Search found 85 matches
- 19 Sep 2007, 15:36
- Forum: Development
- Topic: Heroes and Commander Ideas
- Replies: 31
- Views: 11964
Re: Heroes and Commander Ideas
Commanders still do damage with those emp beams. Their damage should be increased a bit, to match the machine gun, though. Yeah, the reason they do a miniscal amount of damage is because weapons are not allowed to do 0 damage, personally id rather see more durable commanders than heavily armed comm...
- 16 Sep 2007, 16:09
- Forum: Addon discussions
- Topic: New HQ and other pies...
- Replies: 177
- Views: 62952
Re: New HQ
Wow, that's impressive - i agree with Kamaze about the team color part, personally i reckon the team coloring should be quite minimal - enough to identify who the tank belongs but not overpowering like the originals. The textures are good, like some kind of pseudo-camouflage that doesn't ovepower th...
- 14 Sep 2007, 22:54
- Forum: Other Talk
- Topic: What ever happened to...
- Replies: 89
- Views: 30963
Re: What ever happened to...
How many are enough to kill the target? Under current game rules: Anywhere from 1 to 28 missiles for a worst case scenario and that's assuming that all missiles are 100% accurate. Another thing to think about is the flight speed of the missiles themselves: at it stands the avenger sam has a flight ...
- 13 Sep 2007, 10:15
- Forum: Development
- Topic: Deactivating the Battle View (from the psx version)
- Replies: 130
- Views: 59081
Re: Deactivating the Battle View (from the psx version)
In the PSX version, did you aim the turret yourself? If so, that's like the coolest thing in the world. No you could not rotate the turret, if i remember correctly turning the vehicle you control would switch between the onscreen targets you then press x to fire at the target and the turret does th...
- 10 Sep 2007, 23:08
- Forum: Development
- Topic: Command Relay Center
- Replies: 28
- Views: 19036
Re: Command Relay Center
Yep, it appears the Command Relay Center was supposed to receive modules as to what they would of done ive no idea. in fact i think the PIE file(s) of the Command Relay Center with modules were liberated with the source as well some of the PIE files for the advanced research labs.
- 06 Sep 2007, 12:42
- Forum: Bug reporting
- Topic: Windows Vista
- Replies: 43
- Views: 94428
Re: Windows Vista
UAC = User Account Control, I Don't recommend turning it off, the only other advice i can give is to update all your drivers and perhaps try running warzone in compatibility mode. Those are the 3 main things ive had to do to get various games and other programs working under vista.
- 05 Sep 2007, 11:29
- Forum: Bug reporting
- Topic: Windows Vista
- Replies: 43
- Views: 94428
Re: Windows Vista
Im using Vista home premium 32, and warzone runs fine.
Although i did have a similar problem with half life 2 it was choppy as hell until i turned UAC off and changed to windows classis desktop theme.
Although i did have a similar problem with half life 2 it was choppy as hell until i turned UAC off and changed to windows classis desktop theme.
- 30 Aug 2007, 17:07
- Forum: Other Talk
- Topic: adding units to a team
- Replies: 2
- Views: 1776
Re: adding units to a team
Select say team 2, while they are selected hold ctrl and select the units you want to add to team 2 i think.
- 29 Aug 2007, 21:44
- Forum: Other Talk
- Topic: Increasing minimap size..
- Replies: 10
- Views: 5450
Re: Increasing minimap size..
I second this, minimap scrolling on larger maps is dodgy.Serman wrote:Yes, the minimap scrolling on 250x250 maps is ridiculous. It scrolls simply way too fast.
- 29 Aug 2007, 14:39
- Forum: Other Talk
- Topic: Multiple Turrets?
- Replies: 10
- Views: 4944
Re: Multiple Turrets?
Not necessarily a good combo but i like to combine an EMP cannon plus scourge missile or pulse laser. I can see the broken nature of combining a sensor turret with a mortar Replace mortar with Hellstorm howitzer and it would be even more broken, i know this because i once gave all units a default in...
- 24 Aug 2007, 17:47
- Forum: Addon discussions
- Topic: New HQ and other pies...
- Replies: 177
- Views: 62952
Re: New HQ
I like the new powerplant, the new mat gfx is quite cool as well.
- 23 Aug 2007, 20:52
- Forum: Development
- Topic: Weapon Analysis
- Replies: 6
- Views: 3507
Re: Weapon Analysis
[interval] = [weapon weight]/ [rearm point per second] Im not a heavy VTOL user, but that formula looks like it could pose some problems to anyone trying to balance some of the heavier and lighter vtol weapons or modding in a light weight but long reload weapon. If i remember corrrectly, a negative...
- 23 Aug 2007, 11:01
- Forum: Other Talk
- Topic: Nuclear reactors
- Replies: 33
- Views: 16332
Re: Nuclear reactors
A building limit of 1-2 reactors per player would help to alleviate this issue.3drts wrote:stop fighting over oil and just spam reactors and cooling towers
Also if the reactor does explode it should create a large radius EMP effect for additional insult to injury.
- 20 Aug 2007, 21:48
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31477
Re: whole reballance suggestion
(as you've mentioned the T-A-G is now just 2 A-G's firing in tandem) If the TAG's now just 2 AG's firing in tandem it should have the same firepower rating of the AG which 22 or 42 when fully upgraded, also the reason the TAG has a firepower rating of 35 to 66 is because thats the only way they cou...
- 20 Aug 2007, 17:09
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31477
Re: whole reballance suggestion
Perhaps, but you would have to then remove the TwinAssaultGun from MP as well. I can't imagine the carnage a weapon with the base damage of the T-A-G would do after receiving 9 damage upgrades; even the basic AssaultGun, in the SP campaign, could rape everything but a Vengeance tank. Or, said anot...