Search found 17 matches
- 27 Sep 2015, 05:38
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 29349
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
Having the ability to join the game directly is great. On my computer it takes Warzone 2100 a while to refresh the lobby and join a game, so this lobby monitor speeds up the process by a lot.
- 02 Jun 2014, 05:23
- Forum: Addon discussions
- Topic: wei's Maps
- Replies: 9
- Views: 5591
Re: wei's Maps
Sorry- i saw the swastika, what is typical for the generator in quarters rotation. Watching your map, i saw, that you change the cliff tiles. Very good. Try to make a quarter with smooth and range. More features-and then rotate. The idea with the water is not bad. But until hovers you need 12 minut...
- 29 May 2014, 15:11
- Forum: Addon discussions
- Topic: wei's Maps
- Replies: 9
- Views: 5591
Re: wei's Maps
Great maps, design is good though I can see some balance issues for example; 4 of the 8 players are at a large disadvantage due to having 2 spots to defend against while the other players can hide behind their allies base. Thanks! Regarding the balance issue, 4v4 should still be fine, since both si...
- 28 May 2014, 15:56
- Forum: Addon discussions
- Topic: wei's Maps
- Replies: 9
- Views: 5591
Re: wei's Maps
Here's the first map: https://i.imgur.com/6uTgLtR.png 8c-Bridge - 6 oils per player, symmetrical map. Best played in teams, either 2v2v2v2 or 4v4. Special thanks to Subsentient/bendib for helping me to improve this map and scavfan + everyone else (who i've forgotten) who has helped test this map.
- 28 May 2014, 15:44
- Forum: Addon discussions
- Topic: wei's Maps
- Replies: 9
- Views: 5591
wei's Maps
I have a couple of maps (actually, just one) that I made quite some time ago, and would like to share them here. Feel free to give constructive criticism :) I might create more maps if I have time to do so, but no promises. All maps are under Public License. 8p: 8c-Bridge - 6 oils per player, symmet...
- 18 May 2014, 16:49
- Forum: Ideas and suggestions
- Topic: Crazy: random map generator from map chunks
- Replies: 3
- Views: 3313
Re: Crazy: random map generator from map chunks
I think it'll result in bad and extremely unbalanced maps.
Best to leave map making to humans.
Best to leave map making to humans.

- 18 May 2014, 13:06
- Forum: Ideas and suggestions
- Topic: Display oil derrick count
- Replies: 2
- Views: 2589
Re: Display oil derrick count
Updated, refer to OP.Berg wrote:The idea you are suggesting is in no way clear please describe it in full.
- 18 May 2014, 11:18
- Forum: Ideas and suggestions
- Topic: Display oil derrick count
- Replies: 2
- Views: 2589
Display oil derrick count
The number of oil derricks the player owns and the number of oil derricks which is connected to the player's power generators should be displayed in the game. For example, if a player has 10 oil derricks and 2 power generators, a label "Derricks: 8/10 connected" could be displayed. IMO it'...
- 31 May 2013, 12:14
- Forum: Development
- Topic: Spectate mode
- Replies: 13
- Views: 7458
Re: Spectate mode
If anyone in the Warzone team wants it, Legacy is switching to a 2.3 codebase, so they are free to take my spectator code from my Beta 11 codebase and alter it as they see fit. The code is highly functional, with a well matured UI experience. The slot remove/add has bugs that should not be difficul...
- 21 Jan 2013, 12:15
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: 3.1.0 has been released!
:wheee: finally ! :yahoo: game runs silky smooth unlike other versions of warzone that are pushed by some people. :roll: A. You have not tried Legacy lately. B. Stop trying to make me angry with comments like these, it works. C. QT 4.x has issues on some windows machines, causing your symptoms. QT ...
- 05 Dec 2012, 10:16
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: Warzone 2100 Fork: Legacy
I'm slowly chipping away at a set of unit tests for the JS API which might be of use for testing the Legacy JS API implementation, hopefully making an initial release in Q1 2013. I started it mainly as a way to keep track of what changes from one release of WZ to the next so I can update the JS API...
- 22 Nov 2012, 16:24
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: Warzone 2100 Fork: Legacy
And, not commonly known... Central to Troman's A.I. dev process included working for years with one of the great WZ MP players. This player freely shared all his winning insights and was dedicated to making the SP experience as compelling as MP at its most enjoyable and also evolving the overlap of...
- 19 Nov 2012, 05:14
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: Warzone 2100 Fork: Legacy
How is the spectator mode implemented? Does it require that map maker places a sat uplink on their map for the players who will be spectators? Nope, it is seamlessly (we hope) integrated into the game. It works on all maps. By executing the command spec me or pressing ctrl + insert your base will b...
- 14 Nov 2012, 10:33
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: Warzone 2100 Fork: Legacy
I wish you good luck on your endeavors, though it seems inevitable that projects like these would, sooner or later, attract the attention of trolls and such. I personally believe that my own Contingency mod may receive such unwanted attention in the future, though you can never predict when it'll h...
- 11 Nov 2012, 10:45
- Forum: Other Talk
- Topic: Warzone 2100 Fork: Legacy
- Replies: 152
- Views: 61322
Re: Warzone 2100 Fork: Legacy
Short version Alpha 1.0 version released! Our first version! Long version After a lot of hard work + hard slacking, we've finally finished the first Alpha version of Warzone 2100 Legacy! This is a really important milestone for us. Being Alpha is something really important - it means that we've man...