Search found 40 matches
- 01 Nov 2010, 20:56
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Re: Firing through things
Firing through solid objects without damaging them is out of place in Warzone 2100. I would opt to disagree. I think that Warzone 2100, being a strategic war game and not a literal war simulation, should employ certain features to keep gameplay fun. As you can see in this article , other RTSes that...
- 01 Nov 2010, 20:50
- Forum: Development
- Topic: Warzone's power system
- Replies: 139
- Views: 60513
Re: Warzone's power system
Per wrote: If I were to design an e-sports RTS game, I would definitely choose a direct debit power system. I would say I am glad we agree on this point, sir. However, Warzone is not that [an e-sports RTS game], and I do not think it will ever be . . . It appears then that this is your main source ...
- 01 Nov 2010, 17:43
- Forum: Development
- Topic: Warzone's power system
- Replies: 139
- Views: 60513
Re: Warzone's power system
With direct debit, won't we see more quicker and more chunky deductions from power level and won't that be a bit more confusing? We may see drops in our power levels as 1000-> 900-> 800-> 700... (when two factory is producing a unit that costs 50 power in an infinite loop). But with power flow, you...
- 31 Oct 2010, 16:48
- Forum: Ideas and suggestions
- Topic: Add "Quit game" when battle is over
- Replies: 14
- Views: 5337
Re: Add "Quit game" when battle is over
This sounds good to me.Cyp wrote:Add a ½ second delay before the quit (and continue) button(s) appear, so people don't click and then have the quit (or continue) button(s) suddenly appear under the mouse click?
- 31 Oct 2010, 16:36
- Forum: News and announcements
- Topic: master-20101030 is now released!
- Replies: 21
- Views: 18661
Re: master-20101030 is now released!
Gentlemen, I would say that my personal feeling toward this release is very positive. To say I am much in favor of the new netcode would be an understatement. Excepting some minor bugs, one thing I might suggest attention to is the slight delay time before orders are carried out. Additionally, my tr...
- 31 Oct 2010, 16:22
- Forum: Mapping / Modding tools & discussions
- Topic: 6 player maps ?
- Replies: 16
- Views: 7028
Re: 6 player maps ?
For the UI, I'm envisioning replacing the current "2", "4", and "8" buttons with "2", "3-4", and "5-8". I would say we ought to have more buttons than this. It is to my understanding that there is room for more. Maybe there isn't room for ...
- 31 Oct 2010, 16:15
- Forum: Technical Help / Troubleshooting
- Topic: Where can I find single player Maps?
- Replies: 5
- Views: 3336
Re: Where can I find single player Maps?
4c-Pyramidal is a nice single player map; to my understanding most of the maps you'll find in Addons are specifically designed for multiplayer. Also check out that map Rman Virgil was working on, though I forget the name
- 31 Oct 2010, 06:02
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Re: Firing through things
What kind of 'official word' you looking for ? The master builds don't have the same patch as the 3.0 beta builds. The patch was put in place to fix shooting through things, and yeah, it has some issues. I suppose the official word I would look for would discuss what result is intended by the event...
- 31 Oct 2010, 02:24
- Forum: Development
- Topic: Warzone's power system
- Replies: 139
- Views: 60513
Re: Warzone's power system
Gentlemen, if I may, I would like to resurrect this discussion with regard to the recent testing builds so that it may continue. It seems that the community did not reach a consensus and that is why I am suggesting that the discussion continue. Currently, the 20101030 testing build uses a strict for...
- 31 Oct 2010, 02:20
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Re: Firing through things
Yeah, the problem with indirect fire is the following - in all cases, reasonable costy to build - in all cases, easy to destroy by counterartillery - Easely destroyed by air - Long build time, takes up the time to make tanks - Minirockets have quite a low range, so they be shot up by the defences -...
- 31 Oct 2010, 02:02
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Re: Firing through things
Yes, but as a fact, on a low energy map, an artillery base is costy to build, and easy to destroy, balancing it. It is to my understanding that an artillery base is expensive, but a couple indirect fire tanks are not. Also note that I would plan around the possibility of turtling on the part of my ...
- 31 Oct 2010, 01:45
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Re: Firing through things
This is made so you can't make an invincible wall of guns, something you could do as of late *well, doish*. Unless one finds oneself playing a high oil game, I think that invincible walls of guns would be very easy to break with a little bit of indirect fire. In this way, such a wall is not only no...
- 31 Oct 2010, 01:08
- Forum: Development
- Topic: Firing through things
- Replies: 29
- Views: 13306
Firing through things
Gentlemen, I would like to make this post with your kind permission because as I have seen in the testing builds, there is a discrepancy regarding whether or not one's units can fire through things. What do I mean by "things?" Structures, units, and terrain. In the past, projectiles have b...
- 30 Oct 2010, 23:38
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 469066
Re: maps by hao
Wow, really cool map! I'm getting myself a copy
- 30 Oct 2010, 23:34
- Forum: Ideas and suggestions
- Topic: IDEA: Tunnels
- Replies: 25
- Views: 8728