Search found 235 matches

by Deus Siddis
25 Feb 2008, 06:20
Forum: 2.1.x
Topic: Multi turret how-to
Replies: 37
Views: 16088

Re: Multi turret how-to

Tricky. However, I wonder why the secondary weapon button isn't displayed all the time, for bodies that can accomodate it. Note to developers, I guess. But think about how that would look graphically if the secondary turret was supposed to be mounted on top of the primary turret like on a modern ba...
by Deus Siddis
17 Feb 2008, 22:48
Forum: Development
Topic: changes in the beta?
Replies: 5
Views: 2780

Re: changes in the beta?

That alone sounds like a big improvement to the game balance.
by Deus Siddis
17 Feb 2008, 22:47
Forum: Development
Topic: Visibility and stealth
Replies: 14
Views: 6550

Re: Visibility and stealth

Yes. Good question, as I did not bring that up in the wiki article. The existing code already deals with line of sight, as you can see in the game. In game it always seemed like line of sight was a factor, but I thought it might have just been my imagination, since warzone is a decade old game. So ...
by Deus Siddis
17 Feb 2008, 05:56
Forum: Development
Topic: Visibility and stealth
Replies: 14
Views: 6550

Re: Visibility and stealth

After reading the wiki article I have a question about visibility-- What about line-of-sight, is this a factor in detection? Unless the project has recruited post-nuclear mutants with gamma ray sensory organs, it would be kind of hard to see a tank column on the other side of a ridge or mountain, re...
by Deus Siddis
07 Feb 2008, 20:22
Forum: Development
Topic: Deactivating the Battle View (from the psx version)
Replies: 130
Views: 58979

Re: Deactivating the Battle View (from the psx version)

Sorry, I was just asking to be sure, since folks were comparing binaries and source releases and I was just making sure I had understood correctly that source releases relevant to drive mode were coming.

Had no idea there was anything flameworthy about a public domain license in the first place.
by Deus Siddis
06 Feb 2008, 19:31
Forum: Development
Topic: Deactivating the Battle View (from the psx version)
Replies: 130
Views: 58979

Re: Deactivating the Battle View (from the psx version)

Is the drive-mode portion of the warzone 2200 engine going to be open source? I ask because there is a source section on the 2200 site's downloads page but I guess that could be only for what pumpkin originally released.
by Deus Siddis
05 Feb 2008, 17:33
Forum: Development
Topic: Deactivating the Battle View (from the psx version)
Replies: 130
Views: 58979

Re: Deactivating the Battle View (from the psx version)

I have now enabled preliminary support for this. I also know why the (original) devs didn't enable it.  :-\ So what was the reason, too many bugs? The good news, is you can drive around with your unit.   Yeah, it is a bit buggy (:P), and needs some TLC. However, I don't got enough time to enable ev...
by Deus Siddis
22 Jan 2008, 18:00
Forum: Addon discussions
Topic: Skybox
Replies: 36
Views: 20086

Re: Skybox

Let's not forget that the horizon is only red in the desert region. The city has a dark blue and the mountains have a white.
by Deus Siddis
22 Jan 2008, 17:56
Forum: Addon discussions
Topic: Osmic's 3D Models
Replies: 51
Views: 40995

Re: Osmic's 3D Models

Gentlemen, you can't fight in here, this is the War Room!
by Deus Siddis
20 Jan 2008, 01:38
Forum: Development
Topic: Style Guide
Replies: 14
Views: 5750

Re: Style Guide

doom3r wrote:you mean game pies? if so, you can find them in warzone.wz file, use 7zip for extracting.
Yes, that's what I needed, thanks. :)
by Deus Siddis
20 Jan 2008, 00:34
Forum: Development
Topic: Style Guide
Replies: 14
Views: 5750

Re: Style Guide

Kage's Blender PIE plugin should help you with exactly that. If there is a problem with that plugin, someone understanding Python might want to have a look, as afaik Kage currently is lacking time. Alrighty, thanks. Where do I find the PIE files though, do I need an svn checkout or can I download t...
by Deus Siddis
17 Jan 2008, 21:20
Forum: Technical Help / Troubleshooting
Topic: Blender Plugin Not Working
Replies: 18
Views: 9733

Re: Blender Plugin Not Working

DevUrandom wrote: Problem in this case is that Blender seems to use its own Python. :(
So we can't require anything, because people are not able to satisfy those requirements.
Are you sure about that, blender 2.45 says from the console- "Compiled with Python version 2.5."

No special version is mentioned.
by Deus Siddis
12 Jan 2008, 21:00
Forum: Development
Topic: Style Guide
Replies: 14
Views: 5750

Re: Style Guide

Textures for a single component should be no larger than 256x256, and preferably fit into the same texture page that is likely to be used by the other components that make up the full game object. I'm not sure what you mean by this, shouldn't each component module get its own texture file? You prob...
by Deus Siddis
11 Jan 2008, 18:14
Forum: Development
Topic: Style Guide
Replies: 14
Views: 5750

Re: Style Guide

I think these are very good ideas. I already added some notes at http://wiki.wz2100.net/Style_guide and feel free to add to or change it. What about the new paradigm? And so the collective are a dull grey now instead of blue? Also, do you have a technical art guide, that tells what poly budgets and...
by Deus Siddis
06 Jan 2008, 22:33
Forum: Development
Topic: Deactivating the Battle View (from the psx version)
Replies: 130
Views: 58979

Re: Deactivating the Battle View (from the psx version)

In the psx version, you didnt directly control the turret. It aimed automatically at a target, which you could select with the left or right key I remember that, but apparently the PC version's drive mode is different and what I was asking about was more of a possible future feature, like that of t...