Search found 9 matches

by nesh
23 Feb 2008, 13:21
Forum: 2.1.x
Topic: Mac Compile
Replies: 23
Views: 11226

Re: Mac Compile

EvilGuru wrote: I am yet to come across the GL error.
AFAIK this is specific to 10.5 -- see this, but their solution don't work for me.
by nesh
22 Feb 2008, 18:05
Forum: 2.1.x
Topic: Mac Compile
Replies: 23
Views: 11226

Re: Mac Compile

Update: Error is: cycle in dylib re-exports with /Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/lib/libGL.dylib Proposed solution is (from here ) LDFLAGS="-dylib_file/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Li...
by nesh
22 Feb 2008, 15:20
Forum: 2.1.x
Topic: Mac Compile
Replies: 23
Views: 11226

Re: Mac Compile

You mind sharing how you fixed it for the other Mac users? Here's mine: Do svn co https://quesoglc.svn.sourceforge.net/svnroot/quesoglc/branches/release-0.7.0/quesoglc tmp somewhere and when asked: (R)eject, accept (t)emporarily or accept (p)ermanently? reply with p. Then try building again. An now...
by nesh
01 Dec 2007, 18:54
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

Re: 2.0.8 rc1 savegame problem on Mac OS X

I used branches/2.0 and everything compiles but failed to link with the following error: duplicate symbol _mapTile in /Users/nesh/devel/_other/wz2100/macosx/build/Warzone.build/Debug/Warzone.build/Objects-normal/ppc/advvis.o and /Users/nesh/devel/_other/wz2100/macosx/build/Warzone.build/Debug/Warzon...
by nesh
01 Dec 2007, 12:41
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

Re: 2.0.8 rc1 savegame problem on Mac OS X

The trunk does not currently compile, however the 2.0.x branch does. To do this you will need to first grab yourself a copy of subversion (http://subversion.tigris.org/project_packages.html ). Next you need to update bison. This is done by downloading the source of a newer version from the GNU proj...
by nesh
01 Dec 2007, 11:41
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

Re: 2.0.8 rc1 savegame problem on Mac OS X

I wouldn't say it was corrupted. They should be able to play those savegames if you do the --nosound command line option, or if possible, just get the source themselves, and compile it.  That condition should be fixed in the latest trunk version, so it don't crash the game anymore when we get these...
by nesh
30 Nov 2007, 15:14
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

Re: 2.0.8 rc1 savegame problem on Mac OS X

Looking at both logs I now realise that both are trying to load a file with a hash of 0 (zero). Which most likely indicates they're trying to load a file with "" as filename (yes that means an empty/non-existent filename). So I'm reasonably sure that your savegame is corrupted. I wish tha...
by nesh
21 Nov 2007, 20:24
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

Re: 2.0.8 rc1 savegame problem on Mac OS X

There are two kinds of people in the world: those called Freddie and those who wish they were called Freddie  ;) And lucking I am called Freddie. It is a side-effect of Apples C compiler, which embeds the full file path as opposed to just the file name. Regards, Freddie. My err, I (wrongly) assumed...
by nesh
20 Nov 2007, 23:12
Forum: Technical Help / Troubleshooting
Topic: 2.0.8 rc1 savegame problem on Mac OS X
Replies: 13
Views: 6059

2.0.8 rc1 savegame problem on Mac OS X

(I tried to post this as a bug but my IP is blacklisted) Related to bug https://gna.org/bugs/?10142 I can confirm that problem exists also with 2.0.8 rc1 -- save after mission is finished works, but in-game saves are not (I tried multiple times but no luck). [0x0-0x71071].net.wz2100.Warzone[1025]: A...