Search found 30 matches

by Project
17 Jan 2020, 21:05
Forum: Skirmish / Multiplay
Topic: Ally AI players stealing my oil derricks
Replies: 5
Views: 1665

Re: Ally AI players stealing my oil derricks

Force fire command would solve this issue. This is a feature which is present in almost all modern RTS games; even command and conquer, a game which came out around the same time as warzone had it. This feature may be abused by players however, as this would allow them to fire into the fog of war wi...
by Project
17 Jan 2020, 05:47
Forum: Skirmish / Multiplay
Topic: Ally AI players stealing my oil derricks
Replies: 5
Views: 1665

Ally AI players stealing my oil derricks

I'm so tired of AI allies stealing my oil derricks!

I did look for a force fire command, even searched it on the net, but could find no such command.

Do you have a solution for this?
by Project
17 Jan 2020, 05:43
Forum: Technical Help / Troubleshooting
Topic: Old maps not working on 3.3.0
Replies: 0
Views: 1697

Old maps not working on 3.3.0

Hello, I wanted to play some custom maps, however all the maps present on this site are for version 3.1.1

Does this mean that I have to wait until some kind soul converts all the maps for the current version? Or can I do something myself?
by Project
30 Apr 2012, 22:14
Forum: Other Talk
Topic: New Campaign Mission in Skirmish mode
Replies: 5
Views: 1902

Re: New Campaign Mission in Skirmish mode

Oh sorry. What section does this belong in? Its not really a new map per say. Its for version 2.4 which was the current version when I made these. I just realized that the files are dead now. I still have the maps if anyone wants them. I just wanted to jump start the making of new 'missions'. Its re...
by Project
30 Apr 2012, 14:46
Forum: Other Talk
Topic: New Campaign Mission in Skirmish mode
Replies: 5
Views: 1902

Re: New Campaign Mission in Skirmish mode

Bump. I was wondering if anyone has played these? They are very easy to make with the debug mod. Its a great way to make new missions. I played the one above and its pretty tough but not impossible. Some of the ones I made bug out at certain points so I'd complete the map yourself if you want to pos...
by Project
30 Apr 2012, 14:42
Forum: Addon discussions
Topic: Warzone 2100 Enhanced Single Player Mod v0.1
Replies: 15
Views: 10181

Re: Warzone 2100 Enhanced Single Player Mod v0.1

Hello. I really enjoyed your hardcore mod and thought the changes were great. Sadly it got a bit unbalanced later on when the laser weapons wouldn't work at all. Are those changes at the top the only ones in this mod as it seems it isn't as total a mod as hardcore was. Keep up the good work.
by Project
14 May 2011, 00:17
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 42
Views: 54482

Re: Campaign Walkthrough continuing from GAMMA 6

type 'cheat on'

then press O

spawn truck!
by Project
25 Apr 2011, 10:25
Forum: Other Talk
Topic: A short Warzone fiction story.
Replies: 3
Views: 1021

Re: A short Warzone fiction story.

Nice start. There's a good story in warzone somewhere. Nice to see some fiction wrote about it.
by Project
11 Apr 2011, 20:41
Forum: Addon discussions
Topic: Warzone Hardcore Mode Mod V2.0 Released!
Replies: 60
Views: 41093

Re: Warzone Hardcore Mode Mod V2.0 Released!

Hi.

Just noticed that laser weapons seem to be bugged and will not cause any damage at all, making them worthless. The laser shot doesn't leave the barrel. I think this also seems to affect the nexus link towers as well.
by Project
04 Apr 2011, 23:11
Forum: Technical Help / Troubleshooting
Topic: Music cuts out while loading a game save ingame
Replies: 2
Views: 733

Music cuts out while loading a game save ingame

If you start a mission in the campaign the music will play normally however if you load a game save during a mission the music will cut out :(

This is annoying. Any idea how to fix it?
by Project
03 Apr 2011, 00:42
Forum: Other Talk
Topic: Very old player returning...
Replies: 18
Views: 4957

Re: Very old player returning...

Playing the hard campaign mod and half building stuff really helps out on some of the more unfair missions.

Anyway, welcome back. The campaign is the best thing about this game.
by Project
03 Apr 2011, 00:01
Forum: Other Talk
Topic: Naming the campaign levels
Replies: 27
Views: 4724

Re: Naming the campaign levels

Nice idea about the level select but how would you handle the fact that your base and units carry over from each levels? I guess it would be from the latest save data? Also a few suggestions. * Alpha 1: Humble Beginnings * Alpha 2: Arizona Badlands * Alpha 3: Knowledge is Power * Alpha 4: Transport ...
by Project
15 Mar 2011, 21:50
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 42
Views: 54482

Re: Campaign Walkthrough continuing from GAMMA 6

nice guide

you may find that a counter battery tower with multiple ripple rocket and hellstorm units assigned will take care of enemy artillery
by Project
17 Jan 2011, 22:15
Forum: Other Talk
Topic: AI Flaw = Late game Vehicle Designs
Replies: 8
Views: 2253

AI Flaw = Late game Vehicle Designs

Hello.
It seems that as soon as the AI researches heavy lasers they spam them with heavy bodies and tracks and nothing else. This ruins the late game as these vehicles are crap compared to guess cannon/scourge versions. The AI should also make use of assault guns and pulse lasers.
by Project
18 Nov 2010, 22:54
Forum: Other Talk
Topic: New Campaign Mission in Skirmish mode
Replies: 5
Views: 1902

Re: New Campaign Mission in Skirmish mode

Here is another one I did which uses an official 4 player map. It has a lot of enemy bases to conquer just like a real mission! Here's a screen shot.

As before, just place the 3 savegame files in your savedata folder and you're ready to play!

http://www.mediafire.com/?6rx8dbufhdjwovo