Search found 18 matches

by deadworker
22 Sep 2018, 22:36
Forum: Mapping / Modding tools & discussions
Topic: Campaign Maps
Replies: 6
Views: 6236

Campaign Maps

Hey got one question here, i just downloaded the 3.2.3 version of Warzone2100 and a couple of mods aswell. On earlier releases i played on a custom campaign map in skirmish called 2c-cam1map.wz, basicly the map of the first campaign, which i still have in one of my warzone folders. but when trying t...
by deadworker
11 Oct 2013, 17:44
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189150

Re: [Campaign 4] Release & Development topic

well i found out that i lost the Sgt.-Tank, dont know his name anymore and he has to get to the green mission-point to expand the map. i think it isnt possible to revive him, so i restarted the game and let him stay in base, nice map though, love to build my stronghold there
by deadworker
03 Oct 2013, 17:35
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189150

Re: [Campaign 4] Release & Development topic

hey, have a small problem. i'm right at the start of the campaign, right after the first troop gets beamed away by nexus and you get your first base. my objective is in the left bottom corner, but i dont know what to do, cant scroll up the console to see, what was said about my objective. can you te...
by deadworker
17 Nov 2012, 17:35
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

hey,
is it possible to add the nullbot-ai to the mod itself, cause as said before i cant load games with 2 mods and the normal ai isnt really working. thanks so far
by deadworker
15 Nov 2012, 16:43
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

hey have another problem, im playing the cam1map downloaded from the internet and the ai is doing nearly nothing, even on insane difficulty they just build some cyborgs and egt slain by the scavegers if i play with the ultimate-scav mod or by me. i also downloaded the NoQ-AI mod and tried with it bu...
by deadworker
11 Nov 2012, 11:45
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

ah thank, good to know
by deadworker
10 Nov 2012, 15:48
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

it was 0.7 i think, the latest one i downloaded it yesterday
by deadworker
10 Nov 2012, 15:12
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

have a small problem, i cant load my savegame. i put contingency and the ultimate scav mod into autoload and started a game, i saved the game but now i cant start it, always get the error: A non fatal error has occurred. [rebuildSearchPath:421] Die benÂtigte Mod konnte nicht geladen werden: continge...
by deadworker
24 Jun 2012, 16:43
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 401584

Re: Warzone 2100: Contingency (Beta now released)

hey, i have 3 questions or more problems. first: awesome to see that the big transporter is buildable, but if i have created one and starts flying with it, it jumps through the world, so it move up and down the whole time, looks a little bit weird. second: the big transport can only carry cyborgs, w...
by deadworker
16 Jun 2012, 13:27
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 516292

Re: [3.1+] Ultimate Scavenger AI Mod

hey, is it possible to combine this mod with another. the mod just change the scanevger right? so another mod which just change player tech, could work with it?
by deadworker
12 Jun 2012, 20:56
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 516292

Re: [3.1+] Ultimate Scavenger AI Mod

oh god its a really long time since i palyed wz2100 lasttime XD. thats was the problem, i just put it into the multiplayer mod folder without ctually starting it -.- . thank you XD
by deadworker
12 Jun 2012, 20:38
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 516292

Re: [3.1+] Ultimate Scavenger AI Mod

mmmhhhh i downloaded the new 3.1 beta 10 and put the mod into /mods/multiplayer. now the scaneger are building beside the tricke and the footsoldiers the atilliery truck and the machingun druck. but no crane and no new scavengers.

greetings, deadworker
by deadworker
12 Jun 2012, 17:23
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 516292

Re: [3.1+] Ultimate Scavenger AI Mod

hey,

what do i do wrong? i can play any map but the scavenger dont really build something. what exactly is needed? which version? campaign or multipalyer? which map?

greetings, deadworker
by deadworker
03 Jul 2011, 01:57
Forum: Addon discussions
Topic: Scavenger Mod V2.0 Released!
Replies: 16
Views: 15019

Re: Scavenger Mod V2.0 Released!

yey, works good in 2.3.8 ans the new models are great, much better than the earlier ones, cause the models of the smaller bodys don't have missile pots on it. :) it's kind of funny, since i played firsttime the scavenger mod 1.1 alpha, i wished there would come a newer one but after some months i di...
by deadworker
02 Jul 2011, 12:46
Forum: Addon discussions
Topic: Scavenger Mod V2.0 Released!
Replies: 16
Views: 15019

Re: Scavenger Mod V2.0 Released!

hey,

thank you very much, i will try it out today. is it compatible to the new textures in the 3.X series? i try it on 2.3.8.
good to have you back

Deadworker