Search found 6 matches

by kelmvor
09 Nov 2010, 20:21
Forum: Other Talk
Topic: Looking for some guidance in designing new units
Replies: 7
Views: 1539

Re: Looking for some guidance in designing new units

IMHO i use tracks for defence and hover mainly for offence because of speed. in defence you need strong untis and don't care how fast they are because they don't really need to move. in offence your units need to move fast to get out of artillery fire and to the desired location. (also hovers can t...
by kelmvor
09 Nov 2010, 20:11
Forum: Ideas and suggestions
Topic: Interface suggestion
Replies: 6
Views: 1217

Re: Interface suggestion

There is a factory, research facility, and truck list depending of what menu you open. Running another menu over those, would make it cover more space on small screens (I wouldn't have any problem, since I have a giant monitor with 1920x1080 resolution, but people with PC with 1024x768 or less woul...
by kelmvor
09 Nov 2010, 14:40
Forum: Other Talk
Topic: Looking for some guidance in designing new units
Replies: 7
Views: 1539

Re: Looking for some guidance in designing new units

What about other propulsions, like tracks? I'm more concerned with general guidelines than specific builds, though I do love examples
by kelmvor
08 Nov 2010, 13:10
Forum: Other Talk
Topic: Looking for some guidance in designing new units
Replies: 7
Views: 1539

Looking for some guidance in designing new units

Unit design is one thing that I have found to be somewhat difficult. While I have made a few units I feel are decent (VTOL Thermite Bomb Bay Bug seems to work well so far), I'd like some input on designing units that would be more useful. One propulsion I have been playing with has been the hover, b...
by kelmvor
08 Nov 2010, 11:59
Forum: Ideas and suggestions
Topic: Interface suggestion
Replies: 6
Views: 1217

Re: Interface suggestion

give us a visual... nothing fancy... just what you invision. :) Ok, the images suck and I can't be bothered to tweak them any further. I think you get the idea, though Well, let me see what I can come up with. NOTE: Not to scale (obviously) +---------------------------------------------------------...
by kelmvor
07 Nov 2010, 01:56
Forum: Ideas and suggestions
Topic: Interface suggestion
Replies: 6
Views: 1217

Interface suggestion

I havn't been playing for very long, but I would like to suggest an improvement regarding the user interface. Simplify the building selection screen. Currently the selection is rather large at some points (skirmish vs. AI I am currently playing has 7 pages worth of buildings), and combined with the ...