Search found 37 matches

by karamel
25 May 2020, 13:06
Forum: Addon discussions
Topic: [Game mod] Battleplan 2
Replies: 2
Views: 3477

[Game mod] Battleplan 2

Long ago I started a balance mod/game that I never finished. With the recent events I took back what I started and restarted it from scratch. The result is there: https://creativekara.fr/wzbattleplan/index.html In short what is Battleplan 2 compared to the original game: Less weapons, less bodies, l...
by karamel
04 May 2014, 15:05
Forum: Addon discussions
Topic: Weapon modifiers reference card
Replies: 2
Views: 3544

Weapon modifiers reference card

Hello Here is a quick version for a reference card for weapon modifiers. It is intended to be printed in A5 format to have a quick look in game of what is good against what. The card is still pretty ugly but should give a clear look for getting familiar with modifiers. I wish there were icons for we...
by karamel
26 Apr 2014, 19:43
Forum: Skirmish / Multiplay
Topic: LAN in France
Replies: 0
Views: 4184

LAN in France

Hello I'm currently working on creating a gaming room based upon free software games in Lille (France). The next LAN (well, gathering in an arcade room which has 8 high-end PCs) is scheduled on may 16th and is dedicated to Warzone 2100. I began not long ago and am still trying to get known and to ga...
by karamel
27 Oct 2013, 19:13
Forum: Addon discussions
Topic: [mod] Battleplan
Replies: 0
Views: 2063

[mod] Battleplan

Hello, I'm back again. For those who have looked at it, Battleplan is an evolution of my Step research mod with both drasticaly simplified concepts and use of unused regular concepts (like speed and I hope commanders). In short: simple straight tech-tree, uniform weapon branches, speed modifiers, un...
by karamel
01 Feb 2013, 21:55
Forum: Addon discussions
Topic: [mod] Step research
Replies: 16
Views: 14619

Re: [mod] Step research

New version, with its updated manual. This one is about defensive structures. Every AA, indirect sites and sensor tower is medium, hardpoints are hard and bunkers bunker. There is a bunker and hardpoint version for each direct weapon, site for indirect ones. There is no weapon tower anymore. The mod...
by karamel
26 Jan 2013, 14:40
Forum: Game related Discussions
Topic: Difference between tower and hardpoint
Replies: 15
Views: 12340

Re: Difference between tower and hardpoint

Looks like it's the contrary. I made some tests on Warzone 2.3.9 and 3.1.0 by building rows of various things (tank trap, hardcrete wall, machinegun bunker, machinegun tower and heavy machinegun hardpoint) and see in which case the defenses fire or not. The results are rather silly. Not related at a...
by karamel
26 Jan 2013, 11:35
Forum: Game related Discussions
Topic: Difference between tower and hardpoint
Replies: 15
Views: 12340

Re: Difference between tower and hardpoint

Well, hardpoints can shoot above other hardpoints too, so that's not to make towers better… :?

For what I understand with all that was said above building towers is usefull only to face bunker busters.
by karamel
23 Jan 2013, 22:02
Forum: Game related Discussions
Topic: Difference between tower and hardpoint
Replies: 15
Views: 12340

Difference between tower and hardpoint

Hello all By looking at the damage table the difference between hardpoint and bunker is almost clear. But when you have the choice between a tower or a hardpoint, what makes you choose one upon the other? For example between a lancer tower and a lancer harpoint. There's not much cases when both are ...
by karamel
19 Jan 2013, 12:14
Forum: Addon discussions
Topic: [mod] Step research
Replies: 16
Views: 14619

Re: [mod] Step research

New version 0.7, with it's manual/manifest. The booklet is not 10 pages long in the end but 21 but with plenty of images and decoration things. It can be considered of what Warzone with Step Research should be. The question about non dedicated anti-air weapons is still open. Should there be or not? ...
by karamel
28 Dec 2012, 00:30
Forum: Addon discussions
Topic: [mod] Step research
Replies: 16
Views: 14619

Re: [mod] Step research

Hello, I'm back with a new PC (thus Warzone and some other games run like a charm) So I took some of the dust off step research and here is the 0.6 version. From the turn it took it is no longer a research tree mod but a less complex game. The idea (for now) is to get a more "noob friendly"...
by karamel
23 Oct 2012, 20:35
Forum: Addon discussions
Topic: User manual: Tech tree
Replies: 26
Views: 28397

Re: User manual: Tech tree

Thanks to commander Cody who awaken me you can have 3 more branches: mortar, howitzer and VTOL (see the first post). Also a few updates, the dammage mistake wasn't corrected in the source for machineguns, plasma cannon was missing as well as sunburst, bombs where moved from the flamer tree to VTOL a...
by karamel
15 Jul 2012, 15:09
Forum: Addon discussions
Topic: [mod] Step research
Replies: 16
Views: 14619

Re: [mod] Step research

Version 0.5, back to basics. Cyborg engineer is available without researching engineering AI was slightly modified Defense researches are no longer free A bug on Cannon fortress requirements was fixed All modules, VTOLs and Cyborg factory need to be researched, as well as Tank trap Engineering and m...
by karamel
08 Jul 2012, 23:38
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 340
Views: 202562

Re: [mod]Next Research System (NRS)

Are you sure you are playing against a non-cheating AI (first level of difficulty) ? All new components lines last for 20 minutes. This mean you should have a new weapon each 4 minutes if you follow the line directly. I dont see how that is slow. It must be that, I played on standart difficulty or ...
by karamel
08 Jul 2012, 19:00
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 340
Views: 202562

Re: [mod]Next Research System (NRS)

I played a few games with version 121 and I must say I haven't found my way in it. The research is so slow that you will need long minutes just to have a new weapon and start making units more effective. At least you have the time, because every single battle takes ages, units seems almost invulnera...
by karamel
08 Jul 2012, 16:57
Forum: Addon discussions
Topic: [mod] Step research
Replies: 16
Views: 14619

Re: [mod] Step research

Version 0.4, with the feedback from Illuvalar and deep changes All modules (factory, power and research) are available at start Weapon and upgrades are split in 2 branches, almost all branches were split No longer synaptic links requirement (that's the end of the "eras") Bodies and propuls...