more of a financial and personal-time investment than anything, once the code would be put in place to use one. If you wouldn't do so yourself, then it might not be a good idea to ask/demand the devs to, since they have a ...
by C27
25 Jun 2012, 23:41
Forum: Other Talk
Topic: Your Favorite Tank Design
Replies: 17
Views: 9061

Re: Your Favorite Tank Design

The long range would tempt me to put them on faster bodies/propulsion, so they can utilise that range better and hopefully not get hit (as much). I'd put them on medium half-tracks behind heavy tracked tanks with heavy cannon.
by C27
25 Jun 2012, 23:27
Forum: Balance
Topic: Deflective armour, or why the accuracy is working like this.
Replies: 17
Views: 13549

Re: Deflective armour, or why the accuracy is working like t

I don't mean to spam by bringing up Sword of the Stars again, but that game used both deflective armor and realistic accuracy really well - sloping ship hulls, shot angles, and hull profiles became important (well, for some weapon types), which also made tactical maneuver important since it made a b...