Search found 140 matches
- 27 Jun 2021, 21:15
- Forum: Gameplay streams & videos
- Topic: Warzone 2100 International Fast-Paced Tournament
- Replies: 1
- Views: 13349
Re: Warzone 2100 International Fast-Paced Tournament
Ok, the games have finished! See the streams here: ENG https://www.youtube.com/watch?v=afPR8cD3oI4 RUS https://www.youtube.com/watch?v=wrk0RtvedyE POR https://www.youtube.com/watch?v=hVSBpKbriVY After one of the Brazilians had some connectivity issues, we were able to play 4 clean games. BR 1 : 3 RU...
- 27 Jun 2021, 16:50
- Forum: Gameplay streams & videos
- Topic: Warzone 2100 International Fast-Paced Tournament
- Replies: 1
- Views: 13349
Warzone 2100 International Fast-Paced Tournament
Brasil vs Russia
5v5
NTW, 40 oils in base, Full bases
12:00 EST ~~ 19:00 Moscow ~~ 13:00 Brasilia
June 27, 2021
English stream here: https://www.youtube.com/watch?v=afPR8cD3oI4
I think Vaut will stream with Russian commentary here: https://www.youtube.com/channel/UCM7Mua ... KgUvfSWJA/
5v5
NTW, 40 oils in base, Full bases
12:00 EST ~~ 19:00 Moscow ~~ 13:00 Brasilia
June 27, 2021
English stream here: https://www.youtube.com/watch?v=afPR8cD3oI4
I think Vaut will stream with Russian commentary here: https://www.youtube.com/channel/UCM7Mua ... KgUvfSWJA/
- 01 Oct 2020, 14:59
- Forum: Website feedback
- Topic: Power in-game
- Replies: 1
- Views: 11020
Re: Power in-game
My brother, allow me to introduce you to "extreme oil" maps: https://addons.wz2100.net/?page=1&bases ... yer_count=Mahdi_ssssss9 wrote: ↑26 Sep 2020, 14:58 because you have to search for oil
- 10 Sep 2020, 08:25
- Forum: Ideas and suggestions
- Topic: Feature Request - Allow for non circular sensor ranges
- Replies: 7
- Views: 9862
Re: Feature Request - Allow for non circular sensor ranges
If an army was retreating their visibility would be reduced so this would make for some very interesting implications... If this happens, I will prepare my suggestion to allow the tanks to have a reverse gear so that they can move backwards while still seeing in the front. 8) In all seriousness, th...
- 09 Sep 2020, 12:25
- Forum: Ideas and suggestions
- Topic: Feature Request - Allow for non circular sensor ranges
- Replies: 7
- Views: 9862
Re: Feature Request - Allow for non circular sensor ranges
If "tiles directly behind the droid" refers to the opponent's droids, taking into account the fact that your droids' viewpoints are not high enough to see past the opponent's frontline tanks, I think this is a cool suggestion. However, if you are talking about your own droids not being abl...
- 01 Jul 2020, 02:18
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 64046
Re: Release 3.4.0
I think the endgame for multiplayer is to create settings (i.e. low oil, high oil, water, mountains, mods etc.) and then randomly generate maps so the emphasis is on adaptability and troop movements vs perfect research and moving back and forth on a flat map. Hopefully the standard would be totally ...
- 28 Jun 2020, 00:59
- Forum: News and announcements
- Topic: Release 3.4.0
- Replies: 37
- Views: 64046
Re: Release 3.4.0
Don't take RB's bait. If he wanted to win a multiplayer game, he would "git gud" like everyone else.
On a more positive note, I'm excited to try the campaign: I heard it has gotten much less buggy!
On a more positive note, I'm excited to try the campaign: I heard it has gotten much less buggy!
- 05 Nov 2017, 08:29
- Forum: Game related Discussions
- Topic: Sourceforge
- Replies: 2
- Views: 3363
- 10 Oct 2017, 03:03
- Forum: Balance
- Topic: Artillery Over Powered yes no
- Replies: 8
- Views: 20883
Re: Artillery Over Powered yes no
Maybe if heavy artillery was not allowed on tanks it would be more balanced
- 18 Apr 2016, 04:25
- Forum: Game related Discussions
- Topic: Re: Some epic games "Best of Russia" vs "Best of the World"
- Replies: 15
- Views: 14639
Re: Re: Some epic games "Best of Russia" vs "Best of the Wor
yeah I think there isn't enough interest to do this, I'll just make up a team with the active people on IRC.
- 17 Apr 2016, 02:07
- Forum: Game related Discussions
- Topic: Re: Some epic games "Best of Russia" vs "Best of the World"
- Replies: 15
- Views: 14639
Re: Re: Some epic games "Best of Russia" vs "Best of the Wor
If a moderator or someone who is able to make a poll sees this, please make a poll with the players nominated here.
- 15 Apr 2016, 22:55
- Forum: Skirmish / Multiplay
- Topic: Starting without a CC
- Replies: 1
- Views: 3999
Starting without a CC
Templates break the game in that when you start a game at T2, T3, or with bases and no Command Center. If you build a factory, you have access to all your templates before you build a command center. Is this intentional?
- 10 Apr 2016, 20:12
- Forum: Skirmish / Multiplay
- Topic: High Oil Multiplayer Base Building
- Replies: 3
- Views: 5918
Re: High Oil Multiplayer Base Building
I just found this youtube video that talks about some of the same stuff: https://www.youtube.com/watch?v=2fowKmjqOYA
^by KillerChinchilla
^by KillerChinchilla
- 10 Apr 2016, 19:58
- Forum: Skirmish / Multiplay
- Topic: High Oil Multiplayer Base Building
- Replies: 3
- Views: 5918
High Oil Multiplayer Base Building
Introduction Building a base in a multiplayer NTW map can be quite stressful if you are not sure what you are doing. Using these instructions, Warzone 2100 players will learn how to build their base efficiently, so that they get a head start on the game to dominate the opposition. Directions How to...
- 10 Apr 2016, 19:42
- Forum: Game related Discussions
- Topic: Tournament 2016 next idea
- Replies: 10
- Views: 8432
Re: Tournament 2016 next idea
La Glorie is mexican (and virus), kracker is from the USA, Perseus is from the UK, calculus is from the USA, AK is from India, Zeph is from Portugal
I would suggest a low oil-based tournament to revive the lost art of low oil in multiplayer. There are too many high oil games in the lobby!
I would suggest a low oil-based tournament to revive the lost art of low oil in multiplayer. There are too many high oil games in the lobby!