Search found 18 matches
- 22 Sep 2018, 22:36
- Forum: Mapping / Modding tools & discussions
- Topic: Campaign Maps
- Replies: 6
- Views: 6236
Campaign Maps
Hey got one question here, i just downloaded the 3.2.3 version of Warzone2100 and a couple of mods aswell. On earlier releases i played on a custom campaign map in skirmish called 2c-cam1map.wz, basicly the map of the first campaign, which i still have in one of my warzone folders. but when trying t...
- 11 Oct 2013, 17:44
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 189150
Re: [Campaign 4] Release & Development topic
well i found out that i lost the Sgt.-Tank, dont know his name anymore and he has to get to the green mission-point to expand the map. i think it isnt possible to revive him, so i restarted the game and let him stay in base, nice map though, love to build my stronghold there
- 03 Oct 2013, 17:35
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 189150
Re: [Campaign 4] Release & Development topic
hey, have a small problem. i'm right at the start of the campaign, right after the first troop gets beamed away by nexus and you get your first base. my objective is in the left bottom corner, but i dont know what to do, cant scroll up the console to see, what was said about my objective. can you te...
- 17 Nov 2012, 17:35
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
hey,
is it possible to add the nullbot-ai to the mod itself, cause as said before i cant load games with 2 mods and the normal ai isnt really working. thanks so far
is it possible to add the nullbot-ai to the mod itself, cause as said before i cant load games with 2 mods and the normal ai isnt really working. thanks so far
- 15 Nov 2012, 16:43
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
hey have another problem, im playing the cam1map downloaded from the internet and the ai is doing nearly nothing, even on insane difficulty they just build some cyborgs and egt slain by the scavegers if i play with the ultimate-scav mod or by me. i also downloaded the NoQ-AI mod and tried with it bu...
- 11 Nov 2012, 11:45
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
ah thank, good to know
- 10 Nov 2012, 15:48
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
it was 0.7 i think, the latest one i downloaded it yesterday
- 10 Nov 2012, 15:12
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
have a small problem, i cant load my savegame. i put contingency and the ultimate scav mod into autoload and started a game, i saved the game but now i cant start it, always get the error: A non fatal error has occurred. [rebuildSearchPath:421] Die benÂtigte Mod konnte nicht geladen werden: continge...
- 24 Jun 2012, 16:43
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 401584
Re: Warzone 2100: Contingency (Beta now released)
hey, i have 3 questions or more problems. first: awesome to see that the big transporter is buildable, but if i have created one and starts flying with it, it jumps through the world, so it move up and down the whole time, looks a little bit weird. second: the big transport can only carry cyborgs, w...
- 16 Jun 2012, 13:27
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 516292
Re: [3.1+] Ultimate Scavenger AI Mod
hey, is it possible to combine this mod with another. the mod just change the scanevger right? so another mod which just change player tech, could work with it?
- 12 Jun 2012, 20:56
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 516292
Re: [3.1+] Ultimate Scavenger AI Mod
oh god its a really long time since i palyed wz2100 lasttime . thats was the problem, i just put it into the multiplayer mod folder without ctually starting it -.- . thank you
- 12 Jun 2012, 20:38
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 516292
Re: [3.1+] Ultimate Scavenger AI Mod
mmmhhhh i downloaded the new 3.1 beta 10 and put the mod into /mods/multiplayer. now the scaneger are building beside the tricke and the footsoldiers the atilliery truck and the machingun druck. but no crane and no new scavengers.
greetings, deadworker
greetings, deadworker
- 12 Jun 2012, 17:23
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 516292
Re: [3.1+] Ultimate Scavenger AI Mod
hey,
what do i do wrong? i can play any map but the scavenger dont really build something. what exactly is needed? which version? campaign or multipalyer? which map?
greetings, deadworker
what do i do wrong? i can play any map but the scavenger dont really build something. what exactly is needed? which version? campaign or multipalyer? which map?
greetings, deadworker
- 03 Jul 2011, 01:57
- Forum: Addon discussions
- Topic: Scavenger Mod V2.0 Released!
- Replies: 16
- Views: 15019
Re: Scavenger Mod V2.0 Released!
yey, works good in 2.3.8 ans the new models are great, much better than the earlier ones, cause the models of the smaller bodys don't have missile pots on it. :) it's kind of funny, since i played firsttime the scavenger mod 1.1 alpha, i wished there would come a newer one but after some months i di...
- 02 Jul 2011, 12:46
- Forum: Addon discussions
- Topic: Scavenger Mod V2.0 Released!
- Replies: 16
- Views: 15019
Re: Scavenger Mod V2.0 Released!
hey,
thank you very much, i will try it out today. is it compatible to the new textures in the 3.X series? i try it on 2.3.8.
good to have you back
Deadworker
thank you very much, i will try it out today. is it compatible to the new textures in the 3.X series? i try it on 2.3.8.
good to have you back
Deadworker