Of course; the colors I used were never intended to be used within the game anyhowJorzi wrote:Thanks cathuria
I may, however, need to do a few changes to the colors to make it fit the overall theme better, if you don't mind. (The most radical one is of course to allow for teamcolors)
Search found 48 matches
- 15 Jun 2011, 22:31
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 968490
Re: Models by Jorzi (AR)
- 15 Jun 2011, 15:32
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 968490
Re: Models by Jorzi (AR)
Your rendition of the Hellstorm looks terrific -- I'm glad you were able to make use of the mesh.
Keep up the great work
Keep up the great work
- 03 Feb 2009, 23:21
- Forum: Addon discussions
- Topic: Hellstorm Splash
- Replies: 11
- Views: 7431
Re: Hellstorm Splash
Thanks, folks!
Per: Isn't the 1:1 texture expanded to 4:3 for the window display, though? So that would mean what you need is a 4:3 image squished into a 1:1 format, yes? Eh, email me with what format & resolution you need; we'll figure something out.
Per: Isn't the 1:1 texture expanded to 4:3 for the window display, though? So that would mean what you need is a 4:3 image squished into a 1:1 format, yes? Eh, email me with what format & resolution you need; we'll figure something out.
- 03 Feb 2009, 00:58
- Forum: Addon discussions
- Topic: Hellstorm Splash
- Replies: 11
- Views: 7431
Hellstorm Splash
Greetings; I'll have to chalk this one up as one of the those "learning experiences" -- I tweaked on this for quite a while but never quite got the look I really wanted. Still, it doesn't suck much ;) Hellstorm Battery -- it's the modern way to pronounce "territorial imperative" ...
- 23 Dec 2008, 19:01
- Forum: Addon discussions
- Topic: Hellstorm Revisited
- Replies: 11
- Views: 6156
Hellstorm Revisited
Greetings again -- I finally shook off the holiday shackles long enough to do a preliminary texturing...
I also added an alternative base and thought I would run it by you all -- and wish a merry whatever to whoever wants one
I also added an alternative base and thought I would run it by you all -- and wish a merry whatever to whoever wants one
- 02 Nov 2008, 17:10
- Forum: Addon discussions
- Topic: 4 million wayward polygons
- Replies: 18
- Views: 10816
Re: 4 million wayward polygons
Olrox: well, the base seems in line with real-world reference photos of artillery pieces, but perhaps part of the problems is that the girders wound up looking rather "dainty" -- perhaps I'll fix that and present some alternatives... hm... And I use Modo for modeling and rendering; my fina...
- 01 Nov 2008, 16:38
- Forum: Addon discussions
- Topic: 4 million wayward polygons
- Replies: 18
- Views: 10816
Re: 4 million wayward polygons
Awesome work man, you a real gifted at highpoly modelling abilities. Thanks, but it's a question as to whether it's a 'gift' or an 'affliction' :D I really enjoyed your gallery; very fun stuff -- but, I know if I tried to model stuff with so few poly's, it'd look like crap. I tried to do a low-res ...
- 01 Nov 2008, 16:24
- Forum: Addon discussions
- Topic: 4 million wayward polygons
- Replies: 18
- Views: 10816
Re: 4 million wayward polygons
Thanks for the comments, folks! The look of the piece comes from my imagining that the Hellstorm would be function like a full-recoil automatic rifle with a helical magazine (that last part mostly 'cause helical magazines look cool) :) I built it as if all three barrels rotated, with firing, ejectin...
- 31 Oct 2008, 16:29
- Forum: Addon discussions
- Topic: 4 million wayward polygons
- Replies: 18
- Views: 10816
4 million wayward polygons
This one came out a bit different than I expected. I think I got caught up in imagining how such a thing would work, and kind of lost the original morphology. :-S It's shape is a bit different, but I think it still looks kinda tuff. I normally use my artillery in vehicles (for rapid redeployment and...
- 19 Sep 2008, 22:12
- Forum: Addon discussions
- Topic: 13 million polygons!
- Replies: 20
- Views: 12052
Re: 13 million polygons!
Thanks for the comments, folks... Fisk0: I experimented with various lighting options, and I found a brighter background overpowered the foreground; I merely wanted the background to frame the tank -- but then, that's just mah own artistical sensibilities ;) (although that red glow on the ground is ...
- 19 Sep 2008, 17:39
- Forum: Addon discussions
- Topic: 13 million polygons!
- Replies: 20
- Views: 12052
13 million polygons!
Okay -- that's a bit exaggerated; I only had to construct less than 50k 'actual' poly's for the vehicle, but with adaptive subdivision and all the instances for the barrel, treads, and grills, the renderer calculated 13.5M poly's at rendertime. I know the Dev's are talented folk and I imagine that t...
- 01 Feb 2008, 20:58
- Forum: Addon discussions
- Topic: A paltry 30k poly's...
- Replies: 21
- Views: 11260
Re: A paltry 30k poly's...
Just in case anyone gives a hoot...
here's a closer-upper of my designs for the LC bunker and Scourge turret...
here's a closer-upper of my designs for the LC bunker and Scourge turret...
- 01 Feb 2008, 18:10
- Forum: Addon discussions
- Topic: A paltry 30k poly's...
- Replies: 21
- Views: 11260
Re: A paltry 30k poly's...
Thanks! ... wasn't the red end on the turret supposed to be the rocket 'head' rather then the end of the barrel? I suppose, considering the ultra-low poly nature of the originals, that there is a bit of interpretation there... I had always "seen" the Scourge units as tubular launchers, lik...
- 01 Feb 2008, 01:05
- Forum: Addon discussions
- Topic: A paltry 30k poly's...
- Replies: 21
- Views: 11260
A paltry 30k poly's...
I haven't had the time to work on any major WZ projects, but I've done a little "doodling". So I put some doodles together in a little scene I call My Pet Turtle. http://www.cathuria.com/improbable/WZ_turtlesmall.jpg As always, c & c appreciated... and if any of the movers & shake...
- 12 Jan 2008, 06:51
- Forum: Development
- Topic: Style Guide
- Replies: 14
- Views: 5683
Re: Style Guide
Having fumbled my way blindly through designing an ECM turret, I wholeheartedly concur with this one. A complete brief will help immensely. And don't forget to include technical details for contributions, such as limiting geometry to tri's (or quads, etc.) and the file format for image maps, etc. ...