Search found 29 matches
- 06 Jul 2012, 15:56
- Forum: Other Talk
- Topic: The Unknown
- Replies: 2
- Views: 1474
Re: The Unknown
Are you referring to the "ghost" droids visible in the Droid Debug menu in multiplayer? These used to be droids defined in the campaign and the starting force menu. It's been a while since I've looked at these, so please correct me if I'm wrong. Each player was: Player 0 - Force Editor dro...
- 23 Mar 2010, 00:19
- Forum: Development
- Topic: user friendly database (website) for txt files
- Replies: 13
- Views: 4389
- 26 Jun 2008, 02:07
- Forum: Development
- Topic: Proposal: Trucks can "upgrade" obselete defence structures
- Replies: 6
- Views: 3251
Proposal: Trucks can "upgrade" obselete defence structures
Truck can currently be ordered to build a Factory Module, which if placed onto a factory, upgrades that factory. As you can also multi-click several factories to upgrade them automatically, I propose that some similar logic can be used for obselete defences as well. Should a superior defence technol...
- 03 Sep 2007, 02:29
- Forum: Development
- Topic: FMV (vote plz) CG or something else ?
- Replies: 4
- Views: 2818
Re: FMV (vote plz) CG or something else ?
Cutscenes. Sorry, as much as bringing back the FMV would be good, it would simply take too much time for a group doing this in their free time.
On screen images (such as logos) could be used however to tie along with speech/threats/messages and fullscreen static for effect.
On screen images (such as logos) could be used however to tie along with speech/threats/messages and fullscreen static for effect.
- 21 Aug 2007, 13:53
- Forum: Development
- Topic: Might I recommend...
- Replies: 9
- Views: 4657
Re: Might I recommend...
It's an XML document, so most browsers will display it rather than prompt you to download it. Download it instead and then open it in a Vector graphics program.
- 30 Jul 2007, 13:08
- Forum: Addon discussions
- Topic: First map - prototype islands
- Replies: 12
- Views: 8088
Re: First map - prototype islands
That's a very nice looking map! Looks quite natural in comparison to other maps but some of the player positions seem to have more land to utilise than others; the top-left most player may be crying out for land once they reach VTOLs. Try popping in more small outcrops of land (such as those on the ...
- 30 Jul 2007, 12:53
- Forum: Other Talk
- Topic: Help with Gamma campaign
- Replies: 5
- Views: 3612
Re: Help with Gamma campaign
You'll have to excuse me whilst I just plough into my reply. :D Assault Guns will chew through Cyborgs whilst the Cannons will be even lucky to strike a hit. And with Tank Killers around your tracked units will go down very quickly. Your main force should be comprised of Tank Killers, Assault Guns (...
- 22 Jul 2007, 01:08
- Forum: Technical Help / Troubleshooting
- Topic: Crash and MDMP-File
- Replies: 11
- Views: 5895
Re: Crash and MDMP-File
An important point; which version are you using? In order to make use of the dump the devs need to know which executable was used otherwise the information can't be linked to anything.
- 22 Jul 2007, 01:07
- Forum: Technical Help / Troubleshooting
- Topic: Aivolution. Crashes after I install
- Replies: 6
- Views: 3594
Re: Aivolution. Crashes after I install
Aivolution won't work on the release versions because it requires scripting functionality since added in the trunk. If you're using TortoiseSVN, create a new folder for Warzone and then right-click -> SVN checkout. When prompted, paste svn://svn.gna.org/svn/warzone/trunk into "URL of repository...
- 05 Jul 2007, 19:04
- Forum: Other Talk
- Topic: what are Sensor, VTOL, CB, VTOL CB?
- Replies: 6
- Views: 15462
Re: what are Sensor, VTOL, CB, VTOL CB?
The sensor tower serves a more general role as an extension to your radar, displaying enemy units and eliminating fog-of-war from the area. CB stands for Counter Battery. If any incoming artillery fire is detected by a counter-battery turret, it will return fire with any assigned units. Useful as mo...
- 30 Jun 2007, 18:31
- Forum: Addon discussions
- Topic: New City Terrain
- Replies: 9
- Views: 6920
Re: New City Terrain
Wow, fantastic tileset!
The only thing I can say is that the drain tile doesn't match up very well with the rest; prehaps giving that a bit more "abuse" would make it fit better?
The only thing I can say is that the drain tile doesn't match up very well with the rest; prehaps giving that a bit more "abuse" would make it fit better?
- 07 Jun 2007, 12:26
- Forum: Technical Help / Troubleshooting
- Topic: Units order respond time is too long.
- Replies: 11
- Views: 5072
Re: Units order respond time is too long.
Try using CTRL + Left click to give the units waypoints, and direct them around more complex parts of the terrain yourself. This reduces the path generation overhead, especially if the next each waypoint can be reached in a straight line (ie. has no obstacles between them). This should make your uni...
- 06 Jun 2007, 20:49
- Forum: Development
- Topic: max. players 12
- Replies: 20
- Views: 9657
Re: max. players 12
Actually, now we have Locked Alliances implemented, this is a good idea. Imagine 4 locked alliances with 3 players each, especially now with the more co-operative nature of the AI. Or 3 locked alliances with 4 players. Take it further to a clash-of-the-titans style 6 vs 6 match. Without alliances? S...
- 03 Jun 2007, 20:36
- Forum: Other Talk
- Topic: Hm, Question?
- Replies: 4
- Views: 2538
Re: Hm, Question?
The problem still exists dependant on your processor spec and lies with the pathfinder. If a pathfind for a unit cannot be completed in a frame, it is suspended until the next frame. So without bogging the game down, it can still generate paths for units. However, if a lot of units are doing this (p...
- 29 Apr 2007, 20:19
- Forum: Technical Help / Troubleshooting
- Topic: Crash while doing research and using cheat mode (2.0.6) Windows XP Pro
- Replies: 4
- Views: 3313
Re: Crash while doing research and using cheat mode (2.0.6) Windows XP Pro
Actually, they could be researched in the PSX version. They didn't crash the game, took less than a second and didn't actually do anything.
Are these the actual prerequisite containers for the campaign objects?
Are these the actual prerequisite containers for the campaign objects?