Search found 24 matches

by p0l1z1
16 Dec 2012, 12:39
Forum: Ideas and suggestions
Topic: Energy shields
Replies: 44
Views: 18505

Re: Energy shields

In SC2, the shield battery doesn't exist anymore. The shield is only regenerated over time. It's quite quick and start 10 sec after the last hit the unit took. The armor of the shield can be upgraded threw different defense upgrade, up to 3 armor points. The type of damage is not taken into account ...
by p0l1z1
16 Dec 2012, 07:13
Forum: Development
Topic: Beta 3.1rc3 Incompatibility
Replies: 9
Views: 4011

Re: Beta 3.1rc3 Incompatibility

Try to get the logs in Documents/Warzone 2100 3.1/logs and post them here ...
by p0l1z1
08 Dec 2012, 13:57
Forum: Development
Topic: The future of the Warzone 2100 engine.
Replies: 10
Views: 7974

Re: The future of the Warzone 2100 engine.

Cyp wrote:Pausing is actually currently possible
Oh cool. Will certainly use that. Does it work on 2.3.9 or only in 3.1 ?
by p0l1z1
06 Dec 2012, 22:52
Forum: Development
Topic: The future of the Warzone 2100 engine.
Replies: 10
Views: 7974

Re: The future of the Warzone 2100 engine.

Pause and save game in multiplayer ! Would really be great :p
by p0l1z1
05 Dec 2012, 15:21
Forum: Technical Help / Troubleshooting
Topic: Difficulties with difficulties
Replies: 26
Views: 11128

Re: Difficulties with difficulties

Sorry to disappoint you ... http://www.youtube.com/watch?v=q5Rr5Fr9Zrw Yeah ok it's technically possible ^^ But we don't play multiplayer vs AI to rush in 5 min, especially on warzone. :wink: Ok, I just checked with my AI in a game with a player and my AI in medium, hard and insane. All the power g...
by p0l1z1
05 Dec 2012, 14:06
Forum: Technical Help / Troubleshooting
Topic: Difficulties with difficulties
Replies: 26
Views: 11128

Re: Difficulties with difficulties

I thought that the doubled income was automatic, assuming from this sentence here : AIs should only use [ power cheating ] on HARD or INSANE difficulty settings ( although on INSANE you already get double power so shouldn't need to ). In other words, do I have to manually code the doubled income in ...
by p0l1z1
05 Dec 2012, 13:19
Forum: Technical Help / Troubleshooting
Topic: Difficulties with difficulties
Replies: 26
Views: 11128

Re: Difficulties with difficulties

On this subject, I have a question about the highest difficulties. We experienced a huge difference between 2.3.9 with max level and 3.1 insane AI. In 2.3.9, it was almost impossible to beat the AI when maxed, but in 3.1, we have to but more insane AI than players to get an interesting game ... I kn...
by p0l1z1
04 Dec 2012, 18:20
Forum: Scripting
Topic: AI and cyborg mechanic
Replies: 13
Views: 9007

Re: AI and cyborg mechanic

Great, it worked ! Thanks :)
by p0l1z1
04 Dec 2012, 17:07
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 129404

Re: 3.2 JS API Wishlist :)

In 3.1, one of them is the droid type. Hopefully soon outdated ;)
by p0l1z1
04 Dec 2012, 17:03
Forum: Scripting
Topic: AI and cyborg mechanic
Replies: 13
Views: 9007

Re: AI and cyborg mechanic

BTW, I have an alternate version of the JS docs here: https://warzone.atlassian.net/wiki/display/jsapi/API -- I'm slowly going through everything to make sure that much more comprehensive information for each function, constant, etc., exists along with examples. Yeah, of course, it's my primary sou...
by p0l1z1
04 Dec 2012, 08:34
Forum: Scripting
Topic: AI and cyborg mechanic
Replies: 13
Views: 9007

Re: AI and cyborg mechanic

The function is here : buildDroid(struct, strategy[currentStrat][2][i][unit][0], strategy[currentStrat][2][i][unit][1], strategy[currentStrat][2][i][unit][2], "", strategy[currentStrat][2][i][unit][3], strategy[currentStrat][2][i][unit][4]); And here is the array in question : ["Cybor...
by p0l1z1
04 Dec 2012, 07:36
Forum: Scripting
Topic: AI and cyborg mechanic
Replies: 13
Views: 9007

AI and cyborg mechanic

Okay ... After looking everywhere (the guide, other AI script, all the .txt files, this forum, IRC, etc ...) and running I don't know how many tests, I give up. I can't make my AI build a cyborg mechanic. But based on the log I get, it seems that I'm close ... I use : - "Cyb-Bod-Mechanic" ...
by p0l1z1
04 Dec 2012, 07:20
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 129404

Re: 3.2 JS API Wishlist :)

Yeah I was thinking about something similar. The getTile() will specially be a good thing for CPU usage ... But I'm only scripting since yesterday, I still have to learn some things and get a usable AI before thinking about such optimization :)
by p0l1z1
04 Dec 2012, 05:08
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 129404

Re: 3.2 JS API Wishlist :)

Strongly approve the "getTile(x,y)" ^^ Actually the only way I see to map the land (especially for z parameter and unpraticable paths) is to send a droid scouting everywhere. Not very efficient :P Also, I thing I didn't see a distBetweenTwoPoints() that would take into account the land. Co...
by p0l1z1
27 Mar 2012, 20:07
Forum: Addon discussions
Topic: MagicTheG
Replies: 15
Views: 5923

Re: MagicTheG

? I don't get it, it's not generated ...