Search found 48 matches

by cathuria
15 Jun 2011, 22:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 968490

Re: Models by Jorzi (AR)

Jorzi wrote:Thanks cathuria :)
I may, however, need to do a few changes to the colors to make it fit the overall theme better, if you don't mind. (The most radical one is of course to allow for teamcolors)
Of course; the colors I used were never intended to be used within the game anyhow :P
by cathuria
15 Jun 2011, 15:32
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 968490

Re: Models by Jorzi (AR)

Your rendition of the Hellstorm looks terrific -- I'm glad you were able to make use of the mesh.
Keep up the great work :)
by cathuria
03 Feb 2009, 23:21
Forum: Addon discussions
Topic: Hellstorm Splash
Replies: 11
Views: 7431

Re: Hellstorm Splash

Thanks, folks!

Per: Isn't the 1:1 texture expanded to 4:3 for the window display, though? So that would mean what you need is a 4:3 image squished into a 1:1 format, yes? Eh, email me with what format & resolution you need; we'll figure something out. :)
by cathuria
03 Feb 2009, 00:58
Forum: Addon discussions
Topic: Hellstorm Splash
Replies: 11
Views: 7431

Hellstorm Splash

Greetings; I'll have to chalk this one up as one of the those "learning experiences" -- I tweaked on this for quite a while but never quite got the look I really wanted. Still, it doesn't suck much ;) Hellstorm Battery -- it's the modern way to pronounce "territorial imperative" ...
by cathuria
23 Dec 2008, 19:01
Forum: Addon discussions
Topic: Hellstorm Revisited
Replies: 11
Views: 6156

Hellstorm Revisited

Greetings again -- I finally shook off the holiday shackles long enough to do a preliminary texturing...
I also added an alternative base and thought I would run it by you all -- and wish a merry whatever to whoever wants one :D
Image
by cathuria
02 Nov 2008, 17:10
Forum: Addon discussions
Topic: 4 million wayward polygons
Replies: 18
Views: 10816

Re: 4 million wayward polygons

Olrox: well, the base seems in line with real-world reference photos of artillery pieces, but perhaps part of the problems is that the girders wound up looking rather "dainty" -- perhaps I'll fix that and present some alternatives... hm... And I use Modo for modeling and rendering; my fina...
by cathuria
01 Nov 2008, 16:38
Forum: Addon discussions
Topic: 4 million wayward polygons
Replies: 18
Views: 10816

Re: 4 million wayward polygons

Awesome work man, you a real gifted at highpoly modelling abilities. Thanks, but it's a question as to whether it's a 'gift' or an 'affliction' :D I really enjoyed your gallery; very fun stuff -- but, I know if I tried to model stuff with so few poly's, it'd look like crap. I tried to do a low-res ...
by cathuria
01 Nov 2008, 16:24
Forum: Addon discussions
Topic: 4 million wayward polygons
Replies: 18
Views: 10816

Re: 4 million wayward polygons

Thanks for the comments, folks! The look of the piece comes from my imagining that the Hellstorm would be function like a full-recoil automatic rifle with a helical magazine (that last part mostly 'cause helical magazines look cool) :) I built it as if all three barrels rotated, with firing, ejectin...
by cathuria
31 Oct 2008, 16:29
Forum: Addon discussions
Topic: 4 million wayward polygons
Replies: 18
Views: 10816

4 million wayward polygons

This one came out a bit different than I expected. I think I got caught up in imagining how such a thing would work, and kind of lost the original morphology. :-S It's shape is a bit different, but I think it still looks kinda tuff. I normally use my artillery in vehicles (for rapid redeployment and...
by cathuria
19 Sep 2008, 22:12
Forum: Addon discussions
Topic: 13 million polygons!
Replies: 20
Views: 12052

Re: 13 million polygons!

Thanks for the comments, folks... Fisk0: I experimented with various lighting options, and I found a brighter background overpowered the foreground; I merely wanted the background to frame the tank -- but then, that's just mah own artistical sensibilities ;) (although that red glow on the ground is ...
by cathuria
19 Sep 2008, 17:39
Forum: Addon discussions
Topic: 13 million polygons!
Replies: 20
Views: 12052

13 million polygons!

Okay -- that's a bit exaggerated; I only had to construct less than 50k 'actual' poly's for the vehicle, but with adaptive subdivision and all the instances for the barrel, treads, and grills, the renderer calculated 13.5M poly's at rendertime. I know the Dev's are talented folk and I imagine that t...
by cathuria
01 Feb 2008, 20:58
Forum: Addon discussions
Topic: A paltry 30k poly's...
Replies: 21
Views: 11260

Re: A paltry 30k poly's...

Just in case anyone gives a hoot...
here's a closer-upper of my designs for the LC bunker and Scourge turret...
Image
by cathuria
01 Feb 2008, 18:10
Forum: Addon discussions
Topic: A paltry 30k poly's...
Replies: 21
Views: 11260

Re: A paltry 30k poly's...

Thanks! ... wasn't the red end on the turret supposed to be the rocket 'head' rather then the end of the barrel? I suppose, considering the ultra-low poly nature of the originals, that there is a bit of interpretation there... I had always "seen" the Scourge units as tubular launchers, lik...
by cathuria
01 Feb 2008, 01:05
Forum: Addon discussions
Topic: A paltry 30k poly's...
Replies: 21
Views: 11260

A paltry 30k poly's...

I haven't had the time to work on any major WZ projects, but I've done a little "doodling".  So I put some doodles together in a little scene I call My Pet Turtle. http://www.cathuria.com/improbable/WZ_turtlesmall.jpg As always, c & c appreciated... and if any of the movers & shake...
by cathuria
12 Jan 2008, 06:51
Forum: Development
Topic: Style Guide
Replies: 14
Views: 5683

Re: Style Guide

Having fumbled my way blindly through designing an ECM turret, I wholeheartedly concur with this one.  A complete brief will help immensely. And don't forget to include technical details for contributions, such as limiting geometry to tri's (or quads, etc.) and the file format for image maps, etc.  ...