Search found 40 matches

by R Hannay
01 Nov 2010, 20:56
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Re: Firing through things

Firing through solid objects without damaging them is out of place in Warzone 2100. I would opt to disagree. I think that Warzone 2100, being a strategic war game and not a literal war simulation, should employ certain features to keep gameplay fun. As you can see in this article , other RTSes that...
by R Hannay
01 Nov 2010, 20:50
Forum: Development
Topic: Warzone's power system
Replies: 139
Views: 60513

Re: Warzone's power system

Per wrote: If I were to design an e-sports RTS game, I would definitely choose a direct debit power system. I would say I am glad we agree on this point, sir. However, Warzone is not that [an e-sports RTS game], and I do not think it will ever be . . . It appears then that this is your main source ...
by R Hannay
01 Nov 2010, 17:43
Forum: Development
Topic: Warzone's power system
Replies: 139
Views: 60513

Re: Warzone's power system

With direct debit, won't we see more quicker and more chunky deductions from power level and won't that be a bit more confusing? We may see drops in our power levels as 1000-> 900-> 800-> 700... (when two factory is producing a unit that costs 50 power in an infinite loop). But with power flow, you...
by R Hannay
31 Oct 2010, 16:48
Forum: Ideas and suggestions
Topic: Add "Quit game" when battle is over
Replies: 14
Views: 5337

Re: Add "Quit game" when battle is over

Cyp wrote:Add a ½ second delay before the quit (and continue) button(s) appear, so people don't click and then have the quit (or continue) button(s) suddenly appear under the mouse click?
This sounds good to me. 8)
by R Hannay
31 Oct 2010, 16:36
Forum: News and announcements
Topic: master-20101030 is now released!
Replies: 21
Views: 18661

Re: master-20101030 is now released!

Gentlemen, I would say that my personal feeling toward this release is very positive. To say I am much in favor of the new netcode would be an understatement. Excepting some minor bugs, one thing I might suggest attention to is the slight delay time before orders are carried out. Additionally, my tr...
by R Hannay
31 Oct 2010, 16:22
Forum: Mapping / Modding tools & discussions
Topic: 6 player maps ?
Replies: 16
Views: 7028

Re: 6 player maps ?

For the UI, I'm envisioning replacing the current "2", "4", and "8" buttons with "2", "3-4", and "5-8". I would say we ought to have more buttons than this. It is to my understanding that there is room for more. Maybe there isn't room for ...
by R Hannay
31 Oct 2010, 16:15
Forum: Technical Help / Troubleshooting
Topic: Where can I find single player Maps?
Replies: 5
Views: 3336

Re: Where can I find single player Maps?

4c-Pyramidal is a nice single player map; to my understanding most of the maps you'll find in Addons are specifically designed for multiplayer. Also check out that map Rman Virgil was working on, though I forget the name O_o
by R Hannay
31 Oct 2010, 06:02
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Re: Firing through things

What kind of 'official word' you looking for ? The master builds don't have the same patch as the 3.0 beta builds. The patch was put in place to fix shooting through things, and yeah, it has some issues. I suppose the official word I would look for would discuss what result is intended by the event...
by R Hannay
31 Oct 2010, 02:24
Forum: Development
Topic: Warzone's power system
Replies: 139
Views: 60513

Re: Warzone's power system

Gentlemen, if I may, I would like to resurrect this discussion with regard to the recent testing builds so that it may continue. It seems that the community did not reach a consensus and that is why I am suggesting that the discussion continue. Currently, the 20101030 testing build uses a strict for...
by R Hannay
31 Oct 2010, 02:20
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Re: Firing through things

Yeah, the problem with indirect fire is the following - in all cases, reasonable costy to build - in all cases, easy to destroy by counterartillery - Easely destroyed by air - Long build time, takes up the time to make tanks - Minirockets have quite a low range, so they be shot up by the defences -...
by R Hannay
31 Oct 2010, 02:02
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Re: Firing through things

Yes, but as a fact, on a low energy map, an artillery base is costy to build, and easy to destroy, balancing it. It is to my understanding that an artillery base is expensive, but a couple indirect fire tanks are not. Also note that I would plan around the possibility of turtling on the part of my ...
by R Hannay
31 Oct 2010, 01:45
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Re: Firing through things

This is made so you can't make an invincible wall of guns, something you could do as of late *well, doish*. Unless one finds oneself playing a high oil game, I think that invincible walls of guns would be very easy to break with a little bit of indirect fire. In this way, such a wall is not only no...
by R Hannay
31 Oct 2010, 01:08
Forum: Development
Topic: Firing through things
Replies: 29
Views: 13306

Firing through things

Gentlemen, I would like to make this post with your kind permission because as I have seen in the testing builds, there is a discrepancy regarding whether or not one's units can fire through things. What do I mean by "things?" Structures, units, and terrain. In the past, projectiles have b...
by R Hannay
30 Oct 2010, 23:38
Forum: Addon discussions
Topic: maps by NoQ
Replies: 488
Views: 469066

Re: maps by hao

Wow, really cool map! I'm getting myself a copy :o
by R Hannay
30 Oct 2010, 23:34
Forum: Ideas and suggestions
Topic: IDEA: Tunnels
Replies: 25
Views: 8728

Re: IDEA: Tunnels

If Warzone implements tunnels, it will also have to implement unit occlusion so you know where your units are ...

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