Search found 28 matches

by camellia0x++
06 Apr 2012, 20:37
Forum: Scripting
Topic: Find bases
Replies: 5
Views: 3168

Re: Find bases

NoQ wrote:startPositions[] global array.
Is this undocumented?

I do ctrl +f and I don't find it here: http://buildbot.wz2100.net/files/javasc ... cript.html

Is there another resource I should use?

I consider myself good with scripting, but it's rather difficult when I can't find documentation...
by camellia0x++
06 Apr 2012, 03:40
Forum: Scripting
Topic: Find bases
Replies: 5
Views: 3168

Find bases

Do we have a function for bots to find a player's starting position?

Some way to enumerate players are list properties about them would be nice.
by camellia0x++
02 Apr 2012, 20:52
Forum: Scripting
Topic: I'm making a bot using coco
Replies: 2
Views: 2625

I'm making a bot using coco

I've decided to make a bot using the coco language.

http://pastebin.com/difZ6mJz

The bot doesn't work yet (and very little code). But I thought it would be good to show what code in coco looks like as compared to javascript.

This is what it looks like in javascript:

http://pastebin.com/qb3MSvNg
by camellia0x++
01 Apr 2012, 01:04
Forum: Other Talk
Topic: "Philosophical" Questions: Rankings, OpenSource and Cheating
Replies: 21
Views: 9387

Re: "Philosophical" Questions: Rankings, OpenSource and Chea

Again, the only reason to use SQL is because you had it previously and don't want to reprogram.

nginx, mongodb, node.js, etc, are the way to go for new coding.
by camellia0x++
21 Mar 2012, 18:30
Forum: Other Talk
Topic: "Philosophical" Questions: Rankings, OpenSource and Cheating
Replies: 21
Views: 9387

Re: "Philosophical" Questions: Rankings, OpenSource and Chea

Best way to work rankings would be a hard number (ie actual wins) and a social ranking, say a 1-5 scale or 1-10 based on a few things. Was the player any good or did he/she win by attrition (sit back while better players bash each other into oblivion then stroll in and clean up the mess). Was the p...
by camellia0x++
21 Mar 2012, 05:12
Forum: Other Talk
Topic: "Philosophical" Questions: Rankings, OpenSource and Cheating
Replies: 21
Views: 9387

Re: "Philosophical" Questions: Rankings, OpenSource and Chea

I don't think votes are a good way to keep track of ranking, from experience; people will just upvote their friends.

A better way is by wins/losses/kills/points.
by camellia0x++
20 Mar 2012, 23:27
Forum: Other Talk
Topic: "Philosophical" Questions: Rankings, OpenSource and Cheating
Replies: 21
Views: 9387

Re: "Philosophical" Questions: Rankings, OpenSource and Chea

My complicated solution: Making each person register a forum account would be a PITA for many people. The solution, I think, is to use an RSA keypair to handle ranks. A public key is used as a public identifier, and a private key is used by the client to authenticate it's identity. Thus, the server ...
by camellia0x++
17 Mar 2012, 03:55
Forum: Other Talk
Topic: New clan: Zhrlchythke, now accepting members.
Replies: 5
Views: 2342

Re: New clan: Zhrlchythke, now accepting members.

You can visit our channel without being a member.
by camellia0x++
17 Mar 2012, 01:03
Forum: Other Talk
Topic: New clan: Zhrlchythke, now accepting members.
Replies: 5
Views: 2342

New clan: Zhrlchythke, now accepting members.

(I'm ArchMint ingame.) http://img703.imageshack.us/img703/369/logonkk.png Zhrlchythke is a political warzone2100 clan, we are a constitutional democratic republic clan, with 2 members at current. We are looking for new members to join. We have a forum ( http://zhrlchythke.forumotion.com/ ) and IRC ...
by camellia0x++
13 Mar 2012, 03:20
Forum: Scripting
Topic: Where are the units?
Replies: 3
Views: 2561

Where are the units?

Where do you find the script names of all the units? Eg, "R-Vehicle-Prop-Tracks", "Body5REC". Where is list?
by camellia0x++
13 Mar 2012, 02:39
Forum: Development
Topic: This bug can be game breaking: Motion Prediction
Replies: 31
Views: 10883

Re: This bug can be game breaking: Motion Prediction

I doubt golang will make it in to Warzone any time soon, so I'l stick with JS for now ;) And its really too bad, JavaScript is great but Go is better :wink: Sigh oh well imagine how much work it would be to write a go interpreter just so it could be used for AI and mission scripting in a game, not ...
by camellia0x++
11 Mar 2012, 05:33
Forum: Development
Topic: This bug can be game breaking: Motion Prediction
Replies: 31
Views: 10883

Re: This bug can be game breaking: Motion Prediction

I'd use golang for NN, imo. It's higher level than C and C++ but much faster than javascript at code execution (1.5 times slower than C vs 10 times slower). It's a good balance. Example code (sorta, not going to test compile it): include( "fmt" ) func main () int { x := make (chan int, 1) ...
by camellia0x++
10 Mar 2012, 03:18
Forum: Development
Topic: This bug can be game breaking: Motion Prediction
Replies: 31
Views: 10883

Re: This bug can be game breaking: Motion Prediction

I quite like the fact that missile prediction works the way it does, it makes the game more interesting. If everything was 100% accurate and missiles never missed, it would be boring IMHO. Also, remember that the missile was fired before a droid ran in to a wall and stopped. So the missile predicte...
by camellia0x++
09 Mar 2012, 19:15
Forum: Development
Topic: This bug can be game breaking: Motion Prediction
Replies: 31
Views: 10883

Re: This bug can be game breaking: Motion Prediction

It's just part of the game - as you research more you get better target prediction and eventually things like search and destroy missiles that home in on their targets. The trick is to place defences wisely, and if your walls are too weak research more wall upgrades (they quickly become immune to y...