Kinda hard to tell, since most of the stuff you are doing is with people.
Can you do something with some WZ units for a example ?
Search found 2935 matches
- 26 Jun 2011, 20:26
- Forum: Other Talk
- Topic: Warzone C.G.I animation movies remake
- Replies: 68
- Views: 49047
- 26 Jun 2011, 19:48
- Forum: Technical Help / Troubleshooting
- Topic: Unit Transfer Problem
- Replies: 7
- Views: 3801
Re: Unit Transfer Problem
I tried it by pressing F5 or the Information Tab, but the unit and energy transfer buttons do not appear. Try pressing enter on your num pad. Its not working. Then you are not doing it right. I just checked, and it is working as it should. Try locked teams, then pick a unit, hit F5, then select the...
- 26 Jun 2011, 19:32
- Forum: Other Talk
- Topic: New warzone 2100 on a new engine
- Replies: 56
- Views: 20843
Re: New warzone 2100 on a new engine
Anyway, using Unreal development kit, is asking for trouble in the legal department, as that is a commercial engine, and there isn't a way to release the source code of that engine itself. From what I understand / have been told, you are not allowed to mix our codebase with UDK or Unity, or any oth...
- 26 Jun 2011, 19:10
- Forum: Ideas and suggestions
- Topic: Counter for Multiplayer Quiters...
- Replies: 36
- Views: 12158
Re: Counter for Multiplayer Quiters...
You guys do know that it is trivial to edit any of this stuff ?
Until we have a secured log in system, then this is more of a gimmick than anything else.
Until we have a secured log in system, then this is more of a gimmick than anything else.
- 26 Jun 2011, 19:06
- Forum: Mapping / Modding tools & discussions
- Topic: [DEVELOPMENT] Campaign 4 Development Thread
- Replies: 408
- Views: 132379
Re: [Renamed] Campaign 4 Development Thread
Milo, I was thinking about how the Pumpkins did the Campaigns, and I'm wondering -- were they reloading the Main Map every time they would expand the scroll limits, or did they use a "copy" for the specific mission state (like I've been doing)? I notice that some of missions don't have a ...
- 26 Jun 2011, 00:28
- Forum: Coding
- Topic: Coding Feedback
- Replies: 7
- Views: 4209
Re: Coding Feedback
Erm, sorry, should have locked the topic while I handled some ... things... Anyway, let's start fresh. :) We all know things need to be done. We just don't have enough people doing things. Hence the suggestion of if you want something done, to try to do it yourself, it usually is much faster than g...
- 26 Jun 2011, 00:19
- Forum: Coding
- Topic: Coding Feedback
- Replies: 7
- Views: 4209
Re: Coding Feedback
Erm, sorry, should have locked the topic while I handled some ... things... Anyway, let's start fresh. :) We all know things need to be done. We just don't have enough people doing things. Hence the suggestion of if you want something done, to try to do it yourself, it usually is much faster than ge...
- 25 Jun 2011, 19:34
- Forum: Other Talk
- Topic: Afterburner + WZ = easy vids
- Replies: 4
- Views: 2044
Re: Afterburner + WZ = easy vids
It is, but it also has other things it can do, and doing a video capture of a game is one of them.Ezio wrote:CMIIW, i though afterburner is for overclock / downclocking and kombustor (it's in one package) is for benchmark utility?
- 24 Jun 2011, 03:29
- Forum: Other Talk
- Topic: Afterburner + WZ = easy vids
- Replies: 4
- Views: 2044
Afterburner + WZ = easy vids
If anyone wants to make any Warzone 2100 videos, they can use this free application, it works on both Nvidia & AMD cards, and the quality is pretty good.
http://event.msi.com/vga/afterburner/download.htm
Note, you do need a good system and a fast video card to handle a good quality recording.
http://event.msi.com/vga/afterburner/download.htm
Note, you do need a good system and a fast video card to handle a good quality recording.
- 24 Jun 2011, 02:42
- Forum: News and announcements
- Topic: For people who have sound issues with the 'master' builds
- Replies: 11
- Views: 10499
For people who have sound issues with the 'master' builds
If you are one of the people, on windows , who has sound issues, please do the following: Describe the sound issues you are having and do the following two runs of the game. 1) run the game with warzone2100.exe --debug=sound , and post your wzlog* logs here. 2) run the game with warzone2100.exe --cr...
- 19 Jun 2011, 03:37
- Forum: Website feedback
- Topic: Please delete my account
- Replies: 6
- Views: 3582
Re: Please delete my account
It sucks bad enough to have others using your nick in the game, but to have someone change my post here in the forum and without saying why or even that it was edited, I am very uncomfortable with that. I have stayed well within the rules here. If anyone was offended I apologize, it was never inten...
- 19 Jun 2011, 03:33
- Forum: Technical Help / Troubleshooting
- Topic: Unit Transfer Problem
- Replies: 7
- Views: 3801
Re: Unit Transfer Problem
How did you try it ?Mihail wrote:I am playing with the AI and I cannot transfer units to my allies. Why?
I am using Warzone 2100 v2.3.8.
- 19 Jun 2011, 03:19
- Forum: Addon discussions
- Topic: Song - Destructo Hills
- Replies: 12
- Views: 8657
Re: Song - Destructo Hills
Hi everyone :] Long time player, first time poster. (Obviously) A few months ago when I got back home, I had the crazy idea to start a track just for Warzone. There's lots of bass in it, and little bits I added that made it sound nice in-game. Direct DLs here, I don't believe in rapidshare :P If it...
- 17 Jun 2011, 04:07
- Forum: Technical Help / Troubleshooting
- Topic: Problem at the main menu
- Replies: 2
- Views: 1356
Re: Problem at the main menu
Delete your config file.
When doing a uninstall, that file isn't deleted.
When doing a uninstall, that file isn't deleted.
- 14 Jun 2011, 03:33
- Forum: Coding
- Topic: MSVC error
- Replies: 21
- Views: 12930
Re: MSVC error
What SVN trunk do you speak of ? O_o We have moved to git a LONG time ago, and the solution file that is in our main repo is 100% MSVC 2010. We don't support VS2k5/2k8 anymore. All that is needed is to download and compile Qt 4.7.3, since you need a working environment for Qt so it can compile corre...