the foundations idea sounds interesting.
have them added automatically when building on steep inclinations.
in the the case of walls, use a corner wall for changes in height.
That's the bit where the hit/miss info isn't transmitted at all. Ever. ;) same thing? :ninja: so work on the transmition of damage in the netcode. maybe add an extra bit of confirmation. 1)projectiles projected impact location, target + predicted damage sent on firing. 2)impact location, target loc...
SupCom does this (they have a rather large 500ms interlock put in so that you won't see any sort of problem if your ping is less than half a second, it also means there's up to that same length of time between when you give an order, and when it's carried out). with a small test at http://www.speed...
The interaction between the netcode and the projectile code is what's causing the problem, to be specific. that'd be the bit where the hit/miss info isnt being transmitted accurately? Exactly. Projectiles are too fast to dodge in real life, so realism is a poor reason to able to dodge them in a gam...
We really need someone to rewrite the projectile code so that it does to hit checking with raycasting instead. O_o I thought it _WAS_ a rewrite of the projectile code that has caused more problems. _THAT_ code should be reverted. progression is still progression, even if it has introduced different...
Some of us like the projectile speeds the way they are, especially in T3 with the Gauss Cannons and Scourges. These new projectile speeds take all the fun away IMO. I was annoyed at the speed increase with the lasers in the previous versions, but those were only a few weapons, so I eventually got u...
I think the engine of the unit is what he is refering to. The engine is a finite power source. o_O havnt had a droid run out of fuel yet :ninja: :3 If VTOL Lasers had unlimited ammo, they would be a total bitch to kill. You can say that again. It would throw off balance so much it would not be funn...
all the aa guns in skirmish are coded as 'homing' to make up for the targetting.
im primarily a campaign player, and its only in 223 or 224 does the aa get that same boost
why not put one small red cheveron at the start of the bar for every 1000 points
have a yellow one for 500
then have the normal bar show the accurate cost beyond those, where a full bar is 500 resource points.
i put something like this (though not so extensive) in a wishlist a while back as "defence modules". so, yea, i think its a great idea :3 for a fuller list, all from iRL military tech. passive defences (that can be combined with each other and the selected active defence) slat armour, redu...