...And any suggestion how to fix it? Do you know if the problem is caused by WZ? etc.
Was merely pointing out that more than one person has had the problem now.
~Ang
Search found 11 matches
- 15 May 2009, 13:35
- Forum: Technical Help / Troubleshooting
- Topic: Game crashes after 40-60min
- Replies: 37
- Views: 14452
- 14 May 2009, 14:45
- Forum: Technical Help / Troubleshooting
- Topic: Game crashes after 40-60min
- Replies: 37
- Views: 14452
Re: Game crashes after 40-60min
I've been getting this same error on the 2.2 beta.
System Specs;
Vista Home 32-bit
2.40ghz dual core (AMD 64 x2 4600+)
GeForce 8800GTS 512mb
~Ang
System Specs;
Vista Home 32-bit
2.40ghz dual core (AMD 64 x2 4600+)
GeForce 8800GTS 512mb
~Ang
- 11 May 2009, 01:01
- Forum: Technical Help / Troubleshooting
- Topic: Game Crashes Moments In
- Replies: 5
- Views: 2372
Re: Game Crashes Moments In
Ah right. Crashed on all maps so far. Only ever play on Bases, T1. Don't change the team colour or player location. Can't think of any other settings I could change, ha.
~Ang
~Ang
- 10 May 2009, 18:15
- Forum: Technical Help / Troubleshooting
- Topic: Game Crashes Moments In
- Replies: 5
- Views: 2372
Re: Game Crashes Moments In
Skirmish, on various maps; High Ground, Mountain, Sandcastles, Little Egypt... another few but I can't remember. The crash above was for Little Egypt, but the text is the same for the others. What other settings do you need? Nothing else was changed. The crash also happens using NTW and normal Warzo...
- 10 May 2009, 16:41
- Forum: Technical Help / Troubleshooting
- Topic: Game Crashes Moments In
- Replies: 5
- Views: 2372
Game Crashes Moments In
Hey all, Only very recently got WZ running on my Vista machine, so I'm well aware there are build issues with the OS. Installed to the Desktop and everything seems initially ok, but after about 30 seconds the game cuts out, regardless of what map I'm playing or what I'm doing. I'm running WZ on; Vis...
- 01 Feb 2008, 16:09
- Forum: Other Talk
- Topic: Does the AI get scared off?
- Replies: 2
- Views: 1906
Re: Does the AI get scared off?
Haha, yeah I've had that nasty last wave experience. I've seen the AI get stuck in various valleys (or poorly constructed bases) plenty of times before, but that's the odd one in this situation; they're actually just driving lines of tanks up and down the map, totally ignoring me. They can move abou...
- 01 Feb 2008, 13:57
- Forum: Other Talk
- Topic: Does the AI get scared off?
- Replies: 2
- Views: 1906
Does the AI get scared off?
Hey everyone, Ok, scared is, of course, not the right word. What I mean is, does the AI eventually give up? Yesterday, I played a nice turtling game on Aurora map (iirc) on the NTW mod. As befits a lazy day, I did nothing but turtle the structure you start on, not so much to fight the AI as to enjoy...
- 01 Feb 2008, 13:47
- Forum: Addon discussions
- Topic: Updated my Mods
- Replies: 11
- Views: 6616
Re: Updated my Mods
Much, much love for the update! It's added a new twist to my turtling. Just a few comments though (incase anyone with an ability to edit the mod wants some suggestions...); The minefields aren't truck friendly. The pathfinding of the trucks isn't too smart, and though they obviously avoid the fields...
- 03 Dec 2007, 22:34
- Forum: Mapping / Modding tools & discussions
- Topic: A new game mode?
- Replies: 33
- Views: 18558
Re: A new game mode?
I think the concept of fighting difficult bases is a good 'un. The AI can sometimes build a tricky base to attack, but it isn't proper siege, and it's nothing compared to the player's defences. A turtle map where not only are you building walls and fortresses and buttresses and whatnot, but also the...
- 04 Oct 2007, 17:28
- Forum: Addon discussions
- Topic: volcano tileset and map.
- Replies: 13
- Views: 7256
Re: volcano tileset and map.
Hey there, I'm assuming that something in the release of WZ has been changed since this map (and the readme) where made, coz that tileset isn't working when I'm following the instructions. Is it just me, or has the way new tilesets are installed changed since the above date? Thanks, ~Ang PS; Sorry f...
- 12 Sep 2007, 16:18
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 61327
Re: Deactivating the Battle View (from the psx version)
I too distinctly remember that tool. It was mindlessly useful, especially if you could jump between different units in different areas. You can deactivate battle view in the current releases somehow (I do it accidentally when I'm playing in the dark :-[), but you still can't control the unit. It wa...