Search found 12 matches
- 23 Apr 2008, 11:30
- Forum: 2.1.x
- Topic: Sound Cuts out after a hour or so playing.
- Replies: 4
- Views: 2676
Re: Sound Cuts out after a hour or so playing.
a simple fix might be that the game sends whatever it sends when clicking on the techreview(or however) button
- 23 Apr 2008, 11:26
- Forum: 2.1.x
- Topic: Beta-testers for campaign needed
- Replies: 66
- Views: 35717
Re: Beta-testers for campaign needed
do these allow me to play the campaign with double turret heavy tanks? and do you guys mind if a debug info from crashes is a bit older then the latest build? (as i only get once every week with a bit luck on a pc with inet) so if at all i can only betaplay the latest i loaded (just downthemall'ed t...
- 12 Mar 2008, 14:12
- Forum: 2.1.x
- Topic: For those that don't have menu text in the latest BETA 2.1 build
- Replies: 45
- Views: 20604
Re: For those that don't have menu text in the latest BETA 2.1 build
hmm can anyone compile me it for windows? im willing to check if it now works but i have no(t yet) f*****g clue how to compile stuff
- 11 Mar 2008, 14:37
- Forum: Other Talk
- Topic: What a relief!
- Replies: 16
- Views: 5863
Re: What a relief!
I used to play this game all the time when it first came out. To this day I still don't understand the appeal and hype for games like Starcraft and Total Annihilation, etc...this is the best rts game in my opinion. So it was so great to see that other people still play it too when I decided to look...
- 04 Mar 2008, 13:02
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 115746
Re: Warzone 2100 wish list - all can contribute_part 2
Improvement of retreat orders
-Retreat to dismantle, retreats to recycle itself
-Retreat to refit, retreat to nearest facility and automatically orders to build a new unit (usefull to steadily upgrade the swarm without micromanaging the tech status of the army)
-Retreat to nearest healer
-Retreat to dismantle, retreats to recycle itself
-Retreat to refit, retreat to nearest facility and automatically orders to build a new unit (usefull to steadily upgrade the swarm without micromanaging the tech status of the army)
-Retreat to nearest healer
- 18 Feb 2008, 17:10
- Forum: News and announcements
- Topic: Warzone 2100 2.1 Beta 1 released
- Replies: 62
- Views: 39807
Re: Warzone 2100 2.1 Beta 1 released
you probably cheated i guess, when you unlock all researches you get access to these tech (started campaign did that cheat crashed and knew cheating is bad^^)
- 18 Feb 2008, 17:00
- Forum: News and announcements
- Topic: Warzone 2100 2.1 Beta 1 released
- Replies: 62
- Views: 39807
Re: Warzone 2100 2.1 Beta 1 released
tried it with the fonts, doesnt work, overwritten the last ones, tried all dl's here (beta1 and beta1-rc1)
this makes me not happy
this makes me not happy
- 18 Feb 2008, 06:49
- Forum: News and announcements
- Topic: Warzone 2100 2.1 Beta 1 released
- Replies: 62
- Views: 39807
Re: Warzone 2100 2.1 Beta 1 released
wooo windows, the best sold bug on earth
- 18 Feb 2008, 06:35
- Forum: News and announcements
- Topic: Warzone 2100 2.1 Beta 1 released
- Replies: 62
- Views: 39807
Re: Warzone 2100 2.1 Beta 1 released
*enduseralarm*
any idea how to quick fix the font error? would like to play a bit before work and i want to see the multi turret implention (im very anxious about that gausscommander/hellstormlancer/heavycannonmgs/etc just sound funstuff)
any idea how to quick fix the font error? would like to play a bit before work and i want to see the multi turret implention (im very anxious about that gausscommander/hellstormlancer/heavycannonmgs/etc just sound funstuff)
- 09 Dec 2007, 06:59
- Forum: Development
- Topic: Buggerings from a new-old warzoner (commanders and mobile sensors)
- Replies: 4
- Views: 2566
Re: Buggerings from a new-old warzoner (commanders and mobile sensors)
i just wish any idle sensor or commander would assign targets, its so simple its brilliant
but yes different vectors sounds awesome
but yes different vectors sounds awesome
- 08 Dec 2007, 02:58
- Forum: Development
- Topic: Buggerings from a new-old warzoner (commanders and mobile sensors)
- Replies: 4
- Views: 2566
Buggerings from a new-old warzoner (commanders and mobile sensors)
Hi, nice to see this game gets some of the deserved polish, first, you need to fix this performance problems of 2.0.8release, 2.0.7and 2.0.8rc run fine (you probably know it i just wanted to point it out) Second i was always bugged about how unusable the commanders and sensors can become. So here ar...
- 08 Dec 2007, 02:14
- Forum: Addon discussions
- Topic: 54 thousand polys -- take that, real-time game engine!
- Replies: 58
- Views: 32808
Re: 54 thousand polys -- take that, real-time game engine!
ok i just registered to write this
WALLPAPERED!
now the hover/vengeance/hellstorm please (however you call it, i call it "b!tchslap")
WALLPAPERED!
now the hover/vengeance/hellstorm please (however you call it, i call it "b!tchslap")