Search found 46 matches
- 14 Mar 2012, 20:08
- Forum: News and announcements
- Topic: 3.1 beta6 has been released!
- Replies: 41
- Views: 35922
Re: 3.1 beta6 has been released!
so i should stop downloading then ?
- 14 Mar 2012, 20:01
- Forum: News and announcements
- Topic: 3.1 beta6 has been released!
- Replies: 41
- Views: 35922
Re: 3.1 beta6 has been released!
is the high-res videos worth?
- 14 Mar 2012, 19:05
- Forum: News and announcements
- Topic: 3.1 beta6 has been released!
- Replies: 41
- Views: 35922
Re: 3.1 beta6 has been released!
lets hope it still runs here...
1,6Ghrz processor hyperthreading supported, 1 GB Ram,4GB of virtual memory
does the cheats still the same?
1,6Ghrz processor hyperthreading supported, 1 GB Ram,4GB of virtual memory
does the cheats still the same?
- 12 Nov 2011, 16:25
- Forum: Addon discussions
- Topic: Ertox's maps
- Replies: 44
- Views: 34046
Re: Ertox's maps
intel?...Jonix wrote:A lot of talk about height map generators... whats the point if only sensor uses them...?
- 12 Nov 2011, 16:23
- Forum: Other Talk
- Topic: Who Loves the Music Themes of Warzone 2100? Like I Do
- Replies: 64
- Views: 24298
Re: Who Loves the Music Themes of Warzone 2100
i just bought a game Called AI War Fleet Command it's Rock theme should fit well in battles
- 12 Nov 2011, 16:21
- Forum: Ideas and suggestions
- Topic: New family weapon technolgy idea !!!
- Replies: 6
- Views: 2985
Re: New family weapon technolgy idea !!!
Interesting it could be upgraded to a leech turret that sucks a portion of the enemy available energy only when attacking energy-related buildings(power plant and oil derrick)
- 11 Nov 2011, 20:41
- Forum: Development
- Topic: Expanding the Warzone soundtrack
- Replies: 12
- Views: 5989
Re: Expanding the Warzone soundtrack
you can use step seq to create a soundtrack
- 11 Nov 2011, 20:33
- Forum: Ideas and suggestions
- Topic: Simple,but Effective Ideas
- Replies: 5
- Views: 2456
Simple,but Effective Ideas
Most of the ideas i'll propose now are relatively simple to implement and useful. Transport Bay for VTOL First a transport unit for tanks to be implemented in VTOL's since they move faster than tiger tracks heavy cannon, the carrying capacity could be changed depending on the carrying unit class and...
- 11 Nov 2011, 20:06
- Forum: Ideas and suggestions
- Topic: Unit's Union Capability
- Replies: 5
- Views: 2585
Re: Unit's Union Capability
I dont really see why we would fusion units instead of producing them from the very begining. So what you really want. I a super heavy and Mega heavy bodies for each set. And "fusion weapons" for each weapons already existing. twin machine gun python+flamer python=twin flaming gun Anacond...
- 08 Nov 2011, 16:45
- Forum: Ideas and suggestions
- Topic: Special Weapon: Nuke
- Replies: 13
- Views: 4590
Re: Special Weapon: Nuke
what's the link to bendib mod?
- 07 Nov 2011, 16:34
- Forum: Website feedback
- Topic: Long time fan
- Replies: 4
- Views: 2919
Re: Long time fan
i'm not a fan from the original ps1 game,but i loved the pc version since it's not so CPU intensive and has a nice RTS gameplay.
i play since version 2.2.4 i think
i play since version 2.2.4 i think
- 07 Nov 2011, 16:31
- Forum: Ideas and suggestions
- Topic: DROIDS in neutral
- Replies: 17
- Views: 5970
Re: DROIDS in neutral
that is annoying if you have a direct fire veteran on the front line and he is blocked by the other units when retreating and dies because of that
it's not that hard to program it i suppose:hmm:.
it's not that hard to program it i suppose:hmm:.
- 07 Nov 2011, 16:26
- Forum: News and announcements
- Topic: The final version of the 2.3 series is now out! v. 2.3.9
- Replies: 36
- Views: 90182
Re: The final version of the 2.3 series is now out! v. 2.3.9
Thanks you guys fixed the unit moves,but it still not perfect at least the trucks don't construct above itself
- 05 Nov 2011, 22:50
- Forum: Ideas and suggestions
- Topic: Unit's Union Capability
- Replies: 5
- Views: 2585
Re: Unit's Union Capability
the idea itself is not hard for programmers but the design of those union vtol and tanks are hard i supposeGoth Zagog-Thou wrote:This could be done with a script. You'd need to make a new weapon entry in the various .txt files for the "big shot".
Interesting idea!
- 05 Nov 2011, 00:07
- Forum: Ideas and suggestions
- Topic: Unit's Union Capability
- Replies: 5
- Views: 2585
Unit's Union Capability
Unit Union Proposal This is the rough idea i came into yesterday : -"what if units gather around the commander unit and unite it's weapons and energy cores to power a bigger gun that could only be used and fired when units are at 120% energy resonance?". This looks like the idea of "...