It might just be a way to "naturally" link a random "helpful" site to try to boost its search engine rating.
Search found 1442 matches
- 29 May 2021, 11:16
- Forum: Gameplay streams & videos
- Topic: Issue with Steam Updating Games Automatically
- Replies: 4
- Views: 12364
- 27 May 2021, 02:51
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 68944
Re: Cutscene upscaling
Here's an archive of the old Gna downloads: https://ia801605.us.archive.org/view_archive.php?archive=/1/items/Gna_code_hosting/gna__warzone__warzone.zip Search the page for "download/warzone/videos/dev/" for various video files, IIRC https://archive.org/download/Gna_code_hosting/gna__warzo...
- 01 Jun 2020, 17:06
- Forum: Other Talk
- Topic: Just a question cause I don't know
- Replies: 8
- Views: 14523
Re: Just a question cause I don't know
You can use something like https://f-droid.org/en/packages/com.goo ... diskusage/ to see what's filling your storage.
- 12 Apr 2020, 17:52
- Forum: Game related Discussions
- Topic: Release on Steam
- Replies: 17
- Views: 33738
Re: Release on Steam
They can use the name, they can put the game on Steam as long as they publish the source for any changes they do. But according to https://partner.steamgames.com/doc/sdk/ ... opensource Steam integration features would be incompatible with the GPL.
- 18 Feb 2019, 18:48
- Forum: Artwork
- Topic: New animation system is finally in
- Replies: 81
- Views: 125270
Re: New animation system is finally in
I had a fix for that, no idea if it still helps though: https://github.com/cybersphinx/WMIT/com ... eb33fa795a
- 28 Sep 2018, 16:01
- Forum: Campaign
- Topic: Searching for WZ 2.1.3 official release.
- Replies: 3
- Views: 4158
Re: Searching for WZ 2.1.3 official release.
Looks like cutscene support was only added in 2.2 beta1.
- 01 Sep 2018, 19:03
- Forum: Technical Help / Troubleshooting
- Topic: Problem with connecting port 2100
- Replies: 10
- Views: 8383
Re: Problem with connecting port 2100
The only thing you should need to enter is your computer's IP address and the port. Your external IP is irrelevant for port forwarding (and any server you contact automatically knows it).
- 22 Aug 2018, 00:03
- Forum: Game related Discussions
- Topic: Why is warzone now such a s*t?
- Replies: 73
- Views: 50545
Re: Why is warzone now such a s*t?
I think that was mostly the 2.3 betas when I'd screw something up and then put out a new fixed release just days later, several times... Well, releases shouldn't be painful to make, so there's no pressure to make version X perfect, because it won't be a problem to release X + 1 to fix it. On the oth...
- 02 Aug 2018, 17:25
- Forum: Game related Discussions
- Topic: Why is warzone now such a s*t?
- Replies: 73
- Views: 50545
Re: Why is warzone now such a s*t?
I don't think master is really bad at all. I do know there are a few annoying bugs that have cropped up, but 99% are not game-breaking. That's usually what we believe before every release. Then suddenly it turns out that nothing works. There is this "release early, release often" thing th...
- 05 Jun 2018, 20:40
- Forum: Development
- Topic: Apple kills openGL no more warzone?
- Replies: 2
- Views: 2855
Re: Apple kills openGL no more warzone?
Apple kills openGL no more Apple?
- 20 Feb 2018, 02:14
- Forum: Technical Help / Troubleshooting
- Topic: The problem of Chinese character display
- Replies: 7
- Views: 7365
Re: The problem of Chinese character display
Maybe the change to harfbuzz for font rendering doesn't use fontconfig anymore? If so, that whole part of the installer is useless, and should probably be replaced by an option to download a Chinese font instead (which then might need mapping to languages that use it).
- 19 Feb 2018, 20:09
- Forum: Development
- Topic: Unreal Engine 4 Remake/Remaster
- Replies: 6
- Views: 4932
Re: Unreal Engine 4 Remake/Remaster
Why couldn't it be done? It's just software. The question is: Who is going to do it? A complete game is a complex project, but if you break something you can go back to a state that worked. An incomplete game is a complex project that doesn't work. That makes it not fun to work on, so it'll be hard ...
- 18 Feb 2018, 23:48
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6352948
Re: Models by MaNGusT (AR)
To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though). The whole old model looks weird to me though, also the darkened right side, is that supposed to be the same ...
- 11 Feb 2018, 21:58
- Forum: Campaign
- Topic: Problem with video sequence
- Replies: 15
- Views: 29800
Re: Problem with video sequence
I wouldn't think anyone would miss the low quality videos if they were gone (they add new visible compression artifacts to the old videos which were pretty bad already), but the Sourceforge download statistics have them at 102 vs. 39 / 69000 vs. 46000 (standard vs. low, weekly / total downloads, not...
- 11 Feb 2018, 21:42
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 61157
Re: New release planning (3.2.4)/ 3.3.0
I think you can run something like "ac_variable=yes ./configure" to make it use that value without running the actual test. Or maybe have a newer Qt in /usr/local/ instead of using the packaged version.