Search found 24 matches
- 16 Dec 2012, 12:39
- Forum: Ideas and suggestions
- Topic: Energy shields
- Replies: 44
- Views: 18505
Re: Energy shields
In SC2, the shield battery doesn't exist anymore. The shield is only regenerated over time. It's quite quick and start 10 sec after the last hit the unit took. The armor of the shield can be upgraded threw different defense upgrade, up to 3 armor points. The type of damage is not taken into account ...
- 16 Dec 2012, 07:13
- Forum: Development
- Topic: Beta 3.1rc3 Incompatibility
- Replies: 9
- Views: 4011
Re: Beta 3.1rc3 Incompatibility
Try to get the logs in Documents/Warzone 2100 3.1/logs and post them here ...
- 08 Dec 2012, 13:57
- Forum: Development
- Topic: The future of the Warzone 2100 engine.
- Replies: 10
- Views: 7974
Re: The future of the Warzone 2100 engine.
Oh cool. Will certainly use that. Does it work on 2.3.9 or only in 3.1 ?Cyp wrote:Pausing is actually currently possible
- 06 Dec 2012, 22:52
- Forum: Development
- Topic: The future of the Warzone 2100 engine.
- Replies: 10
- Views: 7974
Re: The future of the Warzone 2100 engine.
Pause and save game in multiplayer ! Would really be great :p
- 05 Dec 2012, 15:21
- Forum: Technical Help / Troubleshooting
- Topic: Difficulties with difficulties
- Replies: 26
- Views: 11128
Re: Difficulties with difficulties
Sorry to disappoint you ... http://www.youtube.com/watch?v=q5Rr5Fr9Zrw Yeah ok it's technically possible ^^ But we don't play multiplayer vs AI to rush in 5 min, especially on warzone. :wink: Ok, I just checked with my AI in a game with a player and my AI in medium, hard and insane. All the power g...
- 05 Dec 2012, 14:06
- Forum: Technical Help / Troubleshooting
- Topic: Difficulties with difficulties
- Replies: 26
- Views: 11128
Re: Difficulties with difficulties
I thought that the doubled income was automatic, assuming from this sentence here : AIs should only use [ power cheating ] on HARD or INSANE difficulty settings ( although on INSANE you already get double power so shouldn't need to ). In other words, do I have to manually code the doubled income in ...
- 05 Dec 2012, 13:19
- Forum: Technical Help / Troubleshooting
- Topic: Difficulties with difficulties
- Replies: 26
- Views: 11128
Re: Difficulties with difficulties
On this subject, I have a question about the highest difficulties. We experienced a huge difference between 2.3.9 with max level and 3.1 insane AI. In 2.3.9, it was almost impossible to beat the AI when maxed, but in 3.1, we have to but more insane AI than players to get an interesting game ... I kn...
- 04 Dec 2012, 18:20
- Forum: Scripting
- Topic: AI and cyborg mechanic
- Replies: 13
- Views: 9007
Re: AI and cyborg mechanic
Great, it worked ! Thanks
- 04 Dec 2012, 17:07
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129404
Re: 3.2 JS API Wishlist :)
In 3.1, one of them is the droid type. Hopefully soon outdated
- 04 Dec 2012, 17:03
- Forum: Scripting
- Topic: AI and cyborg mechanic
- Replies: 13
- Views: 9007
Re: AI and cyborg mechanic
BTW, I have an alternate version of the JS docs here: https://warzone.atlassian.net/wiki/display/jsapi/API -- I'm slowly going through everything to make sure that much more comprehensive information for each function, constant, etc., exists along with examples. Yeah, of course, it's my primary sou...
- 04 Dec 2012, 08:34
- Forum: Scripting
- Topic: AI and cyborg mechanic
- Replies: 13
- Views: 9007
Re: AI and cyborg mechanic
The function is here : buildDroid(struct, strategy[currentStrat][2][i][unit][0], strategy[currentStrat][2][i][unit][1], strategy[currentStrat][2][i][unit][2], "", strategy[currentStrat][2][i][unit][3], strategy[currentStrat][2][i][unit][4]); And here is the array in question : ["Cybor...
- 04 Dec 2012, 07:36
- Forum: Scripting
- Topic: AI and cyborg mechanic
- Replies: 13
- Views: 9007
AI and cyborg mechanic
Okay ... After looking everywhere (the guide, other AI script, all the .txt files, this forum, IRC, etc ...) and running I don't know how many tests, I give up. I can't make my AI build a cyborg mechanic. But based on the log I get, it seems that I'm close ... I use : - "Cyb-Bod-Mechanic" ...
- 04 Dec 2012, 07:20
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129404
Re: 3.2 JS API Wishlist :)
Yeah I was thinking about something similar. The getTile() will specially be a good thing for CPU usage ... But I'm only scripting since yesterday, I still have to learn some things and get a usable AI before thinking about such optimization
- 04 Dec 2012, 05:08
- Forum: Scripting
- Topic: 3.2 JS API Wishlist :)
- Replies: 217
- Views: 129404
Re: 3.2 JS API Wishlist :)
Strongly approve the "getTile(x,y)" ^^ Actually the only way I see to map the land (especially for z parameter and unpraticable paths) is to send a droid scouting everywhere. Not very efficient :P Also, I thing I didn't see a distBetweenTwoPoints() that would take into account the land. Co...
- 27 Mar 2012, 20:07
- Forum: Addon discussions
- Topic: MagicTheG
- Replies: 15
- Views: 5923
Re: MagicTheG
? I don't get it, it's not generated ...