The portable 3.2.2 for windows installer downloads high quality videos and places them (sequences.wz) in the fonts folder instead of the main directory preventing the game from finding them.
Did a quick ticket check and didn't see this reported.
That aside, nice to see the game is still going.
Search found 124 matches
- 11 Mar 2017, 10:19
- Forum: Development
- Topic: The portable 3.2.2 for windows installer issue.
- Replies: 3
- Views: 4462
- 11 Sep 2010, 07:10
- Forum: Coding
- Topic: Proof of concept: Logitech GamePanel support
- Replies: 6
- Views: 4686
Re: Proof of concept: Logitech GamePanel support
I can, but I currently have other projects going at the moment.
- 10 Sep 2010, 07:14
- Forum: Development
- Topic: ok, how do you unpause the game while cheating?
- Replies: 8
- Views: 4214
Re: ok, how do you unpause the game while cheating?
yeah, it works now, big thanks for the fix! I can finally debug at a reasonable rate.
- 31 Aug 2010, 07:19
- Forum: Development
- Topic: ok, how do you unpause the game while cheating?
- Replies: 8
- Views: 4214
Re: ok, how do you unpause the game while cheating?
Hmmm, sounds like you were switching players in trunk, which might not work at the moment — "0 Zzz" indicates that the net connection to the host player 0 isn't working, since player 0 (you) suddenly disappeared, and was replaced by an extra player 1 (you), and the game can't continue bec...
- 30 Aug 2010, 19:41
- Forum: Coding
- Topic: ok, folks what do I need to do to ticket 737 to get in?
- Replies: 1
- Views: 2126
Re: ok, folks what do I need to do to ticket 737 to get in?
right... So I'll just be re-implimenting pure orders where it makes sense to use them then. Also, anyone else notice that the trunk version can't stack more than 2 shift right-clicks for upgrade orders? The trucks just stop after 2 upgrades are built even if you shift right-clicked 5 structures. you...
- 30 Aug 2010, 19:34
- Forum: Coding
- Topic: Proof of concept: Logitech GamePanel support
- Replies: 6
- Views: 4686
Re: Proof of concept: Logitech GamePanel support
Yeah, I have this keyboard as well and thought about making an addon for it myself. What I would like to see on it is the manufacturing and research progress bars.
- 21 Aug 2010, 04:13
- Forum: Development
- Topic: ok, how do you unpause the game while cheating?
- Replies: 8
- Views: 4214
Re: ok, how do you unpause the game while cheating?
neither of those work. There is an icon up in the right corner that has a bunch of z"s on it with a 0 displayed next to it (like indicating the game is sleeping, maybe waiting for something?) I can move around and click on stuff but it never resumes...
- 20 Aug 2010, 07:52
- Forum: Coding
- Topic: ok, folks what do I need to do to ticket 737 to get in?
- Replies: 1
- Views: 2126
ok, folks what do I need to do to ticket 737 to get in?
http://developer.wz2100.net/ticket/737 So yeah, I've been in the programming mood again lately and I have been taking a second look at this code. So broke down the giant if statements into switch/case statements. I also fixed a bug or two. And I have been struggling to find a way to use purely actio...
- 20 Aug 2010, 01:14
- Forum: Development
- Topic: ok, how do you unpause the game while cheating?
- Replies: 8
- Views: 4214
ok, how do you unpause the game while cheating?
so yeah, I have the debug window up, select another player and the game pauses...
so how do I get it started again?
also why is alt-m (key combo to bring up debug keys list) so flakey?
so how do I get it started again?
also why is alt-m (key combo to bring up debug keys list) so flakey?
- 19 Aug 2010, 04:30
- Forum: Coding
- Topic: alright who updated the trunk and caused make to fail?
- Replies: 2
- Views: 2270
Re: alright who updated the trunk and caused make to fail?
oh, I didn't see they updated autogen... my bad folks. but now I get this: ../../src/order.c: In function ‘orderUpdateDroid’: ../../src/order.c:1323: error: implicit declaration of function ‘orderDroidStatsLoc’ edit: oops again... that's actually my code... lol although in my defense they did remove...
- 19 Aug 2010, 04:20
- Forum: Coding
- Topic: alright who updated the trunk and caused make to fail?
- Replies: 2
- Views: 2270
alright who updated the trunk and caused make to fail?
yeah, just did an svn update and I cleaned, configured and maked. but I get this error:
*** No rule to make target `../../../lib/netplay/nettypes.c', needed by `nettypes.o'. Stop.
running ubuntu 10.04 lucid lynx compiling with the stock compiler.
*** No rule to make target `../../../lib/netplay/nettypes.c', needed by `nettypes.o'. Stop.
running ubuntu 10.04 lucid lynx compiling with the stock compiler.
- 15 Sep 2009, 04:21
- Forum: Development
- Topic: Trucks auto building on non-burning oil resources. And more
- Replies: 18
- Views: 8794
Re: Trucks auto building on non-burning oil resources. And more
bump so more people see it. I dont know about this. I always hate when trucks are near defense tower that is under attack and truck goes there to fix it and gets killed. very frustrating. Why did you have the trucks that close if you didn't want them to help out? Trucks have a really short repair ra...
- 23 Aug 2009, 04:46
- Forum: Development
- Topic: Trucks auto building on non-burning oil resources. And more
- Replies: 18
- Views: 8794
Re: Trucks auto building on non-burning oil resources. And more
No, the trucks only do something on thier own when they have nothing else to do. just like the repair bots, and how the trucks currently auto-repair. and I havn't been able to compile warzone since they screwed up the trunk for linux users. So don't hold your breath for any other additions. but the ...
- 22 Aug 2009, 08:09
- Forum: Development
- Topic: Trucks auto building on non-burning oil resources. And more
- Replies: 18
- Views: 8794
Trucks auto building on non-burning oil resources. And more
Well I made a patch awhile ago to make trucks auto-build on non-burning oil deposits and to auto help build structures that are unfinished. It uses the already defined repair distance. They won't commit it to the current build though till they get some feedback on how the fans will feel about such a...
- 10 Aug 2009, 22:54
- Forum: Development
- Topic: alright, who screwed up iniparser?
- Replies: 4
- Views: 2399
alright, who screwed up iniparser?
Just did an svn update today and now it won't compile. ../../../lib/iniparser/iniparser.c:20:36: error: lib/framework/wzglobal.h: No such file or directory ../../../lib/iniparser/iniparser.c:21:33: error: lib/framework/types.h: No such file or directory ../../../lib/iniparser/iniparser.c:24: error: ...