Search found 31 matches
- 13 Jan 2008, 16:08
- Forum: Other Talk
- Topic: Multi player game talk...
- Replies: 28
- Views: 12493
Re: Multi player game talk...
Why don't you just join the IRC? there is the official channel #warzone on freenode i also got my own psyced server running, you can connect to this server psyc.timeoutd.org over telnet(port 2323) irc (6667/6601 ssl) jabber(5222/5223 ssl) or over our CGI:IRC at https://timeoutd.org/cgi-bin/cgiirc/i...
- 31 Oct 2006, 19:29
- Forum: Other Talk
- Topic: dev_package outdated?
- Replies: 7
- Views: 6533
Re: dev_package outdated?
Well i think there is e.g. no newer version of jpeg then beta6, but i have no idea what is uptodate with the other libs...
--Ano
--Ano
- 31 Oct 2006, 15:36
- Forum: Other Talk
- Topic: dev_package outdated?
- Replies: 7
- Views: 6533
Re: dev_package outdated?
I also found this one, which may help you as well:
http://sourceforge.net/project/showfile ... up_id=7382
--Ano
http://sourceforge.net/project/showfile ... up_id=7382
--Ano
- 24 Oct 2006, 15:34
- Forum: Not a bug
- Topic: Game Segfaults on Startup
- Replies: 11
- Views: 42043
Re: Game Segfaults on Startup
hm i think only 'bt full' is enough..
--Ano
--Ano
- 24 Oct 2006, 15:32
- Forum: Technical Help / Troubleshooting
- Topic: Multiplayer?
- Replies: 7
- Views: 6217
Re: Multiplayer?
It works over lan and over internet. First one PC need to setup the game (choosing map and so on) and then open the game. i have attached the picture of an opend game which is ready for joining of the players. Notice the 'ok' Button, now the other player needs to enter the ip address and then he sho...
- 24 Oct 2006, 15:28
- Forum: Development
- Topic: Multiple hardpoints for heavy body?
- Replies: 97
- Views: 53686
Re: Multiple hardpoints for heavy body?
Cool Features.
What would happen, if e.g. a Truck got weapons?
Funny idea *g*
--Ano
What would happen, if e.g. a Truck got weapons?
Funny idea *g*
--Ano
- 23 Oct 2006, 21:07
- Forum: Addon discussions
- Topic: New Backgrounds
- Replies: 127
- Views: 65113
Re: New Backgrounds
Looks awsome
--Ano
--Ano
- 23 Oct 2006, 11:24
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40374
Re: new headquarters and modeling - all here now.
I've seen Rodzilla around 2 time in the last 2 Weeks, i just always was to late to talk to him.
I was been told that he wrote once a Blender-Pie converter
--Ano
I was been told that he wrote once a Blender-Pie converter
--Ano
- 23 Oct 2006, 11:09
- Forum: Mapping / Modding tools & discussions
- Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
- Replies: 30
- Views: 20210
Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?
I could create a blender exporter for the pie format if i knew how that format is structured. I did not spend much time in the WZ code yet to find it out. If you're search for a new model format, i am creating one for my own game Azadi, which will include Vertices, FAces, Bones (Bone have to exist i...
- 25 Sep 2006, 14:01
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40374
Re: new headquarters and modeling - all here now.
I need to create an exporter for my own projects, so i will have to work with python + blender anyway, so i can do this.
--Ano
--Ano
- 20 Sep 2006, 21:27
- Forum: Technical Help / Troubleshooting
- Topic: Need help compiling
- Replies: 4
- Views: 8447
Re: Need help compiling
Then search the openAL-dev package and install it
--Ano
--Ano
- 19 Sep 2006, 21:47
- Forum: Other Talk
- Topic: a non descriptive title
- Replies: 7
- Views: 10321
Re: a non descriptive title
Yea happy birthday from me too
--Ano
--Ano
- 19 Sep 2006, 21:43
- Forum: Mapping / Modding tools & discussions
- Topic: new headquarters and modeling - all here now.
- Replies: 98
- Views: 40374
Re: new headquarters and modeling - all here now.
I knew python a long time ago (a year?) . i tryed to create Multiplayer Lobby for TA spring .
I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out
--Ano
I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out
--Ano
- 19 Sep 2006, 21:41
- Forum: Development
- Topic: Drop the ingame-menu.
- Replies: 8
- Views: 7777
Re: Drop the ingame-menu.
But it is already planed to rework the GUI afaik (at least it is in the TODO).. it just take its time..
--Ano
--Ano
- 13 Sep 2006, 13:55
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 23562
Re: New Features in Wz2100 which I want to see in future.
I want a new Unit AI System. e.g. if you set the point where all your recently finsihed units went, they drive around in cycles for ever Oo to go the other units ou of the way to do this the drive away, and some other units need to get the units(which are getting other units out of the way) out of t...