Search found 12 matches
- 29 Dec 2014, 17:54
- Forum: Coding
- Topic: More research items per page
- Replies: 25
- Views: 44442
Re: More research items per page
This would be awesome to have in the next version! So much more convenient; especially when you get that 3T research bump.
- 23 Aug 2007, 00:28
- Forum: Mapping / Modding tools & discussions
- Topic: Modifying speed increase
- Replies: 1
- Views: 2075
Modifying speed increase
What do I need to go into and change to edit how many times I can increase the game's speed?
- 23 Aug 2007, 00:19
- Forum: Other Talk
- Topic: My realization
- Replies: 4
- Views: 2477
Re: My realization
Dude, I totally understand what you mean. I never really had a dark period of my life, and I think that everything has been really great for me so far (knock on wood), but I totally understand your connection to the game and the community. I was never really a part of the WZ community, as I never ...
- 21 Aug 2007, 04:47
- Forum: Other Talk
- Topic: Commander
- Replies: 18
- Views: 9751
Re: Commander
Very annoying indeed, as well as the famous 'ant tails'. If it is hard for a human to control units just think hard it is for AI, the effectiveness decreases rapidly. The solution is formations. Yeah, some formations would be great! Especially like a box formation, where you could keep your machin...
- 20 Aug 2007, 20:31
- Forum: Other Talk
- Topic: Commander
- Replies: 18
- Views: 9751
Re: Commander
Yeah I usually just end up giving up on commanders because it ends up being so much easier to control your units normally. Again, the part about the commander being in front, it's just horrible.
- 19 Aug 2007, 22:49
- Forum: Other Talk
- Topic: unit movement
- Replies: 11
- Views: 5252
Re: unit movement
I'm a big fan of the "don't necropost topics" theory as well, but the qualifier is, you don't do it because what you brought back from the depths what is no longer relevant. As this is still techincally relevant, posting in this thread is 100X better than starting a new one. Exactly. It...
- 19 Aug 2007, 05:59
- Forum: Other Talk
- Topic: AIvolution
- Replies: 6
- Views: 3469
Re: AIvolution
There are the 4 errors that I get, in order
- 19 Aug 2007, 05:39
- Forum: Other Talk
- Topic: AIvolution
- Replies: 6
- Views: 3469
Re: AIvolution
Well I had installed the r2395 debug to the AIvolution folder. That might have messed it up huh?
- 18 Aug 2007, 19:15
- Forum: Other Talk
- Topic: Alpha campaign
- Replies: 16
- Views: 7522
Re: Alpha campaign
Look around the map for a single unit. There is usually a Paradigm sensor tank sitting up behind where the scavenger base was. But wait until the very end of the mission to do so. In the mean time, build up power and research techs.
- 18 Aug 2007, 19:13
- Forum: Other Talk
- Topic: Nuclear reactors
- Replies: 33
- Views: 16084
Re: Nuclear reactors
No, they're not simply eye candy. If they were, they would be part of the scenery. The Nuclear Reactor is a mission critical building for Beta Campaign, you must destroy it at some point. But, if you use cheats to simply build it in your base, then yeah, it does absolutely nothing but be pretty, or...
- 18 Aug 2007, 18:38
- Forum: Other Talk
- Topic: AIvolution
- Replies: 6
- Views: 3469
Re: AIvolution
speaking of AIvolution... when I try to start a game I get an error message saying "Couldn't open stats\research\multiplayer\Research.txt
Help anyone?
Help anyone?
- 18 Aug 2007, 18:30
- Forum: Other Talk
- Topic: Nuclear reactors
- Replies: 33
- Views: 16084
Re: Nuclear reactors
They do nothing. They are simply eye candy.basher5_2 wrote: i was wondering if nuclear reactors are the next jump in power sourcing if not what are they for?