Search found 66 matches

by Ursa
21 Aug 2008, 13:00
Forum: Other Talk
Topic: torrent file
Replies: 22
Views: 9724

Re: torrent file

Hey, no offense to anybody, but could this thread stay on topic please?
by Ursa
03 Aug 2008, 19:27
Forum: 2.1.x
Topic: Menus are empty blue boxes,
Replies: 6
Views: 5953

Re: Menus are empty blue boxes,

Thank you all so much, I know you didn't need to reply to this.

I did in fact use the search function, but I failed to find the pertinent posts
by Ursa
01 Aug 2008, 09:37
Forum: 2.1.x
Topic: Menus are empty blue boxes,
Replies: 6
Views: 5953

Re: Menus are empty blue boxes,

Sorry for the bumpage, but I've been getting this as well since beta 4
by Ursa
23 Jul 2008, 04:59
Forum: 2.1.x
Topic: Maybe an old new GFX problem (Blue menus)
Replies: 6
Views: 4132

Re: Maybe an old new GFX problem (Blue menus)

Uh... sorry for bumpage, but it seemed better than to start a new thread.

I swear I saw this somewhere else, but the menus on the later SVN builds and beta 4 aren't displaying any text. Am I missing a font or something?
by Ursa
13 Jul 2008, 23:23
Forum: Technical Help / Troubleshooting
Topic: Compiling in 64-bit (K)Ubuntu Gutsy with ATI fglrx driver
Replies: 2
Views: 1864

Re: Compiling in 64-bit (K)Ubuntu Gutsy with ATI fglrx driver

Open the adept package manager and find the package libgl-dev, install it, and move on.

Chances are you'll be needing other packages as well.
by Ursa
12 Jul 2008, 22:07
Forum: 2.1.x
Topic: Crash and glitch on windows 98SE
Replies: 3
Views: 2617

Re: Crash and glitch on windows 98SE

It looks like you don't have Dejavu fonts installed. See if you can download them from somewhere.
by Ursa
27 Jun 2008, 21:26
Forum: Other Talk
Topic: Warzone is as good as I remember it BUT
Replies: 42
Views: 15740

Re: Warzone is as good as I remember it BUT

I don't think you two have the same definition of immersion. Unless you come up with an equivalent, your arguments will make no rational sense to each other.

You're not playing by the same rules so to speak.
by Ursa
25 Jun 2008, 23:23
Forum: 2.1.x
Topic: What's in the works for Beta 3?
Replies: 5
Views: 3459

Re: What's in the works for Beta 3?

Is that the final changelog for Beta 3?

Because I was under the impression that was from revision 5332
by Ursa
25 Jun 2008, 22:57
Forum: 2.1.x
Topic: What's in the works for Beta 3?
Replies: 5
Views: 3459

What's in the works for Beta 3?

I know it's not expected for some time, what are the planned features (other than bugfixes) for the next beta?
by Ursa
21 Jun 2008, 13:19
Forum: Other Talk
Topic: The AI have used cheats I never knew existed...
Replies: 6
Views: 3736

Re: The AI have used cheats I never knew existed...

Were the power settings set to max?

And did you allow alliances?
by Ursa
20 Jun 2008, 07:58
Forum: Development
Topic: Updated GPL release readme
Replies: 100
Views: 252608

Re: Updated GPL release readme

Is there a time estimate on how soon the FMVs can be translated into Theora (or some other open source codec) and run in game?

I suppose there isn't any software conversion program available, but a solution could probably be Macgyverd
by Ursa
12 Jun 2008, 19:49
Forum: 2.1.x
Topic: Co-operative poll
Replies: 39
Views: 65302

Re: Co-operative poll

I think it should be its own game mode.

To be fair though, if you don't trust someone you shouldn't be their ally
by Ursa
15 Apr 2008, 21:49
Forum: 2.1.x
Topic: A little something positive...
Replies: 19
Views: 10011

Re: A little something positive...

Both players are told they've won, and their enemies base blows up (from their prespectives)
by Ursa
12 Apr 2008, 06:35
Forum: 2.1.x
Topic: New mode?
Replies: 9
Views: 5038

Re: New mode?

Just as long as they can't decon as well
by Ursa
09 Apr 2008, 01:40
Forum: 2.1.x
Topic: A little something positive...
Replies: 19
Views: 10011

Re: A little something positive...

No such thing as packet loss :) We use TCP which guarantees that all packets will arrive and arrive in order. Therefore any problems with the netcode are not due to packet loss. 1.10, however, used UDP. This was highly susceptible to packet loss. The advantage was slightly lower response times (so ...