Search found 66 matches

by Ursa
29 Jul 2007, 19:51
Forum: Other Talk
Topic: Now that multiple turrets are supported on SVN...
Replies: 12
Views: 5064

Re: Now that multiple turrets are supported on SVN...

Was yesterdays snapshot not recent enough? I'm not seeing the multiple weapon buttons.

EDIT: nm, thanks for all your help all of you.
by Ursa
29 Jul 2007, 11:53
Forum: Other Talk
Topic: Now that multiple turrets are supported on SVN...
Replies: 12
Views: 5064

Re: Now that multiple turrets are supported on SVN...

How do you do that though  :o

Do you need to add a configuration flag or is it a script or source hack or can you do it within the design menu?
by Ursa
29 Jul 2007, 03:55
Forum: Other Talk
Topic: Now that multiple turrets are supported on SVN...
Replies: 12
Views: 5064

Re: Now that multiple turrets are supported on SVN...

I'm honestly unaware of the advantages of SVN over CVS but my original question remains.

Will a Heavy Cannon Machinegun Python Tracks happen?

I'd just like to add that y'all have done amazing work on this game.
by Ursa
29 Jul 2007, 03:50
Forum: Other Talk
Topic: Now that multiple turrets are supported on SVN...
Replies: 12
Views: 5064

Now that multiple turrets are supported on SVN...

Are the large bodies in the game going to support them? I.E. will I be able to have a Tracks Python Large Cannon Machinegun?
by Ursa
16 Jul 2007, 18:44
Forum: Technical Help / Troubleshooting
Topic: Grims mod... for Linux?
Replies: 1
Views: 1510

Re: Grims mod... for Linux?

Never mind... was running an older version... works fine now.
by Ursa
16 Jul 2007, 18:38
Forum: Technical Help / Troubleshooting
Topic: Grims mod... for Linux?
Replies: 1
Views: 1510

Grims mod... for Linux?

When I run with grim.wz on Linux, the cannons look better, but all of the walls are a solid shade of tangerine. What should I do?