Search found 235 matches
- 11 May 2013, 01:13
- Forum: Balance
- Topic: Balance details
- Replies: 16
- Views: 10135
Re: Balance details
However the vtol weapons need to be reloaded and there is no definitive way to balance all the vtols with the same multiplier that I can think of. You could probably use the weapon's reload stat as the basis for its VTOL ammo capacity. Faster firing VTOL weapons have more ammo and slower firing one...
- 10 May 2013, 18:56
- Forum: Skirmish / Multiplay
- Topic: Kicking Noobs ok?
- Replies: 46
- Views: 103001
Re: Kicking Noobs ok?
However, I have a feeling (which I cannot properly elucidate) that there is something in the balance, too, that makes this hostility to noobs on the team a much worse problem in Warzone than in eg Starcraft. Probably it is the vastness of the research options in warzone. It is something straight ou...
- 07 May 2013, 21:42
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
Personally, I wish that there was a "Supreme Commander" option in the poll, where while the accuracy system is physics-based, there are random rolls for how far the shots can deviate from the center of the intended target. In such a system, projectiles would usually have a greater chance ...
- 06 May 2013, 15:01
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
But the main point here is that everybody was arguing between linear or gaussian angular distribution in the previous post. Everybody expected that linear angular deviation to be part of the poll. While very few people talked about "always hitting" as an option. It's very surprising you p...
- 28 Apr 2013, 18:41
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
What Per is trying to say is that enemies are never far enough (just due to limited weapon range). It kind of makes me wonder what a mod would be like where you have Per's simulated physics combined with a much less limited range for direct fire weapons and fog of war. I imagine preferred weapons, ...
- 23 Apr 2013, 22:01
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
I'm not understanding, again. By simply eliminating accuracy (accidentally, the most popular option), don't we get rid of these accuracy gaps (in most places, when it comes to fast-bullet direct weapons)? Indeed, that is what Per's tests confirmed. When physically simulated, shots generally hit the...
- 24 Mar 2013, 02:02
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
If the answer turns out to be roughly yes then I think we are voting for the same thing here-- I did some testing, with 3989 , and the anwer is "roughly yes" so far. I found it near impossible to intentionally or unintentionally dodge short or medium range projectiles. I only saw one or t...
- 23 Mar 2013, 23:39
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
Plus I think this argument can work both ways... If it doesn't look that different to take accuracy out of the equation with fast moving shots, then wouldn't simulating those same shots result in few deviations from 100% accuracy? Because then even if only in 10% of situations, simulation leads to ...
- 23 Mar 2013, 20:39
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
Short- and medium-range projectiles move far too fast over far too short distance for that to be visibly obvious. Have you not tried other RTS games that do this? I think it is more common than not. It might not be obvious in every situation but it is definitely noticeable. I find that the RTS game...
- 23 Mar 2013, 19:49
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
I think a reasonable compromise solution could be that all short- to medium-range weapons automatically hit, With that though, all such weapons shoot 'magic bullets' that turn in mid air to follow a moving target. And you take accuracy completely out of the situation which isn't a desirable thing e...
- 23 Mar 2013, 18:34
- Forum: Balance
- Topic: Accuracy straw poll
- Replies: 115
- Views: 65459
Re: Accuracy straw poll
Realistic angular deviation accuracy. I litteraly spent hours of my time, trying to explain why it would be a fail backed with graphs and maths. Your graphs and mathematical explanation of one effect on one aspect of balance, did not prove physics simulation would be a "total fail." You w...
- 22 Mar 2013, 07:51
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 90949
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Ok ! I'm listening to your suggestions. How would you fix that ? Probably not all of the following adjustments will be necessary but I like to cast a wide net-- * Make sure the unit AI understands it's optimal attack range and the optimal attack range of it's target, under the new accuracy system. ...
- 22 Mar 2013, 05:26
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 90949
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
What do you mean by "assumption"? I mean your statement that the game would be irreparably broken by a change to one game play element. I make an on scale drawing of a 40% accuracy vs 60% accuracy and you keep pretending it's just an opinion. What do you want more? I never disputed your s...
- 22 Mar 2013, 01:58
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 90949
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Actually no, the problem is that it WON'T be possible to "fix resulting balance". And I still strongly disagree with that assumption , especially since I have seen it done successfully in other games. Maybe we should agree to disagree? There would ALWAYS be a 1-2 tile gap that will turn o...
- 21 Mar 2013, 23:54
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 90949
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
I usually see most weapons fairly well used. For a casual player, I've really never seen anyone lose a game because of game balance. I don't think anyone is saying the current balance itself is bad in anyway, that's not what this 'debate' was over. Instead it's a disagreement between-- "Do not...