Search found 235 matches

by Deus Siddis
11 May 2013, 01:13
Forum: Balance
Topic: Balance details
Replies: 16
Views: 9905

Re: Balance details

However the vtol weapons need to be reloaded and there is no definitive way to balance all the vtols with the same multiplier that I can think of. You could probably use the weapon's reload stat as the basis for its VTOL ammo capacity. Faster firing VTOL weapons have more ammo and slower firing one...
by Deus Siddis
10 May 2013, 18:56
Forum: Skirmish / Multiplay
Topic: Kicking Noobs ok?
Replies: 46
Views: 99255

Re: Kicking Noobs ok?

However, I have a feeling (which I cannot properly elucidate) that there is something in the balance, too, that makes this hostility to noobs on the team a much worse problem in Warzone than in eg Starcraft. Probably it is the vastness of the research options in warzone. It is something straight ou...
by Deus Siddis
07 May 2013, 21:42
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

Personally, I wish that there was a "Supreme Commander" option in the poll, where while the accuracy system is physics-based, there are random rolls for how far the shots can deviate from the center of the intended target. In such a system, projectiles would usually have a greater chance ...
by Deus Siddis
06 May 2013, 15:01
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

But the main point here is that everybody was arguing between linear or gaussian angular distribution in the previous post. Everybody expected that linear angular deviation to be part of the poll. While very few people talked about "always hitting" as an option. It's very surprising you p...
by Deus Siddis
28 Apr 2013, 18:41
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

What Per is trying to say is that enemies are never far enough (just due to limited weapon range). It kind of makes me wonder what a mod would be like where you have Per's simulated physics combined with a much less limited range for direct fire weapons and fog of war. I imagine preferred weapons, ...
by Deus Siddis
23 Apr 2013, 22:01
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

I'm not understanding, again. By simply eliminating accuracy (accidentally, the most popular option), don't we get rid of these accuracy gaps (in most places, when it comes to fast-bullet direct weapons)? Indeed, that is what Per's tests confirmed. When physically simulated, shots generally hit the...
by Deus Siddis
24 Mar 2013, 02:02
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

If the answer turns out to be roughly yes then I think we are voting for the same thing here-- I did some testing, with 3989 , and the anwer is "roughly yes" so far. I found it near impossible to intentionally or unintentionally dodge short or medium range projectiles. I only saw one or t...
by Deus Siddis
23 Mar 2013, 23:39
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

Plus I think this argument can work both ways... If it doesn't look that different to take accuracy out of the equation with fast moving shots, then wouldn't simulating those same shots result in few deviations from 100% accuracy? Because then even if only in 10% of situations, simulation leads to ...
by Deus Siddis
23 Mar 2013, 20:39
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

Short- and medium-range projectiles move far too fast over far too short distance for that to be visibly obvious. Have you not tried other RTS games that do this? I think it is more common than not. It might not be obvious in every situation but it is definitely noticeable. I find that the RTS game...
by Deus Siddis
23 Mar 2013, 19:49
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

I think a reasonable compromise solution could be that all short- to medium-range weapons automatically hit, With that though, all such weapons shoot 'magic bullets' that turn in mid air to follow a moving target. And you take accuracy completely out of the situation which isn't a desirable thing e...
by Deus Siddis
23 Mar 2013, 18:34
Forum: Balance
Topic: Accuracy straw poll
Replies: 115
Views: 63697

Re: Accuracy straw poll

Realistic angular deviation accuracy. I litteraly spent hours of my time, trying to explain why it would be a fail backed with graphs and maths. Your graphs and mathematical explanation of one effect on one aspect of balance, did not prove physics simulation would be a "total fail." You w...
by Deus Siddis
22 Mar 2013, 07:51
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 88701

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

Ok ! I'm listening to your suggestions. How would you fix that ? Probably not all of the following adjustments will be necessary but I like to cast a wide net-- * Make sure the unit AI understands it's optimal attack range and the optimal attack range of it's target, under the new accuracy system. ...
by Deus Siddis
22 Mar 2013, 05:26
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 88701

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

What do you mean by "assumption"? I mean your statement that the game would be irreparably broken by a change to one game play element. I make an on scale drawing of a 40% accuracy vs 60% accuracy and you keep pretending it's just an opinion. What do you want more? I never disputed your s...
by Deus Siddis
22 Mar 2013, 01:58
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 88701

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

Actually no, the problem is that it WON'T be possible to "fix resulting balance". And I still strongly disagree with that assumption , especially since I have seen it done successfully in other games. Maybe we should agree to disagree? There would ALWAYS be a 1-2 tile gap that will turn o...
by Deus Siddis
21 Mar 2013, 23:54
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 88701

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

I usually see most weapons fairly well used. For a casual player, I've really never seen anyone lose a game because of game balance. I don't think anyone is saying the current balance itself is bad in anyway, that's not what this 'debate' was over. Instead it's a disagreement between-- "Do not...