Search found 1442 matches
- 01 Nov 2014, 15:01
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 172935
Re: The official --=jscam=-- thread
Also, i have an unrelated question regarding POTFILES.in . Commit 5543c6a removes a script from this file, so that the game no longer looked for translatable strings in it. But there never were any translatable strings in this file ... right? They only contain references to strings.txt and similar ...
- 10 Oct 2014, 20:37
- Forum: Other Talk
- Topic: Free Dragon's Age: Origins RPG (origin)
- Replies: 3
- Views: 3833
Re: Free Dragon's Age: Origins RPG (origin)
I don't remember getting spam email from Origin, but of course you need to make an account there, and those free promos are there to make more people use Origin and buy other stuff there, similar to how Valve has e.g. Dota 2 and Team Fortress 2 free on Steam. Dragon Age has a bunch of DLC (not sure ...
- 01 Oct 2014, 04:44
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 193284
Re: [Campaign 4] Release & Development topic
On your github page on the right is a "Download ZIP" button, if you rename that to cam4.wz or something, it should work as a mod I think.
- 21 Sep 2014, 19:14
- Forum: Coding
- Topic: Info on who to talk to when wanting to help?
- Replies: 12
- Views: 12430
Re: Info on who to talk to when wanting to help?
cscope also has a vim plugin, but is more suited for C than C++ (can't distinguish between methods with the same name in different classes).
- 11 Jul 2014, 02:24
- Forum: Technical Help / Troubleshooting
- Topic: Warzone crashes
- Replies: 3
- Views: 5250
Re: Warzone crashes
There should also be an option to select which GPU to use (right-click the exe, properties, somewhere in there I think).
- 27 Jun 2014, 17:07
- Forum: Development
- Topic: Don't reinvent the wheel!
- Replies: 10
- Views: 8020
Re: Don't reinvent the wheel!
I tried to split the topic, please continue the discussion about programming languages etc. here: viewtopic.php?f=3&t=11769
- 16 May 2014, 22:08
- Forum: Technical Help / Troubleshooting
- Topic: Language-problem on Kubuntu
- Replies: 6
- Views: 10582
Re: Language-problem on Kubuntu
You need to install the game for it to find the language files (e.g. "./configure --prefix=/home/user/warzone; make; cd po; make install" if you don't want to install the whole game). The fail messages just mean you don't have the corresponding locales on your system.
- 07 Feb 2014, 21:41
- Forum: Technical Help / Troubleshooting
- Topic: Problem in Ubuntu 12.04
- Replies: 10
- Views: 7867
Re: Problem in Ubuntu 12.04
The older versions ran ok on mesa/r200, of course not that fast. Not sure if the hardware/mesa support what 3.1+ needs though.
- 04 Dec 2013, 16:17
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988843
Re: Models by Jorzi (AR)
Which is an alias that, on Linux, is usually DejaVu Sans Bold.
- 27 Nov 2013, 17:41
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988843
Re: Models by Jorzi (AR)
Maybe it exports the bones as is... is there a way to apply the bone transformations to the model?
- 27 Nov 2013, 15:31
- Forum: Other Talk
- Topic: I'm back!
- Replies: 5
- Views: 3464
- 26 Nov 2013, 01:14
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 988843
Re: Models by Jorzi (AR)
I tried exporting it from Blender as .X, which should have the rotation data in text form, but it was all zero. Not sure if that's a problem with the model or exporter, or if I used the wrong settings.Jorzi wrote:@Cybersphinx: rigged and animated, just press alt+a to see the animation
- 25 Nov 2013, 17:03
- Forum: Ideas and suggestions
- Topic: Could a tutorial revamp be needed?
- Replies: 14
- Views: 5585
Re: Could a tutorial revamp be needed?
We already have a "show text on the screen" function iirc.
- 22 Nov 2013, 16:39
- Forum: Ideas and suggestions
- Topic: Could a tutorial revamp be needed?
- Replies: 14
- Views: 5585
Re: Could a tutorial revamp be needed?
The main problem rewriting in js is that a tutorial needs a lot of special functionality that needs to be implemented alongside the port.
- 12 Nov 2013, 15:18
- Forum: Technical Help / Troubleshooting
- Topic: OpenGL1.2 + TED problem strikes again,now with nvidia card.
- Replies: 35
- Views: 24078
Re: OpenGL1.2 + TED problem strikes again,now with nvidia ca
If Warzone can't detect the proper OpenGL that means it somehow is hidden from it, so it can't use it. Make sure it is not run in some compatibility mode.
![Image](https://cdn.howtogeek.com/wp-content/uploads/2008/06/vista-compatibility-mode.png)
![Image](https://cdn.howtogeek.com/wp-content/uploads/2008/06/vista-compatibility-mode.png)