Search found 30 matches

by ermns
01 Jun 2012, 21:58
Forum: Ideas and suggestions
Topic: Adjustable Max Unit Limit
Replies: 6
Views: 3812

Re: Adjustable Max Unit Limit

Seconded !!

If you have the cpu power to handle the units, why wouldn't you?
by ermns
31 May 2012, 14:28
Forum: Ideas and suggestions
Topic: Button and timing for Satellite Strike
Replies: 9
Views: 4478

Re: Button and timing for Satellite Strike

Well you have the next best thing.... Destroy the uplink...

But that is a different idea from the "timing button".
Maybe you should post it in a different thread.
by ermns
31 May 2012, 14:14
Forum: Ideas and suggestions
Topic: Button and timing for Satellite Strike
Replies: 9
Views: 4478

Re: Button and timing for Satellite Strike

I am sorry, I cannot understand your comment...
Could you please rephrase it?
by ermns
31 May 2012, 14:09
Forum: Ideas and suggestions
Topic: Unit formations
Replies: 5
Views: 1313

Re: Unit formations

Hmm.. didn't know that.. thanks :)
by ermns
31 May 2012, 14:05
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 312186

Re: [3.1+] NullBot: an adaptive skirmish AI

Crap! I have this nasty habit of not saving my games...lol

I will start a new one with the same settings with the new AI, and if I encounter the same problems I will attach it on my next comment.
by ermns
31 May 2012, 13:39
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 312186

Re: [3.1+] NullBot: an adaptive skirmish AI

Hello NoQ :-) I just noticed that you've done some changes.. I will download the new version and test it. I wanted to share with you my experience from a game I finished last night. The map was the TomatoSeals which has plenty of oil. It is a flat map, ideal for producing endless units and rushing. ...
by ermns
31 May 2012, 13:06
Forum: Ideas and suggestions
Topic: Unit formations
Replies: 5
Views: 1313

Unit formations

I was wondering how difficult it could be to allow the ability to make formations for units. Also give the ability to save formations. It could have a lot of applications. Right now if you want to eg. bring units to the front you can't do it with one command. Not unless you want cyborgs arriving ear...
by ermns
31 May 2012, 12:48
Forum: Ideas and suggestions
Topic: Button and timing for Satellite Strike
Replies: 9
Views: 4478

Button and timing for Satellite Strike

It would be really helpful, to have a counter for the Satellite Strike somewhere on the GUI that would also act as a button. It would countdown from 5 mins to 0, and when it gets there it flashes. We wouldn't have to go to the uplink center, click, then go to the target and click. It would be much b...
by ermns
31 May 2012, 12:43
Forum: Ideas and suggestions
Topic: Active Pause
Replies: 24
Views: 3918

Re: Active Pause

When you set the speed to 0.001 with Ctrl - it is the same as having paused the game. The truth is that it was a feature that was really missing in 2.3.8 which I played before 3.1. I would agree though and make this proposal : To be able to go to 0.001 speed with the push of one button. After a whil...
by ermns
31 May 2012, 12:35
Forum: Ideas and suggestions
Topic: Being able to queue up building on flaming oil wells.
Replies: 12
Views: 2366

Re: Being able to queue up building on flaming oil wells.

After all this is not my intention in writing this suggestion.
The idea is to be able to queue up.. which is not the case even with this solution.
by ermns
30 May 2012, 00:29
Forum: Ideas and suggestions
Topic: Being able to queue up building on flaming oil wells.
Replies: 12
Views: 2366

Being able to queue up building on flaming oil wells.

Hello :) I just don't see the point in NOT being able to queue an oil pump, on top of on oil well that is burning. Even if the builder truck reaches its place and the oil well is burning, then it could wait until the fire is over and then build the pump and move on into building whatever else is on ...
by ermns
30 May 2012, 00:16
Forum: Ideas and suggestions
Topic: Move View to the place of the latest event.
Replies: 5
Views: 913

Move View to the place of the latest event.

Hello :) I was really glad that from 2.3.8 to 3.1 I get a verbal announcement that "unit under attack". There were cases that I lost whole squads without knowing about it.... It is a very helpful feature. One great feature is if we could jump to the place of the last 5 events by the use of a button....
by ermns
30 May 2012, 00:09
Forum: Ideas and suggestions
Topic: Regarding Research
Replies: 4
Views: 861

Re: Regarding Research

These are really awesome Aubergine :)
They are very helpful. I can have them on my second screen on my computer.

But I am sure that you agree that having them inside the game, especially if you can set goals, it would be much more helpful.
by ermns
29 May 2012, 23:51
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 312186

Re: [3.1+] NullBot: an adaptive skirmish AI

A few hours ago I finished the second game I played against Nexus AI's and Nullbot AI's (they were my allies because I wanted to know what they are doing).

Nullbot did just fine... no complaints here :)