Was yesterdays snapshot not recent enough? I'm not seeing the multiple weapon buttons.
EDIT: nm, thanks for all your help all of you.
Search found 66 matches
- 29 Jul 2007, 19:51
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
- 29 Jul 2007, 11:53
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
Re: Now that multiple turrets are supported on SVN...
How do you do that thoughÂ
Do you need to add a configuration flag or is it a script or source hack or can you do it within the design menu?
Do you need to add a configuration flag or is it a script or source hack or can you do it within the design menu?
- 29 Jul 2007, 03:55
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
Re: Now that multiple turrets are supported on SVN...
I'm honestly unaware of the advantages of SVN over CVS but my original question remains.
Will a Heavy Cannon Machinegun Python Tracks happen?
I'd just like to add that y'all have done amazing work on this game.
Will a Heavy Cannon Machinegun Python Tracks happen?
I'd just like to add that y'all have done amazing work on this game.
- 29 Jul 2007, 03:50
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
Now that multiple turrets are supported on SVN...
Are the large bodies in the game going to support them? I.E. will I be able to have a Tracks Python Large Cannon Machinegun?
- 16 Jul 2007, 18:44
- Forum: Technical Help / Troubleshooting
- Topic: Grims mod... for Linux?
- Replies: 1
- Views: 1510
Re: Grims mod... for Linux?
Never mind... was running an older version... works fine now.
- 16 Jul 2007, 18:38
- Forum: Technical Help / Troubleshooting
- Topic: Grims mod... for Linux?
- Replies: 1
- Views: 1510
Grims mod... for Linux?
When I run with grim.wz on Linux, the cannons look better, but all of the walls are a solid shade of tangerine. What should I do?