Search found 12 matches
- 16 Jun 2013, 03:05
- Forum: Skirmish / Multiplay
- Topic: Examining artillery behavior
- Replies: 1
- Views: 4743
Examining artillery behavior
Despite the guide at http://guide.wz2100.net/sensors , I never fully understood how indirect fire works in the game, so today I spent some time examining artillery behavior. Through experimentation, I established the rules of behavior listed below. Please let me know if I got anything wrong. I find ...
- 05 Jun 2013, 07:37
- Forum: Technical Help / Troubleshooting
- Topic: cost of repair
- Replies: 7
- Views: 3972
Re: cost of repair
I've been experimenting in version 3.1.0, and I can find no evidence that repairs cost power for either droids or structures. Therefore, I believe the claim that "repairs cost power" is either incorrect or outdated.
-TC
-TC
- 25 May 2013, 20:20
- Forum: Technical Help / Troubleshooting
- Topic: cost of repair
- Replies: 7
- Views: 3972
Re: cost of repair
Is this really all we know about repair costs? I assume there is a formula based on manufacturing cost (e.g. repair cost = 50% x manufacturing cost, or something like that), but I can't find it documented anywhere.Heavier bodies/Higher tech weaponry = more needed to repair
-TC
- 17 Mar 2011, 06:53
- Forum: Other Talk
- Topic: Easy / Hard Slider
- Replies: 8
- Views: 3452
Re: Easy / Hard Slider
I have also been curious about the slider and the AI cheats. Are these documented anywhere? If not, would anyone be kind enough to post some clarification? Having read what Iluvalar posted earlier in this thread, I understand that the AI gets a bonus on research speed that ranges from 1x to 5x. Does...
- 17 Mar 2011, 06:00
- Forum: Other Talk
- Topic: After-Action Review of my First Game
- Replies: 5
- Views: 3175
Re: After-Action Review of my First Game
Leaders would automatically collect units from factories and gather followers that have gone for repairs, but would not get extra experience or a follower bonus. Yes, this would be nice. Or it could be some sort of calculation that determines where the center of "group 1" is (perhaps igno...
- 03 Mar 2011, 07:05
- Forum: Scripting
- Topic: Script vs Script Action
- Replies: 6
- Views: 3542
Re: Script vs Script Action
Per, Thanks for the explanation. I just tried it and it works great. (I had Nexus, Dydo, and Semperfi fight each other -- the result was a stalemate between Nexus and Semperfi.)
-TC
-TC
- 02 Mar 2011, 07:13
- Forum: Scripting
- Topic: Script vs Script Action
- Replies: 6
- Views: 3542
Re: Script vs Script Action
Per, Thanks for the tip. I just installed the master version. I see how it is possible to choose which script each AI players uses, but I don't see any way to create a game that makes one script fight against another -- every game setup seems to require at least one human player in the game. Have I ...
- 01 Mar 2011, 03:42
- Forum: Scripting
- Topic: Script vs Script Action
- Replies: 6
- Views: 3542
Script vs Script Action
I'm new to Warzone and I'm exploring its different aspects. I've just discovered that, according to the development wiki, the AI can be customized with a script. That's great! It raises this question: Is it possible to pit one script against another? If so, do you guys have script vs. script competi...
- 01 Mar 2011, 03:20
- Forum: Ideas and suggestions
- Topic: Suggestions to Simplify Left-Click and Right-Click
- Replies: 0
- Views: 1241
Suggestions to Simplify Left-Click and Right-Click
Suggestion 1: Program the sequence A-click to assign units to a commander or sensor and the sequence G-click to give guard orders. Add Assign and Guard buttons to the orders menu. Also, let Alt-click signify Assign or Guard when appropriate. Conversely, when one unit or group is selected and the use...
- 01 Mar 2011, 01:20
- Forum: Ideas and suggestions
- Topic: Human Units?
- Replies: 24
- Views: 9342
Re: Human Units?
I also had the idea of human units, but I have a very different conception of how to implement them. Suppose each time a tank is destroyed, there is a chance the human driver survives (it is automatic -- the player doesn't eject them). At the location of the destroyed tank, the game would spawn a sc...
- 28 Feb 2011, 17:14
- Forum: Other Talk
- Topic: After-Action Review of my First Game
- Replies: 5
- Views: 3175
Re: After-Action Review of my First Game
NoQ and Jorzi, I learned a lot from reading your replies. I did not realize, for instance, that AA weapons benefit from upgrades for other weapons. That is good to know. I need to figure out why I lost that first battle. Your advice to get a fast start is helpful. I suspect that early battles are ju...
- 28 Feb 2011, 04:40
- Forum: Other Talk
- Topic: After-Action Review of my First Game
- Replies: 5
- Views: 3175
After-Action Review of my First Game
I just finished my first full game of Warzone 2100. I discovered the game a week ago and started the campaign. After only a few missions, however, I decided I wanted a less constrained playing experience, so I started a single-player skirmish on the Rolling Hills map. I lost badly, again and again, ...