This attached map contain uncompatible with 3.3.0 version rules.js, but i have reports of desync playing on clean version of this map, without rules.js inside (without mapmod).
I'm still investigating this desync.
Search found 241 matches
- 25 Mar 2019, 19:02
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 252966
- 25 Mar 2019, 07:18
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 252966
Re: Release 3.3.0 beta 1
In the second log, it says the clients disagreed on the checksumDangerMap, which means they were using different danger maps for pathfinding for some reason. Not sure what can cause that, but it's a bad thing (especially in games with AI players which actually use the danger maps). I have more and ...
- 25 Mar 2019, 05:34
- Forum: News and announcements
- Topic: Warzone 2100 Lobby question w/Poll!
- Replies: 18
- Views: 40537
Re: Warzone 2100 Lobby question w/Poll!
Yes, every minutes just do "list/r/n/" to the lobby, collect statistics, filter through php and store into pgsql. Database since mid 2017y wz2100=> SELECT * FROM games ORDER BY id DESC LIMIT 3; id | hostip | mapname | hostname | gamename | hostver | hostver_maj | hostver_min | gameid | pri...
- 20 Mar 2019, 14:22
- Forum: News and announcements
- Topic: Warzone 2100 Lobby question w/Poll!
- Replies: 18
- Views: 40537
Re: Warzone 2100 Lobby question w/Poll!
According to my statistics, the players successfully migrated to 3.3.0b1 SELECT created_date, count(created_date) FROM games WHERE hostname != 'BCrusher' AND created_date LIKE '2019%' GROUP BY created_date ORDER BY created_date created_date | count --------------+------- 2019-01-01 | 263 2019-01-02 ...
- 19 Mar 2019, 18:09
- Forum: Development
- Topic: Range orders and accuracy
- Replies: 21
- Views: 13215
Re: Range orders and accuracy
It's seems only shortHit stat is sets:
https://www.youtube.com/watch?v=_ZUUYBu7qT8
What i did, i set rocket longHit to 100 and shortHit to 0 and all distance the rocket pod is missed.
Then i set vice versa, and rocket are 100% chance hit in any distance.
https://www.youtube.com/watch?v=_ZUUYBu7qT8
What i did, i set rocket longHit to 100 and shortHit to 0 and all distance the rocket pod is missed.
Then i set vice versa, and rocket are 100% chance hit in any distance.
- 19 Mar 2019, 05:33
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 252966
Re: Release 3.3.0 beta 1
The construction units of any AI avoid danger tiles by him self, it's work automaticly, like the army of any AI shot to garbage by him self, without JS-order to do that. It's not AI JS code, but wz-engine rule this behavior.
- 18 Mar 2019, 19:20
- Forum: News and announcements
- Topic: Release 3.3.0 beta 1
- Replies: 86
- Views: 252966
Re: Release 3.3.0 beta 1
So in the Russian community began to appear talking about desync. On the weekend I spent some time in the game, and I have a duel 1v1 appeared desync. Will start to collect information, because desync is very strange. My diffs, game was only for two players duel: prot@powerman:~/.local/share/warzone...
- 18 Mar 2019, 13:11
- Forum: Mapping / Modding tools & discussions
- Topic: Adding New structures to the game
- Replies: 11
- Views: 7669
Re: Adding New structures to the game
You need "enable" your structure to build, like it does in rules.js enableStructure("A0LightFactory", playnum); also, you need set all spec to structure, cost, hp, armor, etc.. Models are not the case, I just cant get my model to be available in construction tab I've tried to mod...
- 14 Mar 2019, 06:21
- Forum: Game related Discussions
- Topic: Nhận khiến luận văn thuê công tác đấu thầu trong quản trị Dự án
- Replies: 1
- Views: 3590
Re: How to edit Rank
Cheater detected
Here is so begin cheats
In any case, the rank should be on the lobby side of the server, and not stored locally.
Here is so begin cheats
In any case, the rank should be on the lobby side of the server, and not stored locally.
- 13 Mar 2019, 12:42
- Forum: Development
- Topic: ImGui
- Replies: 11
- Views: 6076
Re: ImGui
Very interesting. Patches available?
- 10 Mar 2019, 15:53
- Forum: Development
- Topic: Should hosts be allowed to change maps for their lobby games?
- Replies: 7
- Views: 4890
Re: Should hosts be allowed to change maps for their lobby games?
+1 Should alllow, as i say in github
- 10 Mar 2019, 07:35
- Forum: News and announcements
- Topic: Warzone 2100 Lobby question w/Poll!
- Replies: 18
- Views: 40537
Re: Warzone 2100 Lobby question w/Poll!
For my opinion that 3.1.5 is very different from 3.2++ And those players who play 3.1.5 before 3.3, not will be happy. And force player to move from 3.1.5 is bad idea, that call only negative for developers. I think is better way drop only 3.2 branch, because 3.2 and 3.3 is same, but 3.3 is very sta...
- 27 Feb 2019, 06:32
- Forum: Website feedback
- Topic: addons registration is down
- Replies: 4
- Views: 6671
Re: addons registration is down
also if you login into addons, you cannot upload something.
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- 21 Feb 2019, 15:43
- Forum: Addon discussions
- Topic: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
- Replies: 51
- Views: 57244
Re: [AI] "BoneCrusher! 2" bot player for 3.1.5 and 3.2+
Release v2.5: Still alive bonecrusher_v2.5.wz Shortlist: Fix for 3.1.5: now it works again Fix for 3.3.0-beta1: it works tweak Increased base construction radius tweak Reduced bravery of the army on High Oil maps tweak Roll back changes in the choice of body production QA: Will the bot on version 3...
- 12 Feb 2019, 18:24
- Forum: News and announcements
- Topic: 3.3.0 (Beta) Multiplayer issues
- Replies: 25
- Views: 51039
Re: 3.3.0 (Beta) Multiplayer issues
Have a problem, the game do not use IPv4, debug: net |08:15:53: [socketListen:1294] Successfully created an IPv4 socket (0x558eddff9cc0) net |08:15:53: [socketListen:1299] Successfully created an IPv6 socket (0x558eddff9cc0) net |08:15:53: [socketListen:1311] Successfully enabled IPv4 to IPv6 mappin...