Search found 12 matches

by fryBASS
29 Dec 2014, 17:54
Forum: Coding
Topic: More research items per page
Replies: 25
Views: 44442

Re: More research items per page

This would be awesome to have in the next version! So much more convenient; especially when you get that 3T research bump.
by fryBASS
23 Aug 2007, 00:28
Forum: Mapping / Modding tools & discussions
Topic: Modifying speed increase
Replies: 1
Views: 2075

Modifying speed increase

What do I need to go into and change to edit how many times I can increase the game's speed?
by fryBASS
23 Aug 2007, 00:19
Forum: Other Talk
Topic: My realization
Replies: 4
Views: 2477

Re: My realization

Dude, I totally understand what you mean.  I never really had a dark period of my life, and I think that everything has been really great for me so far (knock on wood), but I totally understand your connection to the game and the community.  I was never really a part of the WZ community, as I never ...
by fryBASS
21 Aug 2007, 04:47
Forum: Other Talk
Topic: Commander
Replies: 18
Views: 9751

Re: Commander

Very annoying indeed, as well as the famous 'ant tails'. If it is hard for a human to control units just think hard it is for AI, the effectiveness decreases rapidly. The solution is formations. Yeah, some formations would be great!  Especially like a box formation, where you could keep your machin...
by fryBASS
20 Aug 2007, 20:31
Forum: Other Talk
Topic: Commander
Replies: 18
Views: 9751

Re: Commander

Yeah I usually just end up giving up on commanders because it ends up being so much easier to control your units normally.  Again, the part about the commander being in front, it's just horrible. 
by fryBASS
19 Aug 2007, 22:49
Forum: Other Talk
Topic: unit movement
Replies: 11
Views: 5252

Re: unit movement

I'm a big fan of the "don't necropost topics" theory as well, but the qualifier is, you don't do it because what you brought back from the depths what is no longer relevant.  As this is still techincally relevant, posting in this thread is 100X better than starting a new one. Exactly.  It...
by fryBASS
19 Aug 2007, 05:59
Forum: Other Talk
Topic: AIvolution
Replies: 6
Views: 3469

Re: AIvolution

Image

There are the 4 errors that I get, in order  :P
by fryBASS
19 Aug 2007, 05:39
Forum: Other Talk
Topic: AIvolution
Replies: 6
Views: 3469

Re: AIvolution

Well I had installed the r2395 debug to the AIvolution folder.  That might have messed it up huh?
by fryBASS
18 Aug 2007, 19:15
Forum: Other Talk
Topic: Alpha campaign
Replies: 16
Views: 7522

Re: Alpha campaign

Look around the map for a single unit.  There is usually a Paradigm sensor tank sitting up behind where the scavenger base was.  But wait until the very end of the mission to do so.  In the mean time, build up power and research techs.
by fryBASS
18 Aug 2007, 19:13
Forum: Other Talk
Topic: Nuclear reactors
Replies: 33
Views: 16084

Re: Nuclear reactors

No, they're not simply eye candy. If they were, they would be part of the scenery. The Nuclear Reactor is a mission critical building for Beta Campaign, you must destroy it at some point. But, if you use cheats to simply build it in your base, then yeah, it does absolutely nothing but be pretty, or...
by fryBASS
18 Aug 2007, 18:38
Forum: Other Talk
Topic: AIvolution
Replies: 6
Views: 3469

Re: AIvolution

speaking of AIvolution... when I try to start a game I get an error message saying "Couldn't open stats\research\multiplayer\Research.txt

Help anyone?
by fryBASS
18 Aug 2007, 18:30
Forum: Other Talk
Topic: Nuclear reactors
Replies: 33
Views: 16084

Re: Nuclear reactors

basher5_2 wrote: i was wondering if nuclear reactors are the next jump in power sourcing if not what are they for?
They do nothing.  They are simply eye candy.