Search found 235 matches
- 25 Feb 2008, 06:20
- Forum: 2.1.x
- Topic: Multi turret how-to
- Replies: 37
- Views: 16088
Re: Multi turret how-to
Tricky. However, I wonder why the secondary weapon button isn't displayed all the time, for bodies that can accomodate it. Note to developers, I guess. But think about how that would look graphically if the secondary turret was supposed to be mounted on top of the primary turret like on a modern ba...
- 17 Feb 2008, 22:48
- Forum: Development
- Topic: changes in the beta?
- Replies: 5
- Views: 2780
Re: changes in the beta?
That alone sounds like a big improvement to the game balance.
- 17 Feb 2008, 22:47
- Forum: Development
- Topic: Visibility and stealth
- Replies: 14
- Views: 6550
Re: Visibility and stealth
Yes. Good question, as I did not bring that up in the wiki article. The existing code already deals with line of sight, as you can see in the game. In game it always seemed like line of sight was a factor, but I thought it might have just been my imagination, since warzone is a decade old game. So ...
- 17 Feb 2008, 05:56
- Forum: Development
- Topic: Visibility and stealth
- Replies: 14
- Views: 6550
Re: Visibility and stealth
After reading the wiki article I have a question about visibility-- What about line-of-sight, is this a factor in detection? Unless the project has recruited post-nuclear mutants with gamma ray sensory organs, it would be kind of hard to see a tank column on the other side of a ridge or mountain, re...
- 07 Feb 2008, 20:22
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 58979
Re: Deactivating the Battle View (from the psx version)
Sorry, I was just asking to be sure, since folks were comparing binaries and source releases and I was just making sure I had understood correctly that source releases relevant to drive mode were coming.
Had no idea there was anything flameworthy about a public domain license in the first place.
Had no idea there was anything flameworthy about a public domain license in the first place.
- 06 Feb 2008, 19:31
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 58979
Re: Deactivating the Battle View (from the psx version)
Is the drive-mode portion of the warzone 2200 engine going to be open source? I ask because there is a source section on the 2200 site's downloads page but I guess that could be only for what pumpkin originally released.
- 05 Feb 2008, 17:33
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 58979
Re: Deactivating the Battle View (from the psx version)
I have now enabled preliminary support for this. I also know why the (original) devs didn't enable it. :-\ So what was the reason, too many bugs? The good news, is you can drive around with your unit. Yeah, it is a bit buggy (:P), and needs some TLC. However, I don't got enough time to enable ev...
- 22 Jan 2008, 18:00
- Forum: Addon discussions
- Topic: Skybox
- Replies: 36
- Views: 20086
Re: Skybox
Let's not forget that the horizon is only red in the desert region. The city has a dark blue and the mountains have a white.
- 22 Jan 2008, 17:56
- Forum: Addon discussions
- Topic: Osmic's 3D Models
- Replies: 51
- Views: 40995
Re: Osmic's 3D Models
Gentlemen, you can't fight in here, this is the War Room!
- 20 Jan 2008, 01:38
- Forum: Development
- Topic: Style Guide
- Replies: 14
- Views: 5750
Re: Style Guide
Yes, that's what I needed, thanks.doom3r wrote:you mean game pies? if so, you can find them in warzone.wz file, use 7zip for extracting.
- 20 Jan 2008, 00:34
- Forum: Development
- Topic: Style Guide
- Replies: 14
- Views: 5750
Re: Style Guide
Kage's Blender PIE plugin should help you with exactly that. If there is a problem with that plugin, someone understanding Python might want to have a look, as afaik Kage currently is lacking time. Alrighty, thanks. Where do I find the PIE files though, do I need an svn checkout or can I download t...
- 17 Jan 2008, 21:20
- Forum: Technical Help / Troubleshooting
- Topic: Blender Plugin Not Working
- Replies: 18
- Views: 9733
Re: Blender Plugin Not Working
Are you sure about that, blender 2.45 says from the console- "Compiled with Python version 2.5."DevUrandom wrote: Problem in this case is that Blender seems to use its own Python.
So we can't require anything, because people are not able to satisfy those requirements.
No special version is mentioned.
- 12 Jan 2008, 21:00
- Forum: Development
- Topic: Style Guide
- Replies: 14
- Views: 5750
Re: Style Guide
Textures for a single component should be no larger than 256x256, and preferably fit into the same texture page that is likely to be used by the other components that make up the full game object. I'm not sure what you mean by this, shouldn't each component module get its own texture file? You prob...
- 11 Jan 2008, 18:14
- Forum: Development
- Topic: Style Guide
- Replies: 14
- Views: 5750
Re: Style Guide
I think these are very good ideas. I already added some notes at http://wiki.wz2100.net/Style_guide and feel free to add to or change it. What about the new paradigm? And so the collective are a dull grey now instead of blue? Also, do you have a technical art guide, that tells what poly budgets and...
- 06 Jan 2008, 22:33
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 58979
Re: Deactivating the Battle View (from the psx version)
In the psx version, you didnt directly control the turret. It aimed automatically at a target, which you could select with the left or right key I remember that, but apparently the PC version's drive mode is different and what I was asking about was more of a possible future feature, like that of t...