Search found 66 matches
- 21 Aug 2008, 13:00
- Forum: Other Talk
- Topic: torrent file
- Replies: 22
- Views: 9724
Re: torrent file
Hey, no offense to anybody, but could this thread stay on topic please?
- 03 Aug 2008, 19:27
- Forum: 2.1.x
- Topic: Menus are empty blue boxes,
- Replies: 6
- Views: 5953
Re: Menus are empty blue boxes,
Thank you all so much, I know you didn't need to reply to this.
I did in fact use the search function, but I failed to find the pertinent posts
I did in fact use the search function, but I failed to find the pertinent posts
- 01 Aug 2008, 09:37
- Forum: 2.1.x
- Topic: Menus are empty blue boxes,
- Replies: 6
- Views: 5953
Re: Menus are empty blue boxes,
Sorry for the bumpage, but I've been getting this as well since beta 4
- 23 Jul 2008, 04:59
- Forum: 2.1.x
- Topic: Maybe an old new GFX problem (Blue menus)
- Replies: 6
- Views: 4132
Re: Maybe an old new GFX problem (Blue menus)
Uh... sorry for bumpage, but it seemed better than to start a new thread.
I swear I saw this somewhere else, but the menus on the later SVN builds and beta 4 aren't displaying any text. Am I missing a font or something?
I swear I saw this somewhere else, but the menus on the later SVN builds and beta 4 aren't displaying any text. Am I missing a font or something?
- 13 Jul 2008, 23:23
- Forum: Technical Help / Troubleshooting
- Topic: Compiling in 64-bit (K)Ubuntu Gutsy with ATI fglrx driver
- Replies: 2
- Views: 1864
Re: Compiling in 64-bit (K)Ubuntu Gutsy with ATI fglrx driver
Open the adept package manager and find the package libgl-dev, install it, and move on.
Chances are you'll be needing other packages as well.
Chances are you'll be needing other packages as well.
- 12 Jul 2008, 22:07
- Forum: 2.1.x
- Topic: Crash and glitch on windows 98SE
- Replies: 3
- Views: 2617
Re: Crash and glitch on windows 98SE
It looks like you don't have Dejavu fonts installed. See if you can download them from somewhere.
- 27 Jun 2008, 21:26
- Forum: Other Talk
- Topic: Warzone is as good as I remember it BUT
- Replies: 42
- Views: 15740
Re: Warzone is as good as I remember it BUT
I don't think you two have the same definition of immersion. Unless you come up with an equivalent, your arguments will make no rational sense to each other.
You're not playing by the same rules so to speak.
You're not playing by the same rules so to speak.
- 25 Jun 2008, 23:23
- Forum: 2.1.x
- Topic: What's in the works for Beta 3?
- Replies: 5
- Views: 3459
Re: What's in the works for Beta 3?
Is that the final changelog for Beta 3?
Because I was under the impression that was from revision 5332
Because I was under the impression that was from revision 5332
- 25 Jun 2008, 22:57
- Forum: 2.1.x
- Topic: What's in the works for Beta 3?
- Replies: 5
- Views: 3459
What's in the works for Beta 3?
I know it's not expected for some time, what are the planned features (other than bugfixes) for the next beta?
- 21 Jun 2008, 13:19
- Forum: Other Talk
- Topic: The AI have used cheats I never knew existed...
- Replies: 6
- Views: 3736
Re: The AI have used cheats I never knew existed...
Were the power settings set to max?
And did you allow alliances?
And did you allow alliances?
- 20 Jun 2008, 07:58
- Forum: Development
- Topic: Updated GPL release readme
- Replies: 100
- Views: 252608
Re: Updated GPL release readme
Is there a time estimate on how soon the FMVs can be translated into Theora (or some other open source codec) and run in game?
I suppose there isn't any software conversion program available, but a solution could probably be Macgyverd
I suppose there isn't any software conversion program available, but a solution could probably be Macgyverd
- 12 Jun 2008, 19:49
- Forum: 2.1.x
- Topic: Co-operative poll
- Replies: 39
- Views: 65302
Re: Co-operative poll
I think it should be its own game mode.
To be fair though, if you don't trust someone you shouldn't be their ally
To be fair though, if you don't trust someone you shouldn't be their ally
- 15 Apr 2008, 21:49
- Forum: 2.1.x
- Topic: A little something positive...
- Replies: 19
- Views: 10011
Re: A little something positive...
Both players are told they've won, and their enemies base blows up (from their prespectives)
Re: New mode?
Just as long as they can't decon as well
- 09 Apr 2008, 01:40
- Forum: 2.1.x
- Topic: A little something positive...
- Replies: 19
- Views: 10011
Re: A little something positive...
No such thing as packet loss :) We use TCP which guarantees that all packets will arrive and arrive in order. Therefore any problems with the netcode are not due to packet loss. 1.10, however, used UDP. This was highly susceptible to packet loss. The advantage was slightly lower response times (so ...