Search found 27 matches
- 13 Nov 2012, 08:08
- Forum: Technical Help / Troubleshooting
- Topic: Warzone2100 failing to run on Linux Mint
- Replies: 4
- Views: 3106
Re: Warzone2100 failing to run on Linux Mint
I think the latest OpenGL library updates aren't compatible with my video card driver. I can't see any easy way to roll them back, so I may have to backup and reinstall the OS, and just be careful to not update any graphics libraries. It would be nice if there was an updated driver in the pipes, but...
- 11 Nov 2012, 06:46
- Forum: Technical Help / Troubleshooting
- Topic: Warzone2100 failing to run on Linux Mint
- Replies: 4
- Views: 3106
Re: Warzone2100 failing to run on Linux Mint
Nevermind, it's not a wz2100 problem. OpenGL itself got wrecked somehow, and I can't figure out what did it or how to fix it. Time for a reformat and fresh OS install, I guess.
- 09 Nov 2012, 10:33
- Forum: Technical Help / Troubleshooting
- Topic: Warzone2100 failing to run on Linux Mint
- Replies: 4
- Views: 3106
Warzone2100 failing to run on Linux Mint
coyote27@Hakurei ~/Games/Warzone 2100/warzone2100-3.1_rc3 $ warzone2100 X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 154 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 25 Current serial number in output strea...
- 07 Nov 2012, 23:58
- Forum: Ideas and suggestions
- Topic: silent / loud propulsions for dynamic sensor range
- Replies: 24
- Views: 9195
Re: silent / loud propulsions for dynamic sensor range
aubergine wrote: Not necessarily true - a human being outputs a brighter IR heat signature than a modern tank...
In fact, the bigger the vehicle, the easier it is to hide its heat output because the engine can be buried deep inside it.
Well, if you put it that way...
- 07 Nov 2012, 10:29
- Forum: Ideas and suggestions
- Topic: silent / loud propulsions for dynamic sensor range
- Replies: 24
- Views: 9195
Re: silent / loud propulsions for dynamic sensor range
Infrared sensors , then - I know these are used by modern tanks. Small vehicles with mechanically efficient propulsions would generate less heat and be sneakier than huge tracked/hover monstrosities. This would also make propulsion and size matter more than chassis family, too, though that could al...
- 05 Nov 2012, 00:05
- Forum: Ideas and suggestions
- Topic: silent / loud propulsions for dynamic sensor range
- Replies: 24
- Views: 9195
Re: silent / loud propulsions for dynamic sensor range
Allright, let's rephrase this as radar deflection/absorbtion. I would tend to think that chassis would matter at least as much as propulsion, though - size would too, and borgs would logically have an advantage over vehicles.
- 04 Nov 2012, 23:55
- Forum: Ideas and suggestions
- Topic: Trains
- Replies: 41
- Views: 14146
Re: Trains
I think the best way to "add trains" would be to add in placeable rail tracks and bridges to the map doohickeys and use them as a flavor item. That's especially the case if bridges get added in. Perhaps a small chassis could go over a rail bridge, but not medium or larger ones which would ...
- 04 Nov 2012, 23:52
- Forum: Ideas and suggestions
- Topic: silent / loud propulsions for dynamic sensor range
- Replies: 24
- Views: 9195
Re: silent / loud propulsions for dynamic sensor range
Huh, this is a very interesting suggestion!
I like the fact that it'd make wheels actually useful, for one thing.
Stealth is an interesting factor that could add a lot to gameplay.
I like the fact that it'd make wheels actually useful, for one thing.
Stealth is an interesting factor that could add a lot to gameplay.
- 05 Sep 2012, 16:28
- Forum: Ideas and suggestions
- Topic: Weather Conditions
- Replies: 23
- Views: 9169
Re: Weather Conditions
High winds could potentially force VTOLs to stay grounded, interfere with hover movement, or make water too rough for hovers to cross. Possibly it could mess with missiles, artillery, and flamers as well. Snow or cold snaps could freeze water, allowing lightweight vehicles and cyborgs to cross the i...
- 29 Aug 2012, 06:17
- Forum: Ideas and suggestions
- Topic: Naval War
- Replies: 44
- Views: 19377
Re: Naval War
Constructable wood/concrete bridge sections, maybe?Emdek wrote: Anyway, we "need" bridges even without new units class.
Constructable water channels?
- 08 Jul 2012, 00:02
- Forum: Ideas and suggestions
- Topic: Range vs Accuracy: Let's improve it.
- Replies: 86
- Views: 29357
Re: Range vs Accuracy: Let's improve it.
Not that my opinion matters, but the purple graph proposal looks good to me as a linear best-fit. Since things would average out to the same general accuracy, it's not really going to break anything. (Lancers would be slightly stronger at absolute maximum range, but if you can hold absolute maximum ...
- 28 Jun 2012, 00:41
- Forum: Ideas and suggestions
- Topic: New turrets
- Replies: 8
- Views: 4290
Re: New turrets
Yes, radar jammers would be nice!
- 25 Jun 2012, 23:49
- Forum: Ideas and suggestions
- Topic: [MP][HOSTING]At a distance
- Replies: 8
- Views: 3420
Re: [MP][HOSTING]At a distance
Marshal: Would you be willing to host your own public, dedicated server? It's more of a financial and personal-time investment than anything, once the code would be put in place to use one. If you wouldn't do so yourself, then it might not be a good idea to ask/demand the devs to, since they have a ...
- 25 Jun 2012, 23:41
- Forum: Other Talk
- Topic: Your Favorite Tank Design
- Replies: 17
- Views: 9061
Re: Your Favorite Tank Design
The long range would tempt me to put them on faster bodies/propulsion, so they can utilise that range better and hopefully not get hit (as much). I'd put them on medium half-tracks behind heavy tracked tanks with heavy cannon.
- 25 Jun 2012, 23:27
- Forum: Balance
- Topic: Deflective armour, or why the accuracy is working like this.
- Replies: 17
- Views: 13549
Re: Deflective armour, or why the accuracy is working like t
I don't mean to spam by bringing up Sword of the Stars again, but that game used both deflective armor and realistic accuracy really well - sloping ship hulls, shot angles, and hull profiles became important (well, for some weapon types), which also made tactical maneuver important since it made a b...